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Everyday patterns in lifelong learners to
    build personal learning ecologies
       Bernardo Tabuenca, Stefaan Ternier and Marcus Specht


            11th World Conference on Mobile and Contextual Learning
                        October 2012, Helsinki (Finland)



                 Open University of the Netherlands




  page 1
Contents	
  
    Problem definition                   •  Patterns based on type of
    Aim of the research                    learning activity
    Aim of this survey                  •  Patterns based on contents
    Working definitions                 •  Behaviour checking
    The experiment                         notifications
       •  Method                        •  Linking locations, activities in
                                           physical spaces
       •  Demographics
                                      Conclusions
       •  Lifelong learning
                                      References
       •  Type of mobile device
       •  Motivation
       •  Patterns based on type of
          device

page 2
Problem definition
    The involvement of adults in lifelong learning activities in Europe
    has been decreasing between 2005 and 2010 (Eurostat, 2011).

    Lifelong learners are confronted with a broad range of activities
    they have to manage everyday:
         •  Learning
         •  Working
         •  Everyday life throughout the day
    Lifelong learning contexts:
         •  Traditional formal programs
         •  Non-formal education
         •  Informal learning
         •  Job training
page 3
Problem definition
    Wong L-H (2010) Identified ten seams by which learning
    experiences are disrupted:
    •  No support of informal and formal learning activities
    •  No support for learning activities across locations, devices and
       environoments.
    •  Lack of support for ubiquitous knowledge access.
    •  No suppport for multiple learning tasks and switching between
       them
    •  Linking learning activities with everyday life activities and the
       physical world objects




page 4
Aim of my research
    Development of integrated personal learning ecologies for
    efficient lifelong learning support.

    This research is focused on the combined and simultaneous use of
    several devices and information channels:
    1.  Devices need to be aware about the other devices and
        interfaces that are present in the same setting.
    2.  An underlying educational design needs to be defined in a way
        that it can make use of multiple interfaces or information
        channels.
    3.  Interfaces must get appropriately integrated in order to facilitate
        seamless interaction in a personal learning ecology.


page 5
Aim	
  of	
  this	
  survey	
  
    •    Identify patterns in which lifelong learners are more
         willing to build personal learning ecologies.
    •    Analyse learning practices in adults.
           Day of the week
           Duration
           Location
           Activity being performed
           Type of device being used
           Way to interact with mobile devices
    •    Contrast our results with previous publications



page 6
Working	
  defini6ons	
  
Learning
    “Taking the initiative to learn something actively. It can be related to
    work, current studies or self-fulfilment”
Learning activity (Vavoula & Sharples 2002)
    “The distinct acts that the person carries out during reading, discussing,
    listening and making notes”
Mobile device
   “regular phone, smartphone, tablet, multimedia player and laptop when
   used not always in the same place”
Personal Learning Ecology
    “integrated information technology devices and objects that are present
    in the physical environment of learners and couples these devices and
    objects with learning activities”


page 7
Method                             Topics of the questions:
                                   •  4 about demographics
An introduction section was        •  3 about mobile usage patterns
included in order to explain the
aim of the questionnaire and
                                   •  2 about how timing and
                                      content are related
working definitions
                                   •  7 questions linking activities,
                                      locations, and ways of
The questionnaire is composed
                                      interaction with mobile devices
by 21 items:
                                   •  1 identifying difficulties when
•  5 multiple choice questions        learning with mobile devices,
•  6 single select questions       •  3 about motivation,
•  9 matrix selection questions    •  1 how familiar are they with
•  1 open answer question             the concept of lifelong learning

                                   Are we sharing the data? Yes!
page 8
                                   http://hdl.handle.net/1820/4296
Survey	
  demographics	
  
                 100	
                                                                          100	
  


                                90	
      86	
                                                                 90	
  


                                80	
                                                                           80	
  


                                70	
                                                                           70	
  
                                                                    61	
  
                                60	
                                                                           60	
  
#	
  lifelong	
  learners	
  




                                                                               #	
  lifelong	
  learners	
  
                                                                                                                                    50	
  
                                50	
                                                                           50	
  
                                                                                                                         43	
  
                                40	
                                                                           40	
  


                                30	
                                                                           30	
                               27	
  

                                20	
                                                                           20	
  
                                                                                                                                                                         14	
       13	
  
                                10	
                                                                           10	
  
                                                                                                                                                                                                  0	
  
                                  0	
                                                                            0	
  
                                          Male	
                  Female	
                                               <25	
     25-­‐34	
     35-­‐44	
           45-­‐54	
     55-­‐65	
     >65	
  
                                                     Gender	
                                                                                                  Age	
  
Survey	
  demographics	
  
                  100	
                   99	
                                                                                          %	
  lifelong	
  learners;	
  N=147	
  


                                90	
  

                                80	
  

                                70	
  
#	
  lifelong	
  learners	
  




                                60	
                                                                                                                                              Computer	
  sciences	
  


                                50	
  
                                                   48	
                                                                   22%	
  
                                                                                                                                                      27%	
  
                                                                                                                                                                                  Engineering	
  

                                                                                                                                                                                  Natural	
  sciences	
  
                                40	
                                                                    2%	
                                                                      HumaniFes	
  
                                                                                                                 5%	
  
                                                                                                                                                                                  Business	
  
                                30	
  
                                                                                                                    8%	
                                16%	
                     Law	
  
                                20	
  
                                                                                                                                                                                  Medicine	
  
                                                              11	
                                                            10%	
  
                                                                                                                                        10%	
  
                                10	
                                                                                                                                              Other	
  
                                                                             3	
        1	
     0	
  
                                  0	
  




                                                            Profesional	
  Status	
                                                               Profesional	
  domain	
  
Lifelong	
  learning	
  
“All learning activity undertaken throughout life, with the
aim of improving knowledge, skills and competences
within a personal, civic, social and/or employment-related
perspective”
                                                                    European comission (2011)
                   Do	
  you	
  consider	
  yourself	
  a	
  lifelong	
  learner?	
  
       100	
  
         90	
  
                                                                       78.3	
  
         80	
  
         70	
  
         60	
  
         50	
  
         40	
  
         30	
               21.7	
  
         20	
  
         10	
  
           0	
  
                              No	
                                       Yes	
  
Type	
  of	
  mobile	
  device	
  
The presence of mobile devices in lifelong learners’ daily
activities is a fact:

•  70.06% of the respondents use portable computers
   every day

•  56.46% of the respondents use smartphones every
   day

•  17.68% of the respondents use tablets on daily basis
Mo6va6on	
  to	
  learn	
  during	
  the	
  day	
  
                                100	
  


                                          90	
  


                                          80	
  
%	
  lifelong	
  learners;	
  n=147	
  




                                          70	
  


                                          60	
  


                                          50	
  


                                          40	
  


                                          30	
  


                                          20	
  


                                          10	
  


                                            0	
  
                                                     00h	
  -­‐	
  06h	
     06h	
  -­‐	
  08h	
     08h	
  -­‐	
  10h	
     10h	
  -­‐	
  12h	
     12h	
  -­‐	
  16h	
     16h	
  -­‐	
  20h	
     20h	
  -­‐	
  00h	
  
Mo6va6on	
  to	
  learn	
  during	
  the	
  day	
  
                                                    Smartphone	
  users	
  
                           100	
  

                                          90	
  

                                          80	
  
%	
  lifelong	
  learners;	
  n=147	
  




                                          70	
  

                                          60	
  

                                          50	
  

                                          40	
  

                                          30	
  

                                          20	
  

                                          10	
  

                                            0	
  
                                                    00h	
  -­‐	
  06h	
                 06h	
  -­‐	
  08h	
             08h	
  -­‐	
  10h	
              10h	
  -­‐	
  12h	
             12h	
  -­‐	
  16h	
          16h	
  -­‐	
  20h	
            20h	
  -­‐	
  00h	
  
                                                                            Lifelong	
  learners	
  that	
  do	
  not	
  use	
  smartphone	
  every	
  day	
                     Lifelong	
  learners	
  that	
  use	
  smartphone	
  everyday	
  
Mo6va6on	
  to	
  learn	
  during	
  the	
  day	
  
                                                    Tablet	
  users	
  
                            100	
  

                                          90	
  

                                          80	
  
%	
  lifelong	
  learners;	
  n=147	
  




                                          70	
  

                                          60	
  

                                          50	
  

                                          40	
  

                                          30	
  

                                          20	
  

                                          10	
  

                                            0	
  
                                                     00h	
  -­‐	
  06h	
     06h	
  -­‐	
  08h	
               08h	
  -­‐	
  10h	
              10h	
  -­‐	
  12h	
                12h	
  -­‐	
  16h	
              16h	
  -­‐	
  20h	
     20h	
  -­‐	
  00h	
  
                                                                                           Lifelonglearners	
  that	
  do	
  not	
  use	
  tablets	
                    Lifelong	
  learners	
  that	
  use	
  tablets	
  
PaOerns	
  based	
  on	
  type	
  of	
  	
  device	
  
Hourly	
  device	
  usage	
  across	
  the	
  day	
  




                                                         Eoff,	
  B.	
  D.	
  (2011)	
  
PaOerns	
  based	
  on	
  type	
  of	
  	
  device	
  
Daily	
  device	
  usage	
  across	
  the	
  week	
  




                                                         Eoff,	
  B.	
  D.	
  (2011)	
  
Usage	
  of	
  smartphones	
  during	
  the	
  week	
  
                                          100	
  


                                            90	
  


                                            80	
  
%	
  lifelong	
  learners;	
  n=147	
  




                                            70	
  


                                            60	
  


                                            50	
  


                                            40	
  


                                            30	
  


                                            20	
  


                                            10	
  


                                              0	
  
                                                      Monday	
     Tuesday	
       Wednesday	
               Thursday	
            Friday	
           Saturday	
     Sunday	
  

                                                                                 Non	
  	
  smartphone	
  users	
           Smartphone	
  users	
  


                                                                                                                      Tabuenca	
  B.,	
  Ternier	
  S.	
  and	
  Specht	
  M.	
  (2012)	
  
PaOerns	
  based	
  on	
  type	
  of	
  learning	
  ac6vity	
  

                                100	
  

                                  90	
  

                                  80	
  

                                  70	
  

                                                                                                                                              Gaming	
  
#	
  lifelong	
  learners	
  




                                  60	
  

                                  50	
                                                                                                        Listen	
  
                                  40	
                                                                                                        Read	
  
                                  30	
                                                                                                        Watch	
  videos	
  
                                  20	
                                                                                                        Write	
  
                                  10	
  

                                    0	
  

                                            0	
  mins	
     1	
  min	
     5	
  mins	
     30	
  mins	
     60	
  mins	
   More	
  than	
  
                                                                                                                            60	
  mins	
  
PaOerns	
  based	
  on	
  type	
  of	
  	
  content	
  




                                                          Arbitron	
  M.	
  (2012)	
  
Behaviour	
  checking	
  no6fica6ons	
  
Lopende	
  tekst	
  	
  
•  en	
  opsommingen	
  
	
  
Linking	
  loca6ons,	
  ac6vi6es	
  and	
  interac6ons	
  with	
  
                 mobile	
  technologies	
  
Linking	
  loca6ons,	
  ac6vi6es	
  and	
  interac6ons	
  with	
  mobile	
  
      technologies.	
  Preferences	
  regarding	
  genders.	
  
Discussion	
  and	
  conclusions	
  
1.  Portable	
  computers	
  are	
  the	
  most	
  used	
  type	
  of	
  device.	
  	
  
2.  Individuals	
  that	
  own	
  a	
  smartphone	
  reported	
  to	
  be	
  
    more	
  constantly	
  moFvated	
  to	
  learn	
  during	
  the	
  day	
  than	
  
    non-­‐smartphone	
  users.	
  
3.  Individuals	
  that	
  own	
  smartphone	
  use	
  them	
  constantly	
  
    during	
  the	
  whole	
  week.	
  The	
  rest	
  of	
  the	
  individuals	
  
    reported	
  lower	
  usage	
  during	
  working	
  days	
  and	
  an	
  
    increase	
  during	
  the	
  weekends.	
  
4.  “Listening”	
  is	
  the	
  most	
  compaFble	
  learning	
  acFvity	
  
    when	
  performing	
  other	
  tasks	
  at	
  the	
  same	
  Fme.	
  It	
  is	
  also	
  
    the	
  one	
  where	
  adults	
  spend	
  more	
  Fme	
  and	
  in	
  longer	
  
    Fme-­‐slots.	
  
Discussion	
  and	
  conclusions	
  
5.  There	
  are	
  two	
  different	
  behaviours	
  when	
  adults	
  check	
  their	
  
    mobile	
  phone	
  for	
  a	
  new	
  SMS,	
  missed	
  call,	
  email	
  or	
  any	
  other	
  
    noFficaFon.	
  There	
  is	
  a	
  group	
  that	
  only	
  checks	
  incoming	
  
    noFficaFons	
  when	
  the	
  device	
  warns	
  them	
  with	
  an	
  alert.	
  There	
  is	
  
    another	
  group	
  that	
  check	
  it	
  conFnuously.	
  	
  
6.  There	
  is	
  an	
  associaFon	
  between	
  the	
  learning	
  acFvity	
  being	
  
    performed	
  (reading,	
  listening,	
  wriFng,	
  or	
  watching)	
  and	
  the	
  
    concrete	
  locaFon	
  where	
  it	
  takes	
  place.	
  
7.  Learning	
  acFviFes	
  are	
  mainly	
  performed	
  when	
  adults	
  are	
  with	
  
    their	
  legs	
  stopped.	
  
     •     The	
  “reading”	
  and	
  “wriFng”	
  learning	
  acFviFes	
  mostly	
  take	
  place	
  being	
  
           sat	
  (sofa,	
  desk,	
  train,	
  bus	
  and	
  toilet)	
  or	
  lying	
  on	
  somewhere	
  (bed).	
  	
  
     •     Si=ng	
  in	
  the	
  sofa	
  is	
  the	
  concrete	
  place	
  where	
  adults	
  reported	
  the	
  
           higher	
  acceptance	
  when	
  carrying	
  out	
  any	
  learning	
  acFvity.	
  	
  
     •     However,	
  the	
  “listening”	
  learning	
  acFvity	
  that	
  takes	
  part	
  more	
  evenly	
  
           in	
  the	
  different	
  locaFons,	
  on-­‐the-­‐move	
  and	
  embedded	
  in	
  different	
  
           acFviFes.	
  
Discussion	
  and	
  conclusions	
  
8.  Men	
  and	
  women	
  behave	
  in	
  a	
  differently	
  when	
  making	
  
    use	
  of	
  their	
  mobile	
  devices.	
  Not	
  only	
  in	
  the	
  way	
  to	
  
    perform	
  learning	
  acFviFes	
  depending	
  on	
  the	
  context,	
  
    but	
  also	
  in	
  the	
  way	
  to	
  adend	
  to	
  an	
  incoming	
  
    noFficaFon	
  on	
  their	
  mobile	
  phones.	
  
9.  Lifelong	
  learners	
  reported	
  that	
  their	
  learning	
  
    experiences	
  are	
  disrupted.	
  Finding	
  a	
  suitable	
  Fme	
  slot	
  
    to	
  learn	
  during	
  the	
  day	
  is	
  the	
  most	
  frequent	
  difficulty	
  
    reported	
  by	
  parFcipants.	
  	
  
10. There	
  is	
  a	
  high	
  rate	
  of	
  individuals	
  that	
  are	
  not	
  
    familiarized	
  with	
  the	
  concept	
  of	
  “lifelong	
  learning”.	
  
Future	
  research	
  
   Evolving	
  and	
  maturing	
  the	
  “Ecology	
  of	
  Smart	
  Learning	
  
   Objects	
  Design	
  Framework”	
  with	
  empirical	
  data	
  




     Ecology	
  of	
  Resources.	
  
                                	
        Ambient	
  InformaFon	
  Channels	
  model.
                                                                                    	
  
         Luckin	
  (2010)  	
                           Specht	
  (2009)
                                                                       	
  
References
•  Arbitron, M. (2011). No prime time for Smartphone. Retrieved from
   http://www.zokem.com/2011/06/no-prime-time-for-smartphone
•  Eoff, B. D. (2011). How We Use the Tools We Choose: A Week of Worldwide Usage Data. Retrieved
   from http://www.readwriteweb.com/archives/does_your_device_change_the_way_you_use_info.php
•  European C. (2011). Making a European area of lifelong learning reality. Retrieved from http://
   www.bologna-berlin2003.de/pdf/MitteilungEng.pdf. Eurostat. (2011). Lifelong learning statistics.
   Retrieved from
   http://epp.eurostat.ec.europa.eu/statistics_explained/index.php/Lifelong_learning_statistics
•  Eurostat. (2011). Lifelong Learning statistics. Report. Brussels:
   http://epp.eurostat.ec.europa.eu/statistics_explained/index.php/Lifelong_learning_statistics
•  Luckin, R. (2010). Re-Designing Learning Contexts: Technology-Rich, Learner-Centred Ecologies.
   Learning. Routledge.
•  Specht, M. (2009). Learning in a Technology Enhanced World. Heerlen: Open University of the
   Netherlands. http://hdl.handle.net/1820/2034
•  Tabuenca B., Ternier S., and Specht M. (2012). Orchestration of smart learning objects in a learner-
   centred ecology of resources. Heerlen: Open University of the Netherlands. (On review in Journal of
   Education, Technology & Society)
•  Vavoula, G., & Sharples, M. (2002). KLeOS: A personal, mobile, Knowledge and Learning Organisation
   System. Proceedings of IEEE International Workshop On Wireless and Mobile Technologies in
   Education
•  Wong, L-H. (2010). What Seams do We Remove? - The Ten Dimensions of Mobile-assisted Seamless
  page 28
   Learning. ICCE.
Questions?


             bernardo.tabuenca@ou.nl
             nl.linkedin.com/in/btabuenca
             @bernardtabuenca




page 29

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Everyday patterns and devices for lifelong learners

  • 1. Everyday patterns in lifelong learners to build personal learning ecologies Bernardo Tabuenca, Stefaan Ternier and Marcus Specht 11th World Conference on Mobile and Contextual Learning October 2012, Helsinki (Finland) Open University of the Netherlands page 1
  • 2. Contents   Problem definition •  Patterns based on type of Aim of the research learning activity Aim of this survey •  Patterns based on contents Working definitions •  Behaviour checking The experiment notifications •  Method •  Linking locations, activities in physical spaces •  Demographics Conclusions •  Lifelong learning References •  Type of mobile device •  Motivation •  Patterns based on type of device page 2
  • 3. Problem definition The involvement of adults in lifelong learning activities in Europe has been decreasing between 2005 and 2010 (Eurostat, 2011). Lifelong learners are confronted with a broad range of activities they have to manage everyday: •  Learning •  Working •  Everyday life throughout the day Lifelong learning contexts: •  Traditional formal programs •  Non-formal education •  Informal learning •  Job training page 3
  • 4. Problem definition Wong L-H (2010) Identified ten seams by which learning experiences are disrupted: •  No support of informal and formal learning activities •  No support for learning activities across locations, devices and environoments. •  Lack of support for ubiquitous knowledge access. •  No suppport for multiple learning tasks and switching between them •  Linking learning activities with everyday life activities and the physical world objects page 4
  • 5. Aim of my research Development of integrated personal learning ecologies for efficient lifelong learning support. This research is focused on the combined and simultaneous use of several devices and information channels: 1.  Devices need to be aware about the other devices and interfaces that are present in the same setting. 2.  An underlying educational design needs to be defined in a way that it can make use of multiple interfaces or information channels. 3.  Interfaces must get appropriately integrated in order to facilitate seamless interaction in a personal learning ecology. page 5
  • 6. Aim  of  this  survey   •  Identify patterns in which lifelong learners are more willing to build personal learning ecologies. •  Analyse learning practices in adults. Day of the week Duration Location Activity being performed Type of device being used Way to interact with mobile devices •  Contrast our results with previous publications page 6
  • 7. Working  defini6ons   Learning “Taking the initiative to learn something actively. It can be related to work, current studies or self-fulfilment” Learning activity (Vavoula & Sharples 2002) “The distinct acts that the person carries out during reading, discussing, listening and making notes” Mobile device “regular phone, smartphone, tablet, multimedia player and laptop when used not always in the same place” Personal Learning Ecology “integrated information technology devices and objects that are present in the physical environment of learners and couples these devices and objects with learning activities” page 7
  • 8. Method Topics of the questions: •  4 about demographics An introduction section was •  3 about mobile usage patterns included in order to explain the aim of the questionnaire and •  2 about how timing and content are related working definitions •  7 questions linking activities, locations, and ways of The questionnaire is composed interaction with mobile devices by 21 items: •  1 identifying difficulties when •  5 multiple choice questions learning with mobile devices, •  6 single select questions •  3 about motivation, •  9 matrix selection questions •  1 how familiar are they with •  1 open answer question the concept of lifelong learning Are we sharing the data? Yes! page 8 http://hdl.handle.net/1820/4296
  • 9. Survey  demographics   100   100   90   86   90   80   80   70   70   61   60   60   #  lifelong  learners   #  lifelong  learners   50   50   50   43   40   40   30   30   27   20   20   14   13   10   10   0   0   0   Male   Female   <25   25-­‐34   35-­‐44   45-­‐54   55-­‐65   >65   Gender   Age  
  • 10. Survey  demographics   100   99   %  lifelong  learners;  N=147   90   80   70   #  lifelong  learners   60   Computer  sciences   50   48   22%   27%   Engineering   Natural  sciences   40   2%   HumaniFes   5%   Business   30   8%   16%   Law   20   Medicine   11   10%   10%   10   Other   3   1   0   0   Profesional  Status   Profesional  domain  
  • 11. Lifelong  learning   “All learning activity undertaken throughout life, with the aim of improving knowledge, skills and competences within a personal, civic, social and/or employment-related perspective” European comission (2011) Do  you  consider  yourself  a  lifelong  learner?   100   90   78.3   80   70   60   50   40   30   21.7   20   10   0   No   Yes  
  • 12. Type  of  mobile  device   The presence of mobile devices in lifelong learners’ daily activities is a fact: •  70.06% of the respondents use portable computers every day •  56.46% of the respondents use smartphones every day •  17.68% of the respondents use tablets on daily basis
  • 13. Mo6va6on  to  learn  during  the  day   100   90   80   %  lifelong  learners;  n=147   70   60   50   40   30   20   10   0   00h  -­‐  06h   06h  -­‐  08h   08h  -­‐  10h   10h  -­‐  12h   12h  -­‐  16h   16h  -­‐  20h   20h  -­‐  00h  
  • 14. Mo6va6on  to  learn  during  the  day   Smartphone  users   100   90   80   %  lifelong  learners;  n=147   70   60   50   40   30   20   10   0   00h  -­‐  06h   06h  -­‐  08h   08h  -­‐  10h   10h  -­‐  12h   12h  -­‐  16h   16h  -­‐  20h   20h  -­‐  00h   Lifelong  learners  that  do  not  use  smartphone  every  day   Lifelong  learners  that  use  smartphone  everyday  
  • 15. Mo6va6on  to  learn  during  the  day   Tablet  users   100   90   80   %  lifelong  learners;  n=147   70   60   50   40   30   20   10   0   00h  -­‐  06h   06h  -­‐  08h   08h  -­‐  10h   10h  -­‐  12h   12h  -­‐  16h   16h  -­‐  20h   20h  -­‐  00h   Lifelonglearners  that  do  not  use  tablets   Lifelong  learners  that  use  tablets  
  • 16. PaOerns  based  on  type  of    device   Hourly  device  usage  across  the  day   Eoff,  B.  D.  (2011)  
  • 17. PaOerns  based  on  type  of    device   Daily  device  usage  across  the  week   Eoff,  B.  D.  (2011)  
  • 18. Usage  of  smartphones  during  the  week   100   90   80   %  lifelong  learners;  n=147   70   60   50   40   30   20   10   0   Monday   Tuesday   Wednesday   Thursday   Friday   Saturday   Sunday   Non    smartphone  users   Smartphone  users   Tabuenca  B.,  Ternier  S.  and  Specht  M.  (2012)  
  • 19. PaOerns  based  on  type  of  learning  ac6vity   100   90   80   70   Gaming   #  lifelong  learners   60   50   Listen   40   Read   30   Watch  videos   20   Write   10   0   0  mins   1  min   5  mins   30  mins   60  mins   More  than   60  mins  
  • 20. PaOerns  based  on  type  of    content   Arbitron  M.  (2012)  
  • 21. Behaviour  checking  no6fica6ons   Lopende  tekst     •  en  opsommingen    
  • 22. Linking  loca6ons,  ac6vi6es  and  interac6ons  with   mobile  technologies  
  • 23. Linking  loca6ons,  ac6vi6es  and  interac6ons  with  mobile   technologies.  Preferences  regarding  genders.  
  • 24. Discussion  and  conclusions   1.  Portable  computers  are  the  most  used  type  of  device.     2.  Individuals  that  own  a  smartphone  reported  to  be   more  constantly  moFvated  to  learn  during  the  day  than   non-­‐smartphone  users.   3.  Individuals  that  own  smartphone  use  them  constantly   during  the  whole  week.  The  rest  of  the  individuals   reported  lower  usage  during  working  days  and  an   increase  during  the  weekends.   4.  “Listening”  is  the  most  compaFble  learning  acFvity   when  performing  other  tasks  at  the  same  Fme.  It  is  also   the  one  where  adults  spend  more  Fme  and  in  longer   Fme-­‐slots.  
  • 25. Discussion  and  conclusions   5.  There  are  two  different  behaviours  when  adults  check  their   mobile  phone  for  a  new  SMS,  missed  call,  email  or  any  other   noFficaFon.  There  is  a  group  that  only  checks  incoming   noFficaFons  when  the  device  warns  them  with  an  alert.  There  is   another  group  that  check  it  conFnuously.     6.  There  is  an  associaFon  between  the  learning  acFvity  being   performed  (reading,  listening,  wriFng,  or  watching)  and  the   concrete  locaFon  where  it  takes  place.   7.  Learning  acFviFes  are  mainly  performed  when  adults  are  with   their  legs  stopped.   •  The  “reading”  and  “wriFng”  learning  acFviFes  mostly  take  place  being   sat  (sofa,  desk,  train,  bus  and  toilet)  or  lying  on  somewhere  (bed).     •  Si=ng  in  the  sofa  is  the  concrete  place  where  adults  reported  the   higher  acceptance  when  carrying  out  any  learning  acFvity.     •  However,  the  “listening”  learning  acFvity  that  takes  part  more  evenly   in  the  different  locaFons,  on-­‐the-­‐move  and  embedded  in  different   acFviFes.  
  • 26. Discussion  and  conclusions   8.  Men  and  women  behave  in  a  differently  when  making   use  of  their  mobile  devices.  Not  only  in  the  way  to   perform  learning  acFviFes  depending  on  the  context,   but  also  in  the  way  to  adend  to  an  incoming   noFficaFon  on  their  mobile  phones.   9.  Lifelong  learners  reported  that  their  learning   experiences  are  disrupted.  Finding  a  suitable  Fme  slot   to  learn  during  the  day  is  the  most  frequent  difficulty   reported  by  parFcipants.     10. There  is  a  high  rate  of  individuals  that  are  not   familiarized  with  the  concept  of  “lifelong  learning”.  
  • 27. Future  research   Evolving  and  maturing  the  “Ecology  of  Smart  Learning   Objects  Design  Framework”  with  empirical  data   Ecology  of  Resources.     Ambient  InformaFon  Channels  model.   Luckin  (2010)   Specht  (2009)  
  • 28. References •  Arbitron, M. (2011). No prime time for Smartphone. Retrieved from http://www.zokem.com/2011/06/no-prime-time-for-smartphone •  Eoff, B. D. (2011). How We Use the Tools We Choose: A Week of Worldwide Usage Data. Retrieved from http://www.readwriteweb.com/archives/does_your_device_change_the_way_you_use_info.php •  European C. (2011). Making a European area of lifelong learning reality. Retrieved from http:// www.bologna-berlin2003.de/pdf/MitteilungEng.pdf. Eurostat. (2011). Lifelong learning statistics. Retrieved from http://epp.eurostat.ec.europa.eu/statistics_explained/index.php/Lifelong_learning_statistics •  Eurostat. (2011). Lifelong Learning statistics. Report. Brussels: http://epp.eurostat.ec.europa.eu/statistics_explained/index.php/Lifelong_learning_statistics •  Luckin, R. (2010). Re-Designing Learning Contexts: Technology-Rich, Learner-Centred Ecologies. Learning. Routledge. •  Specht, M. (2009). Learning in a Technology Enhanced World. Heerlen: Open University of the Netherlands. http://hdl.handle.net/1820/2034 •  Tabuenca B., Ternier S., and Specht M. (2012). Orchestration of smart learning objects in a learner- centred ecology of resources. Heerlen: Open University of the Netherlands. (On review in Journal of Education, Technology & Society) •  Vavoula, G., & Sharples, M. (2002). KLeOS: A personal, mobile, Knowledge and Learning Organisation System. Proceedings of IEEE International Workshop On Wireless and Mobile Technologies in Education •  Wong, L-H. (2010). What Seams do We Remove? - The Ten Dimensions of Mobile-assisted Seamless page 28 Learning. ICCE.
  • 29. Questions? bernardo.tabuenca@ou.nl nl.linkedin.com/in/btabuenca @bernardtabuenca page 29