How do you feel? Sampling of experiences within a mobile field trip support system


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Authors: Tabuenca, Bernardo / Börner, Dirk
Keywords: Mobile Learning / Experience Sampling / Workshop
Issue Date: 29-Oct-2013
Abstract: Workshop presentation at the 9th Joint European Summer School on Technology Enhanced Learning in Limassol, Cyprus.
Workshop presentation at the 9th Joint European Summer School on Technology Enhanced Learning, Limassol, Cyprus.

This hands-on workshop presents an open-source tool suite for educators, researchers and learners (Ternier et al., 2012) supporting different phases and activities during a field trip. The suite consists of an underlying framework, an authoring environment, as well as a mobile application. Learners can use the application to explore and annotate real world sites, while teachers can monitor the progress in real time. Beyond the organisation of field trips the framework offers highly flexible support for different educational settings. Several prototypical use cases have been implemented already, such as a cultural sciences city field trip, a real-time crisis intervention game, as well as an energy conservation game.
During the workshop these uses cases as well as their implementation will be presented to deliver insights on how to enrich physical spaces, access different kinds of content, interact with the environment, provide a contextualised learning experience, and adapt learning content accordingly. Furthermore participants will be able to use the tool suite to implement their own learning scenarios exploiting and enhancing the capabilities of the field trip system. Regarding methodologies for conducting research in Technology Enhanced Learning, this workshop provides insights on the implementation of Experience Sampling Method (Larson & Csikszentmihalyi, 1983) and Inquiry Based Learning for visualisation and data collection supported by mobile technologies (Consolvo & Walker, 2003) in order to help researchers to improve ubiquitous computing ́s evaluation process. Thereby the focus will be on the application of the system to capture the learners’ experiences during a field trip in real time, such as feelings, attitudes, or individual conditions. This workshop is held within the context of the weSPOT project.

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How do you feel? Sampling of experiences within a mobile field trip support system

  1. 1. How do you feel? Sampling of experiences within a mobile field trip support system. Bernardo Tabuenca and Dirk Börner
  2. 2. Experience Sampling Method Psychometric methodology developed by Larson & Csikszentmihalyi (1983) •  In situ evaluation of real time experiences •  •  (feelings, conditions, activities) Researcher is not involved à reduced bias Short questionnaire/journal items (scales, open-ended questions) Hektner, J.M., Schmidt, J.A., Csikszentmihalyi, M. (Eds.). (2006). Experience Sampling Method: Measuring the Quality of Everyday Life. Sage Publications, Inc.
  3. 3. Nicholas Feltron yearly report. 03.html
  4. 4. Experience Sampling Method Types of alert: Random, Scheduled, Event-based Scheduling: Daily time period, Number per day, Number overall Format: Audible, Tactile, Visual Variations: Order, Probabilities, Dependencies
  5. 5. Experience Sampling Method Reporting experience Format: Text Audio Video Picture •  •  •  •  Timing: Response time Time-out •  • 
  6. 6. Framework Ecology of resources Contextual filters: Id Time Location Environment Relation •  •  •  •  • 
  7. 7. Binding digital and physical world
  8. 8. BiDi code scanning Source images: http://upload wikimedia org/wikipedia/commons/thumb/9/99/QR_code_scanning_at_Goddard_Space_Flight_Center jpg/ 1280px-QR_code_scanning_at_Goddard_Space_Flight_Center jpg
  9. 9. Image recognition Source image: Experimented in Han et al (2007)
  10. 10. Text recognition Source image: Santana-Mancilla et al (2012)
  11. 11. Voice speech recognition Source image:
  12. 12. Frictionless identification NFC, RFID Source images: Experimented in Pérez-Sanagustín, et al (2012)
  13. 13. Global Positioning System (GPS) Experimented in ARLearn in Florence. Ternier et al. (2012)
  14. 14. ARLearn “JTEL Summer School Game”
  15. 15. Questionnaire & Brainstorming
  16. 16. •  The weSPOT project aims at propagating scientific inquiry as the approach for science learning and teaching in combination with today’s curricula and teaching practices •  The project focuses on inquiry-based learning with a theoretically sound and technology supported personal inquiry approach •  In inquiry based-learning learners take the role of an explorer and scientist and are motivated by their personal curiosity, guided by self-reflection, and develop personal knowledge and collaborative sense-making and reasoning