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F# for Fun and Games CUFP 2014

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Slides from my talk at CUFP 2014 on using F# for game development

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F# for Fun and Games CUFP 2014

  1. 1. F# FUR FUN AND GAMES ANTHüNY BRUWN @BRll| NBROWN93
  2. 2. :h wu_? x s ; Kxçüçç ' xx »v« , ga ' å x7- . *i N
  3. 3. WHY F#?
  4. 4. mxTxnTIJA | l|F| _|lE-IÅ'ålt«1E-IJWJ ät': “çflt1“r'fr'lllr : rizaglgrçr czirrmnunnr” T Æ 'V 7 | 49 < x* A) k mono” FHMFTIIIMAW 1:11:15r"ë: :'⁄n'⁄: ue: :5
  5. 5. ITIOHON
  6. 6. MF (NVW F
  7. 7. 1 CUDEBASE
  8. 8. WHY TUGETHER?
  9. 9. *E 'I IIIJAKEBUN 2013 %
  10. 10. Pvxvëkjârav! *lås 96 RAW i? 90918101« 8g,
  11. 11. , J 4 L* Q W LJ 1/
  12. 12. gIT - F# LINES 0F GODE
  13. 13. R E P L READ EVAL PRINT LUUP
  14. 14. ⁄ ⁄ ⁄ ⁄ ⁄, / x / x 7x' “mv 7x

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