Augmented Reality as A Pervasive Technology: Context-Aware Approach

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Augmented Reality as A Pervasive Technology: Context-Aware Approach

  1. 1. TEKNOLOGI AUGMENTEDREALITY SEBAGAITERAPAN APLIKASIPERVASIVE COMPUTINGOleh:ADITYA RIZKI YUDIANTIKAwww.adityarizki.net
  2. 2. PERVASIVE COMPUTING• “Teknologi yang paling canggih di abad ke-21 setelah penemuan komputer personaladalah teknologi yang tidak lagi tampak secara fisik”, (Mark Weiser, 1991)• Pervasive computing menyangkut 3 hal pokok:1. cara orang memahami perangkat komputasi bergerak dan menggunakannya dalamlingkungan sekitar untuk melakukan tugas spesifik2. cara aplikasi dikembangkan dan disebarkan untuk mengelola tugas-tugas yang akandilakukan3. bagaimana unjuk kerja lingkungan tersebut ditingkatkan melalui kemunculan informasibaru dan fungsionalitasnya yang ada dimana-mana
  3. 3. APLIKASI PERVASIVE• Aplikasi: komputer genggam; komputer yang dapat dikenakan(wearable computer); jaringan LAN/ nirkabel; perangkat kontrol.• Penelitian di universitas: Project Aura di Carnegie Mellon, Endeavourdi UC Berkeley, Oxygen di MIT, dan Portalano di Washington.• Penelitian di industri: AT&T Research di Cambridge (UK) dan IBM TJWatson.
  4. 4. LINGKUNGAN PERVASIVE
  5. 5. TANTANGAN PERVASIVE COMPUTING
  6. 6. AUGMENTED REALITYKarakteristik utama AR:1. mengkombinasikan dunianyata dan dunia virtual2. interaktif dalam waktu nyata(real time)3. terdaftar dalam ruangdimensi 3 (3D)Sumber: Azuma (1997)
  7. 7. PERKEMBANGAN AR
  8. 8. APLIKASI-APLIKASI ARSistem informasipersonal (PersonalAssistance andAdvertisement,Navigation,Touring)Militer dan industri(design, assembly,maintenance,Combat andsimulation)Hiburan (Sportsbroadcasting,Games)Perkantoran(kolaborasi,pendidikan danpelatihan)Medis
  9. 9. CONTEXT-AWARE MOBILE AUGMENTEDREALITY (CAMAR) 2.0Smart home assistant Indoor tour guide
  10. 10. MOBILE AUGMENTED REALITY-BASEDVIRTUAL ASSISTANT (MARA)
  11. 11. MOBILE AUGMENTED REALITY BERBASISKOMPUTASI AWAN (CLOUD COMPUTING)• Aspek pervasive computing adalah penghematan energi.• Komputasi awan diciptakan sebagai salah satu infrastruktur green technology• Komputasi awan akan menggantikan server-server konvensional ke dalam arsitekturcloud.• Penggunaan cloud storage sebagai database juga memudahkan pengembangansistem AR selanjutnya.
  12. 12. KESIMPULAN• Teknologi AR di masa depan akan menjadi teknologi yang semakinpopuler.• AR menciptakan lingkungan pervasive, karena objek-objek ARtertanam di sekitar lingkungan.• Komputasi awan mendukung infrastruktur sistem AR yang hematenergi dan mudah bergerak (mobile).• Jenis perangkat pervasive masa depan: ponsel cerdas (smartphone),tablet, kacamata pintar (Google Glass), helm pintar, dsb.
  13. 13. REFERENSI1. D. Saha and A. Mukherjee, "Pervasive Computing: A Paradigm for The 21st Century," IEEE Computer Society, pp. 25-31, 2003.2. G. Banavar, J. Beck, E. Gluzberg, J. Munson, J. Sussman and D. Zukowski, "Challenges: an application model for pervasive computing," in InProceedings of the 6th annual international conference on Mobile computing and networking, 2000.3. M. Satyanarayanan, "Pervasive Computing:Vision and Challenges," IEEE Personal Communications, 2001.4. P. Milgram and F. Kishino, "A Taxonomy Of Mixed Reality Visual Displays," in IEICE Transactions on Information Systems, 1994.5. S. Zlatanova, "Augmented Reality Technology," TU Delft, Section GIS technology, Faculty of Civil Engineering and Geosciences, Delft, 2002.6. R.T. Azuma, "A Survey of Augmented Reality," in In Presence:Teleoperators and Virtual Environments, 1997.7. T. H. Höllerer and S. K. Feiner, "Mobile Augmented Reality," in Telegeoinformatics: Location-Based Computing and Services, 2004.8. C. Ludwig and C. Reimann, "Augmented reality: Information at focus," in Cooperative Computing & Communication Laboratory (Volume 4.No. 1), 2005.9. F. Zhou, H. B.-L. D. Duh and M. Billinghurst, "Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR,"in IEEE International Symposium on Mixed and Augmented Reality, Cambridge, 2008.10. S. C.-Y.Yuen, G.Yaoyuneyong and E. Johnson, "Augmented Reality: An Overview and Five Directions for AR in Education," Journal ofEducational Technology Development and Exchange, pp. 119-140, 2011.11. D. v. Krevelen and R. Poelman, "A Survey of Augmented Reality Technologies, Applications and Limitations," The International Journal ofVirtual Reality, pp. 1-20, 2010.12. C. Shin,W. Lee,Y. Suh, H.Yoon,Y. Lee and W.Woo, "CAMAR 2.0: Future Direction of Context-Aware Mobile Augmented Reality," in InternationalSymposium on Ubiquitous Virtual Reality, 2009.13. A. Schmeil and W. Broll, "MARA – A Mobile Augmented Reality-Based Virtual Assistant," in IEEE Virtual Reality Conference, North Carolina,2007.14. B.-R. Huang, C. H. Liny and C.-H. Lee, "Mobile Augmented Reality Based on Cloud Computing," in Anti-Counterfeiting, Security andIdentification (ASID), 2012 International Conference on. IEEE, 2012.
  14. 14. TERIMA KASIH

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