04 game asnarrative

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Narrativa de videojuegos, game seeds

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04 game asnarrative

  1. 1. Design & Research Action Design Principles Game Design Game as NarrativeOct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 1 Narrative
  2. 2. The Protagonist• Main Character: which the player controls.• His engagement creates the conflict that drives the story.Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 2 Narrative
  3. 3. Characters• Allies: acting along side the main character.• Antagonist: character or force acting against the main character.• Minor characters: having small impact on the story’s outcome.Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 3 Narrative
  4. 4. Foil character• Contrasts with the protagonist, and so highlights various facets of the main characters personality.• Sherlock Holmes, Doctor Watson• Moonlighting: Maddie Hayes & David AddisonOct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 4 Narrative
  5. 5. Game’s Character Design Constraints & Gameplay Driven!Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 5 Narrative
  6. 6. Narrative in Games• Embedded: players can experience a game narrative as a crafted story interactively told.• Emergent: players can engage with narrative as an emergent experience that happens while the game is played.• Every game is a mix of both approaches!Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 6 Narrative
  7. 7. Embedded narrative• Narrative structures directly authored by the game designer that serve as a frame for interaction.• Linear progression: traditional sequential narrative, inserting story chapters between levels• Adventure Game: embedded content-based narrative.• Branching story structure (“Choose Your Own Adventure” series of gamebooks)Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 7 Narrative
  8. 8. Premise• Setting: exposition of a story• Introducing the main characters, universe, time, relationships, prevailing status-quo.Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 8 Narrative
  9. 9. Dramatic Arc • Meaningful, Escalating Conflict: creating a sense of Tension, Time Pressure & space of Uncertainty! • The Protagonist faces an Obstacle that keeps him from accomplishing his Goal.Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 9 Narrative
  10. 10. Emergent Narrative• Players interact with a game system to produce a narrative experience unique to each player.• The Sims: more system-based design approach, in which the game rules represent a space of emergent narrative possibility that plays itself out differently every time.Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 10 Narrative
  11. 11. Storytelling in games• In most games, story is limited to back- story: sort of elaborate version of premise.• Back-story: gives a setting and the context for the game conflict and it may also create motivation for the characters.Oct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 11 Narrative
  12. 12. Assignment• Create a Character (from scratch) – Write a short description (illustrated when possible)• Imagine its very first adventure! – Write the Synopsis (the story in short, 1 page max) – Write the Premise (1page max, illustrated when possible)• Work in pairOct 2008 - C.Berg D&R : AD Principles : GD : Game as Page 12 Narrative

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