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EDCI 591 Course Introduction

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EDCI 591 Course Introduction

  1. 1. EDCI 591 Introduction<br />
  2. 2. Multimedia involves more than addition of simple data types…<br />…rather, it’s a “simultaneous integration of a wide range of symbolic modes into a coherent framework” (Hodges & Sasnett, 1990, 3)<br />Multimedia = The combination of different representations <br />Compound documents in simple, broad sense<br />Most importantly, it’s not about using it everywhere, but using it intelligently, selectively, correctly, and with a rationale to support teaching and learning<br />What purpose can educational multimedia serve?<br />
  3. 3. Why multimedia?<br />Allows users to experience learning situations they would not otherwise encounter<br />SIMULATIONS<br />Taps into potentially different learning & teaching styles<br />Concrete learning experience (learners can manipulate, “touch”, see, and hear)<br />Accessibility (Universal Design for Learning: UDL)<br />Constructivist <br />active<br />reflective<br />build upon prior knowledge<br />construct own understanding (individually & socially)<br />Customized learning <br />Learner control and freedom (autonomy)<br />Why multimedia?<br />
  4. 4. Flexibility (pedagogical)<br />Address cognitive load on learner<br />Instant access to exemplary resources, primary and secondary sources<br />Rich media to link conceptual to real-life<br />Visual Literacy<br />INTERACTIVITY<br />Why multimedia (cont.)?<br />
  5. 5. Who are the “players”?<br />The Interface designers<br />The Interactions & Functionality Design team<br />Pedagogy Experts and Teachers<br />Instructional Designers<br />Usability/User Testing Team<br />Project Managers<br />Evaluation/Assessment Team<br />The Educational Software Design Process<br />
  6. 6. You will play all of those roles!<br />The Interface designers<br />The Interactions & Functionality Design team<br />Pedagogy Experts and Teachers<br />Instructional Designers<br />Usability/User Testing Team<br />Project Managers<br />Evaluation/Assessment Team<br />IN this class<br />
  7. 7. Each week<br />Read the required article or set of articlesfor that week<br />View any videos posted to D2L<br />Post your reflection by Friday of that week<br />Post at least one peer response by Monday of the following week<br />See the syllabus for details<br />In this clasS<br />
  8. 8. Over the course of the semester, you will work on a series of “milestone” projects that will lead you toward the development of your final project.<br />These include:<br />Statement of instructional design that outlines the educational component of your project<br />Interface design that details the look and feel of your project<br />Static wireframe that is a basic outline of your project in Adobe Flash<br />Peer usability test where you examine how users interact with your project<br />Final project milestones<br />
  9. 9. The final project you develop for this class:<br />Will be done using Adobe Flash <br />Your instructor will provide download instructions for the program in Week 3<br />Should be a WORKING MODEL of your project<br />What this means is that you are not responsible for developing an entire project<br />Instead, you will develop only a small “slice” of a bigger idea<br />This small “slice” should convey to a user what the program would look like if you had the time and resources to completely build it out.<br />About the final project<br />
  10. 10. Email me through D2L or at dean.phillips@montana.edu if you have any questions<br />NOTE: This class will move rather quickly given the 8-week time frame. With that in mind, please do not hesitate to contactmeif you have any questions, issues, or concerns regarding the course, material, or projects.<br />Questions or comments? <br />

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