Libraries And Technology (a.k.a. You Snooze, You Lose!)

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This is a presentation for an OWLS member library staff inservice day.

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Libraries And Technology (a.k.a. You Snooze, You Lose!)

  1. 1. Libraries & Technology (a.k.a. You Snooze, You Lose!) Beth Carpenter, Library Services Manager, OWLS http://www.flickr.com/photos/techbirmingham/76169852/
  2. 2. Current Trends http://www.flickr.com/photos/major_clanger/60191839/ 62% of all Americans are part of a wireless, mobile population that participates in digital activities away from home or work. http://www.pewinternet.org/PPF/r/244/report_display.asp
  3. 3. Trends Continued… http://www.flickr.com/photos/gaetanlee/118885175/ http://www.flickr.com/ photos/nighto/2263644218/
  4. 4. Trends Continued… <ul><li>19% of all internet users have downloaded a podcast to listen to or view later (up from 12% in 2006) http://www.pewinternet.org/PPF/r/261/report_display.asp </li></ul><ul><li>57% of internet users have watched videos online and most share what they find with others (2007 report). http://www.pewinternet.org/PPF/r/219/report_display.asp </li></ul>http://www.flickr.com/photos/giando/435555891/
  5. 5. Trends Continued: Web 2.0 http://www.flickr.com/photos/vaxzine/172651123/ Social Participation Collaboration Content creation Trust
  6. 6. Web 2.0 Explosion! http://www.go2web20.net/
  7. 7. Web 2.0 In Action
  8. 12. Trends Continued: Gaming
  9. 13. On Adult Gaming <ul><li>More than half (53%) of all American adults play video games of some kind. </li></ul><ul><li>Kinds of gaming devices used by adult gamers: </li></ul><ul><ul><li>73% computers </li></ul></ul><ul><ul><li>53% consoles </li></ul></ul><ul><ul><li>35% cell phones </li></ul></ul><ul><ul><li>25% portable gaming devices </li></ul></ul>http://www.pewinternet.org/PPF/r/269/report_display.asp http://www.flickr.com/photos/re-ality/15146456/
  10. 14. On Teen Gaming <ul><li>Almost all teens play games. </li></ul><ul><li>Half play daily. </li></ul><ul><li>Kinds of gaming devices used by teen gamers: </li></ul><ul><ul><li>86% consoles </li></ul></ul><ul><ul><li>73% computer </li></ul></ul><ul><ul><li>60% portable gaming device </li></ul></ul><ul><ul><li>48% cell phone or </li></ul></ul><ul><ul><li>handheld organizer </li></ul></ul>http://www.pewinternet.org/PPF/r/263/report_display.asp http://www.flickr.com/photos/lambdachialpha/405011237/
  11. 15. More On Teen Gaming <ul><li>For most teens, gaming is a social activity. </li></ul><ul><li>Playing games with others in person was related to civic and political outcomes: </li></ul><ul><ul><li>65% go online to get information about politics </li></ul></ul><ul><ul><li>64% have raised money for charity </li></ul></ul><ul><ul><li>64% are committed to civic participation </li></ul></ul>http://www.pewinternet.org/PPF/r/263/report_display.asp http://www.flickr.com/photos/alleganycountylibrary/2716655367/
  12. 16. Where do libraries fit in? http://www.flickr.com/photos/rock_creek/2382724719/ Are most somewhere between here…
  13. 17. … and here? http://www.flickr.com/photos/davesag/18735941/ We have the technology, but aren’t using it to our advantage.
  14. 18. Where do YOU fit in? http://blogs.forrester.com/groundswell/2007/04/forresters_new_.html
  15. 19. Mind the Gap http://blaugh.com/2007/01/03/the-good-old-days/
  16. 20. Grab the Bull <ul><li>Work to meet changing user needs and expectations. </li></ul><ul><li>Look outside the world of libraries for applications and inspiration. </li></ul><ul><li>Dump the culture of perfect. </li></ul><ul><li>Build an awareness of emerging technologies and the opportunities they bring. </li></ul><ul><li>We’re not the only game in town! </li></ul>http://www.slideshare.net/librarianmer/library-20-in-the-real-world-presentation http://www.flickr.com/photos/selectedpixels/332291175/
  17. 21. Awareness = Opportunities How and where do your users want to find out about the library? Reach outside your walls! http://www.flickr.com/photos/curiouslee/2510642740/
  18. 22. http://www.youtube.com/user/LDFargoLibrary
  19. 24. http://delicious.com/menashalibrary
  20. 25. http://www.flickr.com/photos/lesterpubliclibrary/
  21. 26. http://teens.baraboopubliclibrary.org/
  22. 27. Awareness = Opportunities http://www.flickr.com/photos/travelinlibrarian/447138479/ Reconsider your policies… (From Yikes! To an improvement.) http://www.flickr.com/photos/crazytales562/2723047828/
  23. 28. Now we’re talkin’! http://www.flickr.com/photos/dougww/2351722199/
  24. 29. Awareness = Opportunities http://www.flickr.com/photos/iamthebestartist/701545692/ Collaborate!
  25. 30. Awareness = Opportunities <ul><li>Grow future advocates </li></ul>http://www.flickr.com/photos/cpls/529774041/
  26. 31. How to Build Tech Awareness <ul><li>Don’t be afraid of what you don’t know. </li></ul><ul><li>Listen. </li></ul><ul><li>Watch. </li></ul><ul><li>Read. </li></ul><ul><li>Play! </li></ul>http://www.flickr.com/photos/mtsofan/2452628225/
  27. 32. And remember… http://www.flickr.com/photos/keithpatterson/444003440/ You snooze… you lose! You never know what you might miss if you’re not paying attention.

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