Libraries And Technology (a.k.a. You Snooze, You Lose!)


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This is a presentation for an OWLS member library staff inservice day.

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Libraries And Technology (a.k.a. You Snooze, You Lose!)

  1. 1. Libraries & Technology (a.k.a. You Snooze, You Lose!) Beth Carpenter, Library Services Manager, OWLS
  2. 2. Current Trends 62% of all Americans are part of a wireless, mobile population that participates in digital activities away from home or work.
  3. 3. Trends Continued… photos/nighto/2263644218/
  4. 4. Trends Continued… <ul><li>19% of all internet users have downloaded a podcast to listen to or view later (up from 12% in 2006) </li></ul><ul><li>57% of internet users have watched videos online and most share what they find with others (2007 report). </li></ul>
  5. 5. Trends Continued: Web 2.0 Social Participation Collaboration Content creation Trust
  6. 6. Web 2.0 Explosion!
  7. 7. Web 2.0 In Action
  8. 12. Trends Continued: Gaming
  9. 13. On Adult Gaming <ul><li>More than half (53%) of all American adults play video games of some kind. </li></ul><ul><li>Kinds of gaming devices used by adult gamers: </li></ul><ul><ul><li>73% computers </li></ul></ul><ul><ul><li>53% consoles </li></ul></ul><ul><ul><li>35% cell phones </li></ul></ul><ul><ul><li>25% portable gaming devices </li></ul></ul>
  10. 14. On Teen Gaming <ul><li>Almost all teens play games. </li></ul><ul><li>Half play daily. </li></ul><ul><li>Kinds of gaming devices used by teen gamers: </li></ul><ul><ul><li>86% consoles </li></ul></ul><ul><ul><li>73% computer </li></ul></ul><ul><ul><li>60% portable gaming device </li></ul></ul><ul><ul><li>48% cell phone or </li></ul></ul><ul><ul><li>handheld organizer </li></ul></ul>
  11. 15. More On Teen Gaming <ul><li>For most teens, gaming is a social activity. </li></ul><ul><li>Playing games with others in person was related to civic and political outcomes: </li></ul><ul><ul><li>65% go online to get information about politics </li></ul></ul><ul><ul><li>64% have raised money for charity </li></ul></ul><ul><ul><li>64% are committed to civic participation </li></ul></ul>
  12. 16. Where do libraries fit in? Are most somewhere between here…
  13. 17. … and here? We have the technology, but aren’t using it to our advantage.
  14. 18. Where do YOU fit in?
  15. 19. Mind the Gap
  16. 20. Grab the Bull <ul><li>Work to meet changing user needs and expectations. </li></ul><ul><li>Look outside the world of libraries for applications and inspiration. </li></ul><ul><li>Dump the culture of perfect. </li></ul><ul><li>Build an awareness of emerging technologies and the opportunities they bring. </li></ul><ul><li>We’re not the only game in town! </li></ul>
  17. 21. Awareness = Opportunities How and where do your users want to find out about the library? Reach outside your walls!
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  22. 27. Awareness = Opportunities Reconsider your policies… (From Yikes! To an improvement.)
  23. 28. Now we’re talkin’!
  24. 29. Awareness = Opportunities Collaborate!
  25. 30. Awareness = Opportunities <ul><li>Grow future advocates </li></ul>
  26. 31. How to Build Tech Awareness <ul><li>Don’t be afraid of what you don’t know. </li></ul><ul><li>Listen. </li></ul><ul><li>Watch. </li></ul><ul><li>Read. </li></ul><ul><li>Play! </li></ul>
  27. 32. And remember… You snooze… you lose! You never know what you might miss if you’re not paying attention.