You want to hit the following points:That we’ve been around in the industry for longer than most people are employed (IDGA states more than 65% of the people in the industry leave after 5 years) make this a casual comment like – did you read this? You can work the crowd that way.That Streamline Sound is a Joint Venture with Grammy Nominated DJ Tiesto – this is just another example of how the games industry has gained critical mass as the entertainment medium of choice.
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SPECKING OUT AAA ART DEVELOPMENT Know the Hell you’re getting into!
IntroductionSTEFAN BAIERPipeline Architect / Co-Founder of Streamline StudiosFocus on• IPs• Client Communication• Production ManagementRENIER BANNINGAStudio Art Director /Co-Founder of Streamline StudiosFocus on• Art Direction• Research and Development for new Art application
IntroductionStreamline Studios is a world leading production studio andprovider of creative content for the video game industry.• 8 years as an established global player• over 40 projects for top-tier clients went through our fullyvetted integrated content development pipeline
NEXT GEN GAMESRising Costs, Rising Challenges, Rising Team Size …•Can’t Afford Mistakes•Quicker Turnaround Times•Managerial Skills/Strategy skills growing in importance•Investments into tools and Infrastructure crucial
PLANNING – Team SetupTEAM SETUP - PRODUCTIONUnderstand Development needs (Timeline)Code-Design-Art loop centralized and track-able!Identify Production Teams/CategoriesEstablish solid QA SpecificationsConfirm External Internal Partner ResourcesSpecialized teams with different support roles
PLANNING – Team Setup Code Design ArtFidelity vs. Visual and ExecutionPerformance Audio StyleResearch, Content CreationOrientation, UsecasePlanning Key AssetsGameplay,Blockouts,Iteration
PLANNING – Team Setup TEAM SETUP - ARTArt types defined – Character, Environment, etc.How to best manage art groupsHow to avoid idle time during productionsRef Gathered and briefsHardware/Supporting Systems (Renderfarm/Devkits)
INFRASTRUCTUREMANAGERIAL STRUCTURES TO BE SET UPConsider the other Departments ClientsWork Order Forms from ClientsApproval Stages worked out and roles clarifiedPhased Content Creation overviewCodified Database Synchronized Names across allstructures
INFRASTRUCTURE – Meta DataMeta Data and Asset CategorizationsMake things logical and consistent to findHigh Level Layers for environments ( foundationpieces, deco, background, interactive, lighting)Categorize Filters for vehicles/weapons/etcNaming conventions for Archetypes
INFRASTRUCTURE – Meta DataREALTIME ASSESSMENT/REPORTING TOOLSQA Checklist for ArtworkRealtime Review and Approval workflows automated!Reporting Structures set upBuild team and reporting structure for Scale. ( Smallunits, large groups)
INFRASTRUCTURE – Efficiency and ReuseEFFICIENCY AND REUSEConstantly optimize art pipes with heaviest loadWhat planning do you have for your art?Reuse Strategy – Similar Assets that can benefit each otherHow to avoid repeating artwork uselessly