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Carla Diana's CHI2011 recap

A summary of highlights from the CHI2011 conference (Computer Human Interaction) in Vancouver, Canada. This recap focuses on explorations in tangible interaction. The presentation was given internally at Smart Design on 5/30/2011. Enjoy!

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Carla Diana's CHI2011 recap

  1. 1. Carla’s CHI2011 Vancouver Recap<br />Slideshare<br />31 May 2011<br />
  2. 2. Carla’s CHI2011 Vancouver Recap<br />Speakers<br />Panels<br />Interacting in the physical world<br />Touch<br />3-dimensionality on tabletops<br />Home automation<br />Imaging<br />Presence<br />Out and around Vancouver<br />
  3. 3. A side note about Poken<br />
  4. 4. Poken device for exchanging contact info<br />Poken<br />
  5. 5. Poken device for exchanging contact info<br />Poken<br />
  6. 6. Speakers<br />
  7. 7. Speakers<br />Ethan Zuckerman, “Desperately seeking serendipity”<br />Senior researcher at the Berkman Center for Internet and Society at Harvard talks about how filters may work “too well” and lead to “informational each chambers”<br />Cities provide stimulus, not necessarily better living conditions<br />Cities are "serendipity engines" (William Gibson uses city as metaphor)<br />Guy Debord, situationist, looking at how limited where we go it (home, work and the third place)<br />Online, people tend to read only their own domestic media, despite the fact that other sources are just a click away. This is particularly true for larger countries.<br />We are tending to find serendipity through our friends online, and this is concerning<br />"serendipity" means things that have a piece of chance plus a piece of knowledge (such as Alexander Flemming discovering penicillin)<br />People don't want the most efficient path. e.g. Robert Moses versus Jane Jacobs regarding plan for lower manhattan expressway "The new urbanism" walkable cities. <br />How can we encourage serendipity when exploring online? <br />
  8. 8. Speakers<br />Howard Rheingold, “My explorations of social media…”<br />Author of Tools for Thought, The Virtual Community and Smart Mobs talks about “digital natives” and social media literacy<br />A new culture of learning (book Thomas and Seely-Brown)<br />Social and peer-peer learning (we are learning from each other) see social learning strategy framework<br />Inquiry-based<br />Collaborative<br /> - developed as part of a MacArthur grant on social media<br />The "power of the circle" in the classroom<br />
  9. 9. Speakers<br />Bill Buxton<br />Principal researcher at Microsoft Research asks “why is it taking so long”? Talks about the advent of NUI, and walks us through the Buxton Collection<br />“The only voyage of discovery is not to go to new places but to have other eyes” - Marcel Proust<br />“Eyes-free” watch screen interface from 1985<br />"What have we been doing for the past 30 years?"<br />You need to know the rules to break them- in our industry we don't know our own history<br />Why don't we give products the cultural significance they deserve?<br />“Even if you just introduce a paper clip into an office, you are changing the social order of that organization.”<br />Apple was their own biggest competitor - they saw innovation and did it themselves before anyone else did. Steve Jobs would rather cannibalize his own market than have others do it. Think of the scroll wheel in the iPod and how core to the iconic nature it is and how much it changed.<br />
  10. 10. Speakers<br />Bill Buxton, cont’d<br />“Jonathan Ives knows his history! He quotes his heroes the way people in painting, music, sculpture, etc. You can see that Dieter Rams is his biggest hero.”<br />iPod mini, direct quote of what Teague did with the Kodak vanity camera. He took something that was typically white and released it in 5 colors... The exact same 5 colors.<br />IPhone is a quote of the Simon which was from IBM in 1993<br />Digibarn: a hoarder of computer equipment<br /><br />Graffiti on Palm Pilot goes back to writing from the old Roman senate<br />First ball mouse came from a roller ball that was turned upside down, Larry Tesler created it<br />
  11. 11. The Buxton Collection<br />Speakers<br />
  12. 12. Bill Buxton collection<br />Speakers<br />
  13. 13. Bill Buxton and Larry Tesler(Stanford, Xerox Parc, Apple)<br />Speakers<br />
  14. 14. Panels<br />
  15. 15. Panels<br />Designing for whole systems and services in health care<br />Dave Cronin joins Peter Jones, Michelle Rogers (Drexel University iSchool) and Bob Schumacher (User Centric) to explore current issues in health care and technology<br />Discussed systems, currently analog and how to make them physical<br />How data in the home can be helpful but it can't go in a "black hole"<br />How to garner respect for design in these clinical applications<br />
  16. 16. Panels<br />Digital Arts and Interaction special interest group<br />I joined Scott Pobiner (Parsons), David England, Peter Wright and Atau Tanaka (Culture Lab, Newcastle University) and Michael Twidale (Univ. Illinois, Champaign)<br />The benefits and challenges of a hybrid identity<br />Determining the value (intellectual and business-wise) of experimental making<br />A transdisciplinary approach to design<br />Empowering teams that are composed of diverse members<br />
  17. 17. Design Community Meeting at CHI<br />Panels<br />
  18. 18. Interacting in the physical world<br />
  19. 19. The Shape of Simon<br />Interacting with the physical world<br />Paper by Carla Diana & Dr. AndeaThomaz,<br />
  20. 20. Touch input on curved surfaces, HassoPlatner Institute<br />Interacting with the physical world<br />
  21. 21. 3D Projection on Physical Objects, Aarhus University<br />Interacting with the physical world<br />
  22. 22. Snowglobe Project 3D, interactive projected image<br />Interacting with the physical world<br /><br />
  23. 23. Chair mouse<br />Interacting with the physical world<br />Virginia Polytechnic Institute and State University<br />University of Alberta, University of Manitoba<br />
  24. 24. Touch<br />
  25. 25. BumpTop 3D Multi-Touch Desktop<br />Touch<br /><br />
  26. 26. SPARSH, “Holding” a file in your fingertip, PranavMistry<br />Touch<br /><br />
  27. 27. SPARSH, “Holding” a file in your fingertip<br />Touch<br />
  28. 28. ZeroTouch Multi Touch “Force Field” System, Texas A&M<br />Touch<br /><br /><br />
  29. 29. Randomized code entry<br />Touch<br />Interactivity showcase CHI2011:<br />
  30. 30. Haptic code entry<br />Touch<br />Interactivity Showcase CHI2011:<br />
  31. 31. Paper Phone: Bend Gestures and Flexible E-Paper<br />Touch<br /><br />
  32. 32. 3-dimensionality on tabletops<br />
  33. 33. Tee Zee, Manipulating 3D objects on flat surfaces<br />3-dimensionality on tabletops<br />University of Alberta, University of Manitoba<br />
  34. 34. Tangible Bots: Automated dials that can move on their own<br />3-dimensionality on tabletops<br /><br />
  35. 35. Geckos: Combining magnets and pressure images<br />3-dimensionality on tabletops<br />
  36. 36. Geckos: Combining magnets and pressure images<br />3-dimensionality on tabletops<br />
  37. 37. Virtual images and physical properties like friction, resistance<br />3-dimensionality on tabletops<br />Rendering Physical Effects in Tabletop Controls, RWTH Aachen University, University of Zurich<br />
  38. 38. Virtual images and physical properties like friction, resistance<br />3-dimensionality on tabletops<br />Rendering Physical Effects in Tabletop Controls, RWTH Aachen University, University of Zurich<br />
  39. 39. Home automation<br />
  40. 40. “Smart pillbox” monitors pill taking<br />Home automation<br />
  41. 41. Multimodal reminders<br />Home automation<br />
  42. 42. Speech@Home: Microsoft research<br />Home automation<br />
  43. 43. Home Automation in the wild: Microsoft research<br />Home automation<br />
  44. 44. Imaging<br />
  45. 45. MotionBeam: Character Interaction with Handheld Projectors<br />Imaging<br />Carnegie Mellon University and Disney Research, Inspired by Japanese animation technique<br />
  46. 46. MotionBeam: Character Interaction with Handheld Projectors<br />Imaging<br />
  47. 47. PhotocityCrowdsourced 3D environments and photos<br />Imaging<br /><br />
  48. 48. Flying Eyes: Autonomous aerial vehicles<br />Imaging<br />Keita Higuchi The University of Tokyo<br />
  49. 49. TaPS Widgets: Diffuse illumination for privacy<br />Imaging<br />RWTH Aachen University, Aachen, Germany<br />
  50. 50. Presence<br />
  51. 51. An Actuated Physical Puppet as an Input Device<br />Presence<br />NAIST AIST & JST ERATO<br />
  52. 52. An Actuated Physical Puppet as an Input Device<br />Presence<br />
  53. 53. Cally: The Cell-phone robot with affective expressions<br />Presence<br />Simon Frazer University<br />
  54. 54. Floating Avatar: Telepresence blimps<br />Presence<br /><br />
  55. 55. Direct manipulation through surrogate objects<br />Presence<br />
  56. 56. Out and around Vancouver<br />
  57. 57. Mirror Maze with 12 Signs of Depression, Vancouver Museum<br />Out and around Vancouver<br />
  58. 58. Jim Campbell, (with La Jetée and Muybridge)<br />Out and around Vancouver<br />
  59. 59. Thanks!<br /><br /><br />