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Postcards from the future

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Postcards from the future

  1. 1. Postcards from the Future <br />Multi-media convergence<br />Phillip Allen<br />
  2. 2. Agenda<br />Introduction<br />Ford Nucleon<br />Three Forces Driving Change<br />Postcards from the Future<br />Homework<br />
  3. 3. Phillip Allen MGSM Partnership Institute Manager<br />Past Researcher Think Tank ABF Technology Industry Analyst IDC<br />Masters eCommerce (eLearning) Deakin University<br />PhD Australian Graduate School of Management<br />Thesis – Technology Management and Innovation<br />Economics Degree - University of Newcastle<br />
  4. 4. Objectives<br />Share vision of the future<br />Encourage your thinking about the future<br />Spark ideas <br />Have a dialogue as we step through the presentation<br />
  5. 5. Example of “Future Bias” Ford Nucleon, a nuclear-powered concept car developed by Ford Motor Company in 1958<br />
  6. 6. Three Forces Driving Change<br />Multimedia, eLearning and Social Media<br />
  7. 7. We live in a “pull” environment<br /> That is, you visit Web sites and request information, products, and services<br /> The future is a “push” environment<br />Push technology – environment in which information flow is two way and businesses and training comes to you with information, services, and product offerings based on your interests and learning profile<br /> Force 1: Push not Pull<br />
  8. 8. 9-8<br />Changing Internet Traffic<br />In the next 5 years mobile devices will increase 6-fold<br />Networked content will increases 40-fold<br /># commerce transactions growing 400-fold<br />Trillions of devices communicating<br />IT traffic is more unpredictable, more real-time<br />More two-way, push not pull<br />PullTraditional file and record-oriented payload<br />Petabytes/Day Worldwide<br />PushInteractive, upload-heavy payload<br />
  9. 9. Force 2: More Engagement<br />
  10. 10. Did I break your concentration?<br />The concept of attention is closely related to other important concepts such as anxiety, and motivation.<br />
  11. 11. Yerkes – Dodson Law<br />Performance Vs. Arousal<br />High<br />Low<br />This suggests that too little or too much stimulation tends to be ignored by individuals<br />Low Optimum High<br />(distress) (distress)<br />Boredom from Optimum Distress from<br />Under-stimulation stress load overstimulation<br />Yerkes-Dodson law (1908) Journal of Comparative Neurology and Psychology <br />
  12. 12. Force 3: Mobility<br />Better size<br />Video andsharper displays<br />GPS<br />Thousands ofApplications<br />Multiple input systems<br />Increased storage<br />More computing power<br />
  13. 13. Postcards from the Future<br />
  14. 14. Films as Idea Generators<br />
  15. 15. Augmented Reality<br />
  16. 16. This isn’t spam or mass e-mail<br /> Businesses will know so much about you that they can tailor and customise offerings<br />Future: Film Minority Report<br />Personalisation<br />Now: PersonalisationGoogle AdWords, Amazon<br />
  17. 17. Virtual reality – three-dimensional computer simulation in which you actively and physically participate<br /> Uses devices<br />Glove<br />Headset<br />Walker<br />Virtual Reality<br />
  18. 18. Second Life<br /> 3D virtual world where users can socialise, connect and create using voice and text chat<br />
  19. 19. Interactive environments, surfaces and digital paper<br />Pervasive Computing<br />
  20. 20. Now, you use keyboards, mice, touchpad<br />Pervasive Interaction<br /> In the future, interfaces that can actually capture and use your real body characteristics<br />- Voice<br />- Iris scan<br />- Others?<br />
  21. 21. Cisco Telepresence and HP Halo<br />
  22. 22. Online access, Maps and YouTube <br />Mobisodes– short one-minute video clips of TV shows designed for viewing on a small cell phone screen or iPad<br />Mobile eLearning<br />
  23. 23. The end of books?<br />iPad<br />
  24. 24. Homework<br />Action learning <br />Feed your hungry mind<br />

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