Paper games 2013

994 views

Published on

0 Comments
3 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
994
On SlideShare
0
From Embeds
0
Number of Embeds
4
Actions
Shares
0
Downloads
5
Comments
0
Likes
3
Embeds 0
No embeds

No notes for slide

Paper games 2013

  1. 1. Stone LibrandeCreative Director, EA/MaxisPaper SimulationsofDigital Games
  2. 2. Take a digital game…
  3. 3. …remove the controller…
  4. 4. …remove the controller…
  5. 5. …the sound and music…
  6. 6. …the sound and music…
  7. 7. …and the graphics
  8. 8. …and the graphics
  9. 9. What’s left?
  10. 10. Exercise #2• Simulate a video game using onlypencils, index cards and dice.• Use it as a tool to help understand thegame’s fundamental design principles.• Don’t sweat the details.
  11. 11. • Tony Hawk’s Pro SkaterExample Game
  12. 12. Example Game• Tony Hawk’s Pro Skater
  13. 13. • Asteroids
  14. 14. • Asteroids
  15. 15. • WarcraftThe Board Game
  16. 16. • WarcraftThe Card Game
  17. 17. • CivilizationThe Card Game
  18. 18. Exercise• Select a digital game• Make a paper prototype• What aesthetics survive the change in medium?
  19. 19. Brainstorm• Name some games to “unplug”• Break into groups
  20. 20. Build a Paper Version• What To Do Identify your game’s play aesthetics Choose one aesthetic element to capture Write it down and put it in the middle of your table Identify the game actions that create that feeling
  21. 21. Build a Paper Version• What Not to Do Don’t sweat the details Don’t try to duplicate the whole game Don’t focus on simulating computer functions Don’t make a board!
  22. 22. Alpha Deadline at 12:00Try to have something playable quickly!Iterate!
  23. 23. Beta Test at 1:45Try to have something playable quickly!Iterate!
  24. 24. Beta Test• Send two testers to other tables.• Test until 2:15
  25. 25. DiscussionLet’s share results.• What aesthetics did you capture?• What did you leave out?
  26. 26. • Good for understanding existing games.• Use these techniques for games in progress.• Process is quick and cheap.• You don’t need programmers or artists.Using Paper Prototypes
  27. 27. • Can’t replace actual gameplay testing.• Can give you a head start and keep you focused.• Creates a vocabulary to use when discussing your game.• Can be used as a tool to educate other team members.Have them play, too!Using Paper Prototypes
  28. 28. Elective B• 236: Us vs. It• 224: Supply Chain• 220: Three Musketeers

×