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Design models cbean astd tk13

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Slides from my session at ASTD TK13 in San Jose on January 31, 2013.

Published in: Education

Design models cbean astd tk13

  1. 1. Creating Effective Design Models Cammy Bean, Kineo
  2. 2. Your organization wants more eLearning.
  3. 3. You’re responsible for building a team and collaborating with a lot of people.
  4. 4. But it’s like you speak a different language!
  5. 5. You want to speak a common language soyou can create more consistent designs.
  6. 6. Use Learning Models to get your teamsharing the same vision and creating better elearning more quickly. Gain Set Learning Action & Summarize Attention Direction Model(s) Next Steps
  7. 7. How long have you beendesigning/developing elearning?I’m brand new to elearning0-1 years1-5 yearsI’m a grizzled veteran (5+ years)
  8. 8. What’s your role in the creationof elearning?Instructional designerDeveloperGraphic ArtistProject ManagerOther
  9. 9. So what arewe trying to do
  10. 10. So what arewe trying to do?
  11. 11. Remember the people, man.
  12. 12. Can we take the learner on a journey?
  13. 13. Can we find thenarrative flow?
  14. 14. So what is a learning model?
  15. 15. A look at the world of software “A design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. Not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer must implement themselves in the application.” http://en.wikipedia.org/wiki/Software_design_pattern
  16. 16. Cognitive Approach: Learning ModelsKnowledge &Skills Builder Guided Mentored story taskGoal-based Show me, eMagazinescenarios try me, test me
  17. 17. Interactive Design: Screen Types MCQ HotPhoto-story GraphicDrag & Drop Animation Carousel
  18. 18. Is this a familiarconcept to you?Are you alreadythinking in theseterms?
  19. 19. The eLearning SandwichThe beginning, the end, and all that’s in between…
  20. 20. In thebeginning,gainattentionand setdirection
  21. 21. Get Attention
  22. 22. Set Direction
  23. 23. Next, youlayer in thelearningmodels—where thecore learningtakes place
  24. 24. Three main reasons for a learning experience: To inform To improve To change or raise knowledge attitude awareness and skills or behavior
  25. 25. At the end,summarizeand decidenext steps oractions
  26. 26. The Blueprint Gain Set Learning Action & SummarizeAttention Direction Model(s) Next Steps
  27. 27. Information andCommunications Models
  28. 28. Go foruserdrivenmodels
  29. 29. Search and find
  30. 30. Process flow
  31. 31. Topic categories
  32. 32. Magazine style
  33. 33. Knowledge and Skills
  34. 34. Knowledge & Skill Builder 1 Get 2 Set attention direction 6 Action 3 Present and support information 5 Assess 4 Exemplify and and practice Summarize
  35. 35. •Present•Exemplifyand Explore•Test
  36. 36. Presentational Sequences
  37. 37. Presentational Sequences
  38. 38. Presentational Sequences
  39. 39. Expert Views
  40. 40. Guided Stories
  41. 41. Guided Stories
  42. 42. Guided Stories
  43. 43. Guided StoriesWhat looked like an entertaining comicbook was actually…a Knowledge & Skills Builder!
  44. 44. Exemplify and Explore
  45. 45. Use Goal-Based Scenarios to help learners explore a topic
  46. 46. Goal-Based Scenarios: Try It, Learn It
  47. 47. Goal-Based Scenarios: Full Branching
  48. 48. Goal-Based Scenarios: Change the Story
  49. 49. Has the learner achieved the objectives?Check After the On the jobquestions or event to assessmentinteractive check performingscenarios knowledge actual tasksimmediately and (Level 3after the retention evaluation)event
  50. 50. Show Me, Try It, Test Me
  51. 51. Show Me, Try It, Test Me
  52. 52. Behavior and Attitude Change
  53. 53. Goal-Based Scenarios:
  54. 54. And on to the end…
  55. 55. Summarize
  56. 56. Summarize
  57. 57. Actions&NextSteps
  58. 58. Action & Next Steps
  59. 59. So. What’s the right mix oflearning models?How do you decide whichone to use?
  60. 60. Gain Set Learning Action & Summarize Next StepsAttention Direction Models Process Flow; Topic Categories; Search Information and Find: E-magazines Present: Expert Views; Guided Stories Knowledge & Skills Exemplify & Explore: Best Practices; Ask the Expert; Multiple Viewpoints; See It, Analyze It; Plan It, Do It, Review It etc Test: Check questions; Scenarios Scenario Based: Try It, Learn It; Full Behavior & Branching; Limited Level Simulation; attitude change Change the Story
  61. 61. Questions?
  62. 62. Download the Learning Models Guide! www.kineo.com > resources > elearning reports
  63. 63. Interact with us (really!!)Cammy BeanCammy.bean@kineo.comTwitter: @cammybeanSteve WonSteve.won@kineo.com www.kineo.comTwitter: @stevewon Twitter: @kineo LinkedIn: Elearning Professionals
  64. 64. Thank you!

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