Will Simm 'Clasp' Community Relay presentation

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  • To reduce the communication barriers that create anxiety through interactive digital technology
    Th estimated number of children under 18 with an ASD is 133,500.
    No prevalence rate for ASD in adults - estimate that there could be over 500,000
    Autism Spectrum Disorder (ASD) affects an individual’s ability to communicate and interact socially with others, and can thus result in profound isolation and anxiety in everyday situations.
    Although half a million people in the UK have ASD [1], services to support adults living in the community are scarce.
    Two of the biggest challenges for people with ASD are communicating with others for social engagement, and accessing appropriate support, which often requires direct social contact.
    The anxiety associated with these seemingly simple acts can be devastating [2].
    The estimated numbers have been worked out from the population of the UK as given in the 2001 census: 58,789,194, of whom 13,354,297 were under 18.
    The figure for children is based on the 1 in 100 prevalence rate and corrected to the nearest 100.
    The estimated number of children under 18 with an autism spectrum disorder (ASD) is 133,500.
    Given that there is no prevalence rate for ASD in adults, the figure for the whole population is a very rough guide, but we estimate that there could be over 500,000 people who have an ASD.
    Lancashire: 1,461,400
    => 14, 614
  • When anxious difficult to get phone out
  • Community organisations came together with academics to lead and define the project
  • 1 grounded in AR, qual for requirement capture
    FP event to produce tangible output for presentation
    2 AR and PD to visualise systems and refine req
    3 agile iterative cycles
    refinement of the user requirements is represented by the tapering of the spiral
  • Quick process overview
    9 month (2+7)
  • One key objective of the project was to embed values in the system features
    Understanding exactly what the key user requirements not from a technical perspective but from a value perspective
    Diaspora, trust privacy
    “circles of visibilty” (aspects)
    Distributed, community owned pods
    Our approach is to use technology not a prosthetic to replace absent ability, but to leverage existing capability.
    Our CUG had strong analytical abilities used for self feedback and reflection, clasp provides data for this
  • Replace blobo with other devices
  • Close with some of the positive outcomes of the project
  • Will Simm 'Clasp' Community Relay presentation

    1. 1. http://www.youtube.com/watch?v=WjvLZrEYE7M
    2. 2. Can digital technology reduce barriers to social engagement amongst adults with HFA/Asperger?
    3. 3. ...feedback “I’d be able to contact people when I am extremely stressed without going through the complexity of the explanation” “It is easier to respond to a text than to send it in a first place”
    4. 4. The SpeedPlay Process Model
    5. 5. Training I&II 1. Design Brief 2. Tiree Understand & Observe Understand & Observe Prepare 3. Prototype Selection Vα Visioning & Visioning & Visualising Visualising Co-Design 4.Final V.05 CUG+ Show & Tells v01 v02 v03 Iterative Prototyping Iterative Prototyping (Prototype, Refine, Review) (Prototype, Refine, Review) Speedplay iT! 1. PRINCE2 2. PAR 3. Agile/Iterative Prototyping Build v04 Knowledge Transfer Knowledge Transfer Easter Sustain Protee Jan Feb Mar Apr May June July
    6. 6. Barnacl
    7. 7. Contact: W.Simm@Lancaster.ac.uk Speedplay @WillSimm Catalyst@Lancaster.ac.uk @CatalystProj www.catalystproject.co.uk

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