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Design Vocabulary


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Design Vocabulary

  2. 2. HUMAN-CENTRED DESIGN• Where the end users needs are given extensive consideration throughout each stage of the design process. Evaluation Artefact Beneficiaries
  3. 3. WHY IT MATTERS• Within interaction design: • helps the product to be more beneficial to the user • User feedback influences the design and purpose
  4. 4. INPUT DEVICE• Any peripheral hardware that provides data and control signals for the computer to act upon.
  5. 5. WHY IT MATTERS• Within interaction design: • Webcams allow a visual interaction with family and friends •
  6. 6. SHOOGLE• “Shoogle is a novel, intuitive interface for sensing data within a mobile device, such as presence and properties of text messages or remaining resources. It is based around active exploration: devices are shaken, revealing the contents rattling around "inside".”•
  7. 7. WHY IT MATTERS• Within interaction design: • Completely natural action • Non-visual • Multimodal
  8. 8. RAM• Stands for “Random-access memory”• Volatile (information is lost if power if removed unless saved)• Form of computer data storage
  9. 9. WHY IT MATTERS• Within interaction design: • Can have several applications running at once • Can flick backwards and forwards between different things, for example a word document with ideas and a photoshop file.
  10. 10. E-INK• Electronic ink is a liquid substance, in development at MITs Media Lab in partnership with a company called E Ink, that responds to electrical impulses to enable changeable text and image displays on a flexible surface.• Used for ebooks
  11. 11. WHY IT MATTERS• Within interaction design: • Allows the ink to change on screen • Easy to read • Portable
  12. 12. ERGONOMICS• The study of designing equipment and devices that fit the human body and it’s movements.• Aim to improve computer related injuries such as RSI
  13. 13. WHY IT MATTERS• Within interaction design: • Allowsdesigners to work for longer without getting any symptoms • Allows efficient use of input devices