Ramesh Raskar Mitsubishi Electric Research Labs (MERL) Cambridge, MA Special Effects in the Real World
Special Effects <ul><ul><li>Photorealism  </li></ul></ul><ul><ul><ul><li>Stays on screens </li></ul></ul></ul><ul><ul><ul>...
Changing Appearance Virtual light source
Changing Virtual Illumination
 
Special Effects in the Real World <ul><ul><li>Photorealism  </li></ul></ul><ul><ul><ul><li>Limited to display screens </li...
Changing Appearance Projector Projector Virtual light source
Changing Virtual Illumination Raskar, Welch, Low, Bandyopadhyay,  “ Shader Lamps ” (2000)
Virtual Motion
Virtual Motion Raskar, Ziegler, Willwacher, “Cartoon Dioramas in Motion,” (NPAR 2002)
Dynamic Augmentation Projecting on Tracked Objects
ShaderLamps Virtual Reflectance Virtual Illumination Interaction Virtual Motion www.ShaderLamps.com
Projector-based Augmentation www.ShaderLamps.com Virtual Reflectance Virtual Illumination Interaction Virtual Motion
Poor Man’s Palace
Maya: World is an Illusion <ul><li>Fake World </li></ul><ul><ul><li>We all live in one </li></ul></ul><ul><li>Real-life Fa...
Augmented Reality (AR) With See-through Head-mounted Display © Andrei State
Head-attached  Body-attached  spatial Spatial Augmented Reality Classification of Augmented Reality hand-held display spat...
Being There <ul><li>Recreate Large Environments </li></ul><ul><ul><li>‘ BeingThere’, walk-around </li></ul></ul><ul><ul><l...
Desired Virtual Model © Andrei State Projected Guidance for Placement
 
Augmented Reality Head-mounted Display Projectors © Andrei State
Opportunities <ul><ul><li>Information Augmentation </li></ul></ul><ul><ul><ul><li>Office, factory or assembly  Training   ...
<ul><li>Why </li></ul><ul><ul><li>Special Effects in the Real World </li></ul></ul><ul><ul><li>Photorealism for everyday <...
Spatially Augmented Reality  (SAR) HMD-VR Spatially Immersive-VR AR using HMD Spatially Augmented Reality e.g. CAVE Video ...
AR Issues <ul><li>Preprocessing: </li></ul><ul><ul><li>Authoring </li></ul></ul><ul><li>Runtime: </li></ul><ul><ul><li>Ide...
Spatially Augmented Reality Raskar, vanBaar, Beardsley, Willwacher, Rao, Forlines ‘iLamps: Geometrically Aware and Self-Co...
AR Issues <ul><li>Preprocessing: </li></ul><ul><ul><li>Authoring </li></ul></ul><ul><li>Runtime: </li></ul><ul><ul><li>Ide...
Steps <ul><ul><li>Preprocessing </li></ul></ul><ul><ul><ul><li>Scan 3D object </li></ul></ul></ul><ul><ul><ul><li>Roughly ...
Steps <ul><ul><li>Preprocessing </li></ul></ul><ul><ul><ul><li>Scan 3D object and create virtual model </li></ul></ul></ul...
Steps <ul><ul><li>Preprocessing </li></ul></ul><ul><ul><ul><li>Scan 3D object and create model </li></ul></ul></ul><ul><ul...
Steps <ul><ul><li>Preprocessing </li></ul></ul><ul><ul><ul><li>Scan 3D object and create model </li></ul></ul></ul><ul><ul...
Warehousing Routing Library  Baggage  handling  Currency Livestock tracking RFID
Conventional Passive RFID
Tagged Books in a Library <ul><li>Id  : List of books in RF range </li></ul><ul><li>No Precise Location Data   </li></ul><...
Handheld Projector iLamps 2002 RFIG  Lamps  2003-04 Pocket Projector 2004-05
Mitsubishi Pocket Projector
 
Prototype Tag RF tag  +  photosensor
Conventional RF tag Photo-sensing RF tag
 
Find tag location using   handheld Projector Photosensing  Wireless Tags Many geometric ops  R F I  R F I D Interactive st...
AR with Photosensing RFID and Handheld Projector
Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </...
Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </...
Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </...
Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </...
Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </...
Pattern MSB Pattern MSB-1 Pattern LSB <ul><li>For each tag </li></ul><ul><li>From light sequence, decode  x   and   y   co...
Visual feedback of 2D position <ul><li>Receive via RF {( x 1 ,y 1 ), ( x 2 ,y 2 ), …} pixels </li></ul><ul><li>Illuminate ...
RFID (Radio  Frequency  Identification) RFI G (Radio  Frequency  Id  and  Geometry )
Projectors and Surfaces Curved Planar Non-planar Single Projector Multiple Projectors Pocket-Proj Objects 2000 2000 2002 2...
Pieces of the Puzzle Actuated Surfaces Actuated Workbench [Pangaro, Maynes-Aminzade, Ishii UIST 2002]
<ul><li>Why </li></ul><ul><ul><li>Special Effects in the Real World </li></ul></ul><ul><ul><li>Photorealism for everyday <...
Believable Co-existence <ul><li>Other Senses  </li></ul><ul><ul><li>Haptic, Smell, Taste, Locomotion </li></ul></ul><ul><l...
Augmentation of “five senses” <ul><li>Visual Displays </li></ul><ul><li>Auditory Displays </li></ul><ul><li>Haptic Display...
Sense of Balance <ul><li>Galvanic Vestibular Stimulation </li></ul>Masahiko Inami (UEC)
Electric Cutaneous Display Skin Nerve Electrode Dr. H. Kajimoto, U Tokyo Masahiko Inami (UEC)
Smart Touch Masahiko Inami (UEC)
Scent Display Yasuyuki Yanagida, ATR Spatio-Temporal Controlled Delivery of Scent
Air Cannon Generating a doughnut-shaped  vortex ring Aperture Push
Air Cannon
Prototype System <ul><li>Nose tracking </li></ul><ul><li>Multiple scents </li></ul><ul><li>Scent switching </li></ul><ul><...
Beyond White Objects Grossberg, Nayar et al
 
Grossberg, Nayar et al
The Virtual Showcase   Oliver Bimber Tracking and Mirrors
Displays   Contenders Organic LED Light Emitting Polymers E-Ink
Holodust Perlin et al
Fake World
Beyond Gouraud Shading of White Objects <ul><li>Participating Media  </li></ul><ul><ul><li>simulating or in presence of sm...
Recap <ul><li>Special Effects in Real World </li></ul><ul><ul><li>Photorealism yet to impact daily life </li></ul></ul><ul...
Spatial Augmented Reality <ul><li>Graphics </li></ul><ul><ul><li>Photorealism yet to impact daily life </li></ul></ul><ul>...
More <ul><li>Networked fake world </li></ul><ul><li>Poor man’s palace </li></ul><ul><li>Intelligence moving from PC to Pro...
Special Effects <ul><ul><li>Photorealism  </li></ul></ul><ul><ul><ul><li>Limited to display screens </li></ul></ul></ul><u...
Applications <ul><ul><li>Static setup </li></ul></ul><ul><ul><ul><li>Color everyday objects </li></ul></ul></ul><ul><ul><u...
Applications Indoors, under controlled lighting <ul><ul><li>Architectural models </li></ul></ul><ul><ul><ul><li>Augment wa...
Tools for Augmentation <ul><li>Environment </li></ul><ul><ul><li>Sense, Compensate and Control </li></ul></ul><ul><ul><li>...
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  • Raskar Graphics Interface May05

    1. 1. Ramesh Raskar Mitsubishi Electric Research Labs (MERL) Cambridge, MA Special Effects in the Real World
    2. 2. Special Effects <ul><ul><li>Photorealism </li></ul></ul><ul><ul><ul><li>Stays on screens </li></ul></ul></ul><ul><ul><ul><li>Yet to affect daily life in real time </li></ul></ul></ul><ul><ul><ul><ul><li>Entertainment and Visualization </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Unlike other fields of CS </li></ul></ul></ul></ul>
    3. 3. Changing Appearance Virtual light source
    4. 4. Changing Virtual Illumination
    5. 6. Special Effects in the Real World <ul><ul><li>Photorealism </li></ul></ul><ul><ul><ul><li>Limited to display screens </li></ul></ul></ul><ul><ul><ul><li>Yet to affect daily life in real time </li></ul></ul></ul><ul><ul><ul><ul><li>Entertainment and Visualization </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Unlike other fields of CS </li></ul></ul></ul></ul><ul><ul><li>Fusion: real world with graphics </li></ul></ul><ul><ul><ul><li>Next big challenge in CG ? </li></ul></ul></ul><ul><ul><ul><li>Believable co-existence </li></ul></ul></ul>
    6. 7. Changing Appearance Projector Projector Virtual light source
    7. 8. Changing Virtual Illumination Raskar, Welch, Low, Bandyopadhyay, “ Shader Lamps ” (2000)
    8. 9. Virtual Motion
    9. 10. Virtual Motion Raskar, Ziegler, Willwacher, “Cartoon Dioramas in Motion,” (NPAR 2002)
    10. 11. Dynamic Augmentation Projecting on Tracked Objects
    11. 12. ShaderLamps Virtual Reflectance Virtual Illumination Interaction Virtual Motion www.ShaderLamps.com
    12. 13. Projector-based Augmentation www.ShaderLamps.com Virtual Reflectance Virtual Illumination Interaction Virtual Motion
    13. 14. Poor Man’s Palace
    14. 15. Maya: World is an Illusion <ul><li>Fake World </li></ul><ul><ul><li>We all live in one </li></ul></ul><ul><li>Real-life Fakes </li></ul><ul><ul><li>Not just photos and videos but surroundings </li></ul></ul><ul><li>Privacy </li></ul>
    15. 16. Augmented Reality (AR) With See-through Head-mounted Display © Andrei State
    16. 17. Head-attached Body-attached spatial Spatial Augmented Reality Classification of Augmented Reality hand-held display spatial see-through display head- mounted display retinal display projector projector projector
    17. 18. Being There <ul><li>Recreate Large Environments </li></ul><ul><ul><li>‘ BeingThere’, walk-around </li></ul></ul><ul><ul><li>Museums, Exhibitions, Training </li></ul></ul>Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs. “Life-Sized Projector-Based Dioramas,” Proc. ACM Symposium on Virtual Reality Software and Technology 2001 (VRST 2001), November 2001.
    18. 19. Desired Virtual Model © Andrei State Projected Guidance for Placement
    19. 21. Augmented Reality Head-mounted Display Projectors © Andrei State
    20. 22. Opportunities <ul><ul><li>Information Augmentation </li></ul></ul><ul><ul><ul><li>Office, factory or assembly Training </li></ul></ul></ul><ul><ul><li>Increasing value of real products </li></ul></ul><ul><ul><ul><li>Smart illumination to enhance appearance of object </li></ul></ul></ul><ul><ul><li>Entertainment </li></ul></ul><ul><ul><ul><li>Animating objects, Museums, Special Effects, Laser Shows </li></ul></ul></ul><ul><ul><li>Advertising </li></ul></ul><ul><ul><ul><li>Car showrooms, Furniture store </li></ul></ul></ul><ul><ul><li>Design and Ergonomics </li></ul></ul><ul><ul><ul><li>Protyping products, visualize material changes </li></ul></ul></ul>Projector + Camera
    21. 23. <ul><li>Why </li></ul><ul><ul><li>Special Effects in the Real World </li></ul></ul><ul><ul><li>Photorealism for everyday </li></ul></ul><ul><li>Tools for Augmentation </li></ul><ul><ul><li>Projectors, Sensors, RFID </li></ul></ul><ul><li>Illusion </li></ul><ul><ul><li>Beyond Visual Senses </li></ul></ul><ul><ul><li>Beyond Projectors </li></ul></ul><ul><ul><li>Beyond Gouraud </li></ul></ul>Spatially Augmented Reality
    22. 24. Spatially Augmented Reality (SAR) HMD-VR Spatially Immersive-VR AR using HMD Spatially Augmented Reality e.g. CAVE Video or Optical see-through SAR, Shaderlamps
    23. 25. AR Issues <ul><li>Preprocessing: </li></ul><ul><ul><li>Authoring </li></ul></ul><ul><li>Runtime: </li></ul><ul><ul><li>Identification : Recognition of objects </li></ul></ul><ul><ul><ul><li>Using markers and visual tags </li></ul></ul></ul><ul><ul><li>Registration : Finding relative pose of display device </li></ul></ul><ul><ul><ul><li>Dynamic estimate of translation and rotation </li></ul></ul></ul><ul><ul><ul><li>Render/Warp images </li></ul></ul></ul><ul><ul><li>Interaction: </li></ul></ul><ul><ul><ul><li>Widgets, Gesture recognition, Visual feedback </li></ul></ul></ul>
    24. 26. Spatially Augmented Reality Raskar, vanBaar, Beardsley, Willwacher, Rao, Forlines ‘iLamps: Geometrically Aware and Self-Configurable Projectors’, SIGGRAPH 2003
    25. 27. AR Issues <ul><li>Preprocessing: </li></ul><ul><ul><li>Authoring </li></ul></ul><ul><li>Runtime: </li></ul><ul><ul><li>Identification : Recognition of objects </li></ul></ul><ul><ul><ul><li>Using markers and visual tags </li></ul></ul></ul><ul><ul><li>Registration : Finding relative pose of display device </li></ul></ul><ul><ul><ul><li>Dynamic estimate of translation and rotation </li></ul></ul></ul><ul><ul><ul><li>Render/Warp images </li></ul></ul></ul><ul><ul><li>Interaction: </li></ul></ul><ul><ul><ul><li>Widgets, Gesture recognition, Visual feedback </li></ul></ul></ul><ul><ul><li>Photorealism ? </li></ul></ul>RFID Cameras Trackers
    26. 28. Steps <ul><ul><li>Preprocessing </li></ul></ul><ul><ul><ul><li>Scan 3D object </li></ul></ul></ul><ul><ul><ul><li>Roughly align projectors </li></ul></ul></ul><ul><ul><ul><li>Compute correction </li></ul></ul></ul><ul><ul><li>Run time </li></ul></ul><ul><ul><ul><li>Render images of 3D model </li></ul></ul></ul><ul><ul><ul><li>Correct </li></ul></ul></ul>
    27. 29. Steps <ul><ul><li>Preprocessing </li></ul></ul><ul><ul><ul><li>Scan 3D object and create virtual model </li></ul></ul></ul>Faro arm
    28. 30. Steps <ul><ul><li>Preprocessing </li></ul></ul><ul><ul><ul><li>Scan 3D object and create model </li></ul></ul></ul><ul><ul><ul><li>Approximately position projector(s) </li></ul></ul></ul><ul><ul><ul><li>Calibrate by finding pose </li></ul></ul></ul>
    29. 31. Steps <ul><ul><li>Preprocessing </li></ul></ul><ul><ul><ul><li>Scan 3D object and create model </li></ul></ul></ul><ul><ul><ul><li>Approximately position projector(s) </li></ul></ul></ul><ul><ul><ul><li>Calibrate by finding pose </li></ul></ul></ul><ul><ul><li>Run-time </li></ul></ul><ul><ul><ul><li>Inverse Rendering of 3D Models </li></ul></ul></ul>
    30. 32. Warehousing Routing Library Baggage handling Currency Livestock tracking RFID
    31. 33. Conventional Passive RFID
    32. 34. Tagged Books in a Library <ul><li>Id : List of books in RF range </li></ul><ul><li>No Precise Location Data </li></ul><ul><li>Are books in sorted order ? </li></ul><ul><li>Which book is upside down ? </li></ul>
    33. 35. Handheld Projector iLamps 2002 RFIG Lamps 2003-04 Pocket Projector 2004-05
    34. 36. Mitsubishi Pocket Projector
    35. 38. Prototype Tag RF tag + photosensor
    36. 39. Conventional RF tag Photo-sensing RF tag
    37. 41. Find tag location using handheld Projector Photosensing Wireless Tags Many geometric ops R F I R F I D Interactive stabilized projection (Radio Frequency Id & Geometry) G Siggraph 2004
    38. 42. AR with Photosensing RFID and Handheld Projector
    39. 43. Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </li></ul><ul><li>Tags decode temporal code </li></ul>
    40. 44. Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </li></ul><ul><li>Tags decode temporal code </li></ul>
    41. 45. Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </li></ul><ul><li>Tags decode temporal code </li></ul>
    42. 46. Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </li></ul><ul><li>Tags decode temporal code </li></ul>
    43. 47. Pattern MSB Pattern MSB-1 Pattern LSB Projected Sequential Frames <ul><li>Handheld Projector beams binary coded stripes </li></ul><ul><li>Tags decode temporal code </li></ul>
    44. 48. Pattern MSB Pattern MSB-1 Pattern LSB <ul><li>For each tag </li></ul><ul><li>From light sequence, decode x and y coordinate </li></ul><ul><li>Transmit back to RF reader (Id, x, y) </li></ul>0 1 1 0 0 X=12
    45. 49. Visual feedback of 2D position <ul><li>Receive via RF {( x 1 ,y 1 ), ( x 2 ,y 2 ), …} pixels </li></ul><ul><li>Illuminate those positions </li></ul>
    46. 50. RFID (Radio Frequency Identification) RFI G (Radio Frequency Id and Geometry )
    47. 51. Projectors and Surfaces Curved Planar Non-planar Single Projector Multiple Projectors Pocket-Proj Objects 2000 2000 2002 2001 1999 2002 2003 1999 1998 Projector j User : T ?
    48. 52. Pieces of the Puzzle Actuated Surfaces Actuated Workbench [Pangaro, Maynes-Aminzade, Ishii UIST 2002]
    49. 53. <ul><li>Why </li></ul><ul><ul><li>Special Effects in the Real World </li></ul></ul><ul><ul><li>Photorealism for everyday </li></ul></ul><ul><li>Tools for Augmentation </li></ul><ul><ul><li>Projectors, Sensors, RFID </li></ul></ul><ul><li>Illusion </li></ul><ul><ul><li>Beyond Visual Senses </li></ul></ul><ul><ul><li>Beyond Projectors </li></ul></ul><ul><ul><li>Beyond Gouraud </li></ul></ul>Spatially Augmented Reality
    50. 54. Believable Co-existence <ul><li>Other Senses </li></ul><ul><ul><li>Haptic, Smell, Taste, Locomotion </li></ul></ul><ul><li>Beyond Gouraud Effects </li></ul><ul><ul><li>Complex BRDF </li></ul></ul><ul><li>Display Choices </li></ul><ul><ul><li>Polymers, e-Ink </li></ul></ul>
    51. 55. Augmentation of “five senses” <ul><li>Visual Displays </li></ul><ul><li>Auditory Displays </li></ul><ul><li>Haptic Displays </li></ul><ul><li>Locomotion Interfaces </li></ul><ul><li>Olfactory Displays </li></ul><ul><li>Taste Displays ? </li></ul><ul><li>Sixth Sense .. </li></ul>Extending sensory modalities
    52. 56. Sense of Balance <ul><li>Galvanic Vestibular Stimulation </li></ul>Masahiko Inami (UEC)
    53. 57. Electric Cutaneous Display Skin Nerve Electrode Dr. H. Kajimoto, U Tokyo Masahiko Inami (UEC)
    54. 58. Smart Touch Masahiko Inami (UEC)
    55. 59. Scent Display Yasuyuki Yanagida, ATR Spatio-Temporal Controlled Delivery of Scent
    56. 60. Air Cannon Generating a doughnut-shaped vortex ring Aperture Push
    57. 61. Air Cannon
    58. 62. Prototype System <ul><li>Nose tracking </li></ul><ul><li>Multiple scents </li></ul><ul><li>Scent switching </li></ul><ul><li>Improved delivery range </li></ul>Yasuyuki Yanagida, ATR
    59. 63. Beyond White Objects Grossberg, Nayar et al
    60. 65. Grossberg, Nayar et al
    61. 66. The Virtual Showcase Oliver Bimber Tracking and Mirrors
    62. 67. Displays Contenders Organic LED Light Emitting Polymers E-Ink
    63. 68. Holodust Perlin et al
    64. 69. Fake World
    65. 70. Beyond Gouraud Shading of White Objects <ul><li>Participating Media </li></ul><ul><ul><li>simulating or in presence of smoke, fog </li></ul></ul><ul><li>Complex Geometry </li></ul><ul><ul><li>Spaghetti </li></ul></ul><ul><li>Complex Reflectance </li></ul><ul><ul><li>Arbitrary appearance on arbitrary BRDF surfaces </li></ul></ul><ul><li>Shape and Motion </li></ul><ul><ul><li>Transformation and Animation of real surfaces </li></ul></ul><ul><li>NPR, Distortions, Perceptual factors </li></ul><ul><ul><li>Great thesis topics .. </li></ul></ul>
    66. 71. Recap <ul><li>Special Effects in Real World </li></ul><ul><ul><li>Photorealism yet to impact daily life </li></ul></ul><ul><ul><li>Poor Man’s Palace </li></ul></ul><ul><li>Spatial Augmented Reality </li></ul><ul><ul><li>Solution for fusion </li></ul></ul><ul><ul><li>Geometry, Photometry, Id </li></ul></ul><ul><ul><li>Sense, Control, Compensate </li></ul></ul><ul><ul><li>Needs hardware components: Projectors, RFID, Sensors </li></ul></ul><ul><li>Open Problems </li></ul><ul><ul><li>Natural phenomenon, complex BRDF, other displays </li></ul></ul><ul><ul><li>All senses: haptic, olfactory, preprioception </li></ul></ul><ul><li>Next Challenge: Photorealism </li></ul>
    67. 72. Spatial Augmented Reality <ul><li>Graphics </li></ul><ul><ul><li>Photorealism yet to impact daily life </li></ul></ul><ul><ul><li>Special effects in real world </li></ul></ul><ul><li>Spatial Augmentation </li></ul><ul><ul><li>Solution for fusion </li></ul></ul><ul><ul><li>Needs hardware components </li></ul></ul><ul><ul><li>Projectors, RFID, Sensors </li></ul></ul><ul><li>Next Challenge: Photorealism </li></ul>raskar.com
    68. 73. More <ul><li>Networked fake world </li></ul><ul><li>Poor man’s palace </li></ul><ul><li>Intelligence moving from PC to Proj to Surf </li></ul><ul><li>Electronic items eventually become cheaper than those scavenged from nature </li></ul>
    69. 74. Special Effects <ul><ul><li>Photorealism </li></ul></ul><ul><ul><ul><li>Limited to display screens </li></ul></ul></ul><ul><ul><ul><li>Does not affect daily life in real time </li></ul></ul></ul><ul><ul><ul><ul><li>Entertainment and Visualization </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Unlike other fields of CS </li></ul></ul></ul></ul><ul><ul><ul><li>Provoke not offend </li></ul></ul></ul><ul><ul><ul><li>The primary advantage AR has over VR is that AR uses the parts of the body that aren't just the eyes and ears: proprioception, vestibular perception, and othe cues that old-fashioned VR just can't handle. The disjunct between vestibular information and visual information that you get in VR is the source of the motion-sickness that often accompanies it. </li></ul></ul></ul><ul><ul><ul><li>VR, like a lot of early 'cyberspace' mythology, was built on an unrealistic rejection of the body, and a fantasy of &quot;pure mind.&quot; </li></ul></ul></ul><ul><ul><ul><li>Bud Fake Cup of Coffee 3000 </li></ul></ul></ul><ul><ul><ul><li>http://www.visit4info.com/details.cfm?adid=21038 </li></ul></ul></ul>
    70. 75. Applications <ul><ul><li>Static setup </li></ul></ul><ul><ul><ul><li>Color everyday objects </li></ul></ul></ul><ul><ul><ul><li>Engineering drilling locations </li></ul></ul></ul><ul><ul><ul><li>Stage backdrops, seasons or aging </li></ul></ul></ul><ul><ul><li>Laser shows on buildings </li></ul></ul><ul><ul><li>Simulate motion </li></ul></ul><ul><ul><ul><li>Car shows, wheels, dirt marks </li></ul></ul></ul><ul><ul><ul><li>Virtual moving lights </li></ul></ul></ul>
    71. 76. Applications Indoors, under controlled lighting <ul><ul><li>Architectural models </li></ul></ul><ul><ul><ul><li>Augment walk-around scaled model of buildings </li></ul></ul></ul><ul><ul><ul><li>Project and ‘paint’ surface colors, textures </li></ul></ul></ul><ul><ul><ul><li>Lighting, sunlight, seasons </li></ul></ul></ul><ul><ul><ul><li>Internal structure, pipes, wiring </li></ul></ul></ul><ul><ul><li>Assembly line </li></ul></ul><ul><ul><ul><li>Instructional text, images and procedures </li></ul></ul></ul><ul><ul><li>Entertainment </li></ul></ul><ul><ul><ul><li>Live shows, exhibits, demonstrations </li></ul></ul></ul>
    72. 77. Tools for Augmentation <ul><li>Environment </li></ul><ul><ul><li>Sense, Compensate and Control </li></ul></ul><ul><ul><li>Id, Geometry, Photometry(reflectance/Illumination), Id </li></ul></ul><ul><li>Display </li></ul><ul><li>Rendering </li></ul>

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