Mc2 Presentation

264 views

Published on

  • Be the first to comment

  • Be the first to like this

Mc2 Presentation

  1. 1. Impact of community feedback<br />-How online community’s actions affect commercial products.<br />By Raphael Chung <br />Student no. S3242135<br />Intended for Media Cultures 2 Presentation<br />
  2. 2. The Start<br />Why this topic?<br /><ul><li>Essential to the creative process of making games, especially because it is interactive and a growing media.
  3. 3. Increase of effort to listen to the community.</li></ul>Such as NHL <br /><ul><li>Increase in betas and demos.</li></ul>Such as Battlefield <br />
  4. 4. Types of feedback<br />Forums<br />Fan Fiction<br />Machinima<br />Mods<br />
  5. 5. Intro to Machinima<br />First ever Machinima was Diary of a Camper made in Quake.<br />Technological Impact, in Operation Bayshield (also made in Quake in 1997) made use of Lip sync http://www.youtube.com/watch?v=njbq-TcuCI4<br /> Participation in Machinima is growing. As in Tales of the Past<br />
  6. 6. Impact on Narrative<br /><ul><li>Simplification</li></ul>Going Mainstream?<br />Or just dumbing down?<br />
  7. 7. Impact on Narrative<br /><ul><li>Comedic Value</li></ul>Memes <br />Community Interaction<br />http://www.youtube.com/watch?v=TNk3dHpLFJc<br />
  8. 8. Impact on Narrative<br />
  9. 9. Impact on Presentation/Gameplay<br />The Ups and Downs of Feedback<br /><ul><li>Bioshock
  10. 10. Mass effect
  11. 11. No More Heroes</li></ul>Ramping up difficulties, optional vita chambers<br />Improvement and artistic direction? Removal of elevator loading screens<br />No More… Free roam<br />
  12. 12. Impact on Presentation/Gameplay<br /><ul><li>Balancing issues
  13. 13. Continued Support
  14. 14. Beta Tests</li>

×