Animation Creations


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a unit designed for yr 7 kids

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Animation Creations

  2. 2. Planning for Safety: A short introduction in the computer room about safe practice is appropriate <ul><li>Teacher Knowledge </li></ul><ul><li>Storage Systems </li></ul><ul><li>A variety of software (Flash) </li></ul><ul><li>Word </li></ul><ul><li>Scanning </li></ul><ul><li>Flash </li></ul>Introductory / Motivating Activity Show a video depicting a historical family event to show <ul><li>Some Interrelated Components of Tech Practice </li></ul><ul><li>Identifying issues, needs, opportunities. </li></ul><ul><li>Analysis and Planning - Initial and On-going </li></ul><ul><li>Exploring and evaluating conceptual ideas </li></ul><ul><li>Exploring social and environmental influences </li></ul><ul><li>Writing a brief with specifications </li></ul><ul><li>Developing and evaluating ideas as possible solutions </li></ul><ul><li>Developing knowledge and skills </li></ul><ul><li>Mock-up, testing and evaluating developed ideas </li></ul><ul><li>Producing final solution </li></ul>Resources & Preparation Physical A collection of different forms of animation. An animated cartoon Human An expert to discuss animation in context Unit Focus (Need/Opportunity/Issue/Concern) : Animation is used in a variety of ways today. Year 7 students have decided to use their computer technology time to create an animation   Tech Areas: ICT Materials Contexts: Personal Home School Recreational Community Environmental Energy Business Industrial Topic: A nimation C reations   T echnology P lan Yr: 7 2007 - approx 10 weeks
  3. 3. <ul><li>Discuss the animation and it what it is composed of </li></ul><ul><li>Introduce the opportunity to develop a small animation. Discuss what needs to be investigated and brief development or planning needs. </li></ul><ul><li>Discuss why people develop animations, who is it for and what sort of information could be there. Identify who would be interested in their animation – family. Stakeholders, Target Market </li></ul><ul><li>Brainstorm what can be put into an animation and talk to peers to gather further information. Interview a senior student to find further information. Make use of school facilities. </li></ul><ul><li>Collect samples of information animations. Students to select five different places animation is used. identify the type and fitness for purpose in that animation </li></ul><ul><li>Discuss the principles of effectiveness, aesthetics, and fitness for purpose. Negotiate specifications for their time capsule. </li></ul><ul><li>Explore possible contents for the animation. </li></ul><ul><li>Teach software as needed to produce content. </li></ul><ul><li>Thoughts about starting a short animation </li></ul><ul><li>Story boarding </li></ul><ul><li>An interview for ideas </li></ul><ul><li>Sketching for 2D animation </li></ul><ul><li>scanning </li></ul><ul><li>putting it all together </li></ul><ul><li>Reflect on the process to develop their animations – gather information, select and develop content, modify & refine ideas. </li></ul>The written brief with specifications Stakeholders/ target market Flow Chart/Planning Chart Flow chart with evaluation stages and relevant resources A story board for a flash animation…Could also make a ‘flip drawing sequence’ for GATE learners A small animated sequence of a ball bouncing through a hoop Completed Flash Animation with written evaluation in workbook First part Week 1 Brief Development define the conceptual statement that communicates what they are developing and why. describe key attributes for their technological outcome/s – specifications Identify stakeholders. Planning for practice - flow chart explain the key stages and the reason specific resources were used in their development work to date. Week 2 Research: Several animated pictures, annotated for fitness for purpose . Week 3 Concepts and evaluations : Here students can demonstrate understanding of the structure and systems used to create animated ‘stories’ by creating a small thumbnail sketch storyboard for their animation. They will need to think about Beginning, middle, approx 12 frames Week 4: Concepts: In the computer room students should be introduced to computer room expectations. Begin tutorial on ‘basketfla’ (in box in N4) Fourth Part Week 5-9: Development/Final presentation Students now work on their own animated story Outcome Evaluation evaluate their final technological outcome/s in terms of the key attributes that address the need or opportunity. Evaluate the animation against the specifications. Assessment Strategies Learning Outcomes The students will be able to: Sequence of Learning Activities
  4. 4. Previous student work Hand-drawn animation Or Classical animation Movie compiled in Flash
  5. 5. Introduce the opportunity to develop an animation. Discuss what needs to be investigated and brief development or planning needs.
  6. 6. <ul><li>Discuss an animation for year 7 students </li></ul><ul><li>What materials will need to be used. </li></ul><ul><li>Who is the target audience </li></ul><ul><li>What steps will we take </li></ul><ul><li>How should we make our animation </li></ul><ul><li>What will we design </li></ul><ul><li>Where we will create the animation </li></ul><ul><li>What software we will use </li></ul>
  7. 7. Create a Rich Picture Flow chart for your Animation Project
  8. 8. Create a Time Chart to show how long each step will take, use appropriate Rich Pictures related to your project
  9. 9. What materials and Technologies will you use in your project, create a chart.
  10. 10. You could interview your peers for ideas for your animation; Create a storyboard
  11. 11. Don’t forget the steps: RESEARCH existing movies
  12. 12. RESEARCH Make notes about user friendliness and fitness for purpose
  13. 13. CONCEPTS: Explore Possibilities Create a Storyboard Make notes where necessary
  14. 14. DEVELOP Your best idea Keep it simple stupid (Kiss) EVALUATE FINAL WORK
  15. 15. STUDENT WORK Exercise using Flash
  16. 22. B Towns Technology, St Dominics College, 2007