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A hypertool environment for sustainable t erritorial  community governance :  A  participative  game for  territorial know...
 
 
 
 
Players Game territory HPU Territorial Game… HPU Territorial Knowledge Urban Project … a Multimedia Spatial Mediation
Project The Project Interactional Model Conception Perception Representation PROSPECT CONCEPT PERCEPT
Questions regarding the project <ul><li>How to represent the imaginary? </li></ul><ul><li>How to represent the unknown (in...
VR technique for project acknowledgement Virtual Reality communication system = Scenarii Timing Space-time supports IMMERS...
Needs [Diagnosis] Neighborhood appropriation Cognitive organisation Comfort assessment Territory [Information Sys] Inhabit...
Collective construction Spatial practices   Appropriation processes   Territory Building an territorial hypernavigation to...
Integrative Problematic :  A   community hypertool environment design   Application to sustainable cities interaction regu...
Problem solving process and decisionmaking
Stakeholder Analysis for Participation Informational dimensioning methodologies   should merge psychophysical laws with mi...
Filter, communication and global project
[Shannon]   Interactional valuation  Towards a filter mediated interaction model
[Moles (1988)]   Apprenticeship process = Adaptative function which asymptote reveals perfect fitting between transmitter ...
The hypertool community design <ul><li>Combination of 3 methodologies and tools </li></ul><ul><li>Hyperscape (Woloszyn-Bou...
 
Frequency Composition Order Mechanical sources Ambient sources Foreground Background Event sources Scape Timeline  Human N...
<ul><li>The Colline System will streamline the work of an individual journalist, but also when more journalists are collab...
 
A PERLABORATIVE ENVIRONMENT BASED ON A KNOWLEDGE DATABASE
 
Prospect Concept Teleology Percept Ideal Social Spatial Cybernetics Physics Multidisciplinary Sociopsychics Community Towa...
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A hypertool environment for sustainable territorial community governance

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Philippe Woloszyn
Eve Ross
Frédéric Luckel
Gaëtan Bourdin

Published in: Education, Technology
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A hypertool environment for sustainable territorial community governance

  1. 1. A hypertool environment for sustainable t erritorial community governance : A participative game for territorial knowledge data collaborative production and project sharing Philippe Woloszyn ESO UMR CNRS 6590, Université de Haute Bretagne Rennes2, Maison de la Recherche en Sciences Sociales, 35043 Rennes, France Eve Ross CREM, Université Paul Verlaine-Metz, Ile du Saulcy, 57000 Metz, France Frédéric Luckel ENSAS, Ecole Nationale Supérieure d'Architecture de Strasbourg, 8 Bld Wilson, 67000 Strasbourg, France Gaëtan Bourdin LBA (Les Badauds Associés), 22 place Pierre Semard, 44400 Rezé, France
  2. 6. Players Game territory HPU Territorial Game… HPU Territorial Knowledge Urban Project … a Multimedia Spatial Mediation
  3. 7. Project The Project Interactional Model Conception Perception Representation PROSPECT CONCEPT PERCEPT
  4. 8. Questions regarding the project <ul><li>How to represent the imaginary? </li></ul><ul><li>How to represent the unknown (inconnu)? </li></ul><ul><li>How to qualify a design picture? In order the project elaboration become a debate, a seduction, a negotiation, before being a description of the product to be realized. </li></ul><ul><li>=> The role of VR representation technique to emerge and represent ambients into the project. </li></ul>
  5. 9. VR technique for project acknowledgement Virtual Reality communication system = Scenarii Timing Space-time supports IMMERSION IMAGINATION INTERACTION Multimedia Inquiry System Simulation-prospective Physical and perceptive Spatial instrumentation * Project Ambients integration Human Aims Environment Needs Territory Resource PERCEPTION ACTION TELEOLOGICAL ASSUMPTIONS URBAN SPHERE
  6. 10. Needs [Diagnosis] Neighborhood appropriation Cognitive organisation Comfort assessment Territory [Information Sys] Inhabitant Mobility Ambients Access Urban usage Resource [Database] Representation Items Phenomenon modelling Defining an intelligent workspace for multidisciplinary collaboration Multimedia featuring Hypertool Actor Process Context
  7. 11. Collective construction Spatial practices Appropriation processes Territory Building an territorial hypernavigation tool Spatial Social Ideal
  8. 12. Integrative Problematic : A community hypertool environment design Application to sustainable cities interaction regulation <ul><li>Informational characterisation of representations and judgements disruptions between urban actors and planning advisors </li></ul><ul><li>Application to land- and sound-scapes environmental design project </li></ul><ul><li>Transdisciplinary epistemological positioning </li></ul><ul><li>Political and economical and political disparities : life designers, social sculpture (Beuys), community assessment </li></ul>
  9. 13. Problem solving process and decisionmaking
  10. 14. Stakeholder Analysis for Participation Informational dimensioning methodologies should merge psychophysical laws with micropsycho-social concept rules, in order to model socio-ecologically valid interaction laws.
  11. 15. Filter, communication and global project
  12. 16. [Shannon] Interactional valuation Towards a filter mediated interaction model
  13. 17. [Moles (1988)] Apprenticeship process = Adaptative function which asymptote reveals perfect fitting between transmitter and receiver directories => Informational Impedance Adaptation Cost of communicative transactions = Transmitter-receiver directories fitting quantification  Entropy calculation Filter implementation: Informational Impedance Adaptation
  14. 18. The hypertool community design <ul><li>Combination of 3 methodologies and tools </li></ul><ul><li>Hyperscape (Woloszyn-Bourdin) – application to Malakoff district </li></ul><ul><li>Perlarboration (Luckel-Woloszyn) – application to Strasbourg suburbs qualification </li></ul><ul><li>Tool for facilitating multi-disciplinary, cross-cultural collaboration (Ross) : Colline Projet (Ross-Déru) </li></ul>
  15. 20. Frequency Composition Order Mechanical sources Ambient sources Foreground Background Event sources Scape Timeline Human Nature Ambientgenerator Soundscape source analysis
  16. 21. <ul><li>The Colline System will streamline the work of an individual journalist, but also when more journalists are collaborating. The user interface will also bring together the content from different sources and media, but will also diffuse stories along various outlets. </li></ul>A new concept for an innovative, collaborative user-interface for journalists
  17. 23. A PERLABORATIVE ENVIRONMENT BASED ON A KNOWLEDGE DATABASE
  18. 25. Prospect Concept Teleology Percept Ideal Social Spatial Cybernetics Physics Multidisciplinary Sociopsychics Community Towards a Territorial Gamed-formation System Hyper Tool Territory Project Knowledge

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