Final powerpoint sgp


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  • -Segway into the next slide -really opens up my whole project -fashion is about creativity but creativity is only useful if you’re working and you use it
  • These are the steps of production I am going to explain. -explain that these are all necessary steps to complete a line It takes a total of 18 to 24 months to complete the entire process.
  • The concept for a fashion line may be one of the most important aspects of it. Concept is what your line is supposed to try and show; a point or a story you’re trying to make The concept can come from anything or anywhere Usually sparked from an inspiration from something or an object A huge component in making a fashion line. It’s your inspiration, and thought portrayed through material. It can be anything- music, art, shapes, and places are just a few examples. Usually kept in a book
  • -it is important to research the trends that are occurring especially when you are designing for a line a year ahead that its due. -obviously the season you are going to design for is important. It dictates what kind of clothing is being made. -As you can see from designer Anna Sui, her spring and fall collections differ because of the season they’re designated for. -The demographic is really important. Knowing who is buying your clothes, and who you want to buy your clothes makes all the difference. it ultimately is a big factor in what you’re designing.
  • -You have to be alert and keep all senses open all the time -Like having an open mind, you have to observe and twist it into something you could use -the more alert and open you are to receiving things the more inspiration you will come across and the more creative you will be, ultimately making you successful.
  • -observation and invention- you are free to just get your ideas out and onto the pad, based on what you observe you use it and make something -Lines and silhouettes dictate the general premise of the line A mix of observation and invention Where inspiration meet paper Lines and silhouettes Types of materials and colors to use Sketches can be influenced by anything A rough idea
  • -by drawing figures along with the garment it makes it “come alive” -you get a better idea of how the garment will most likely look when finished with it
  • by first drawing the figure without any features and without colors lets you make the sketch look more natural when designing the clothes on it. It makes the sketch “more real” it’s easier to figure what the general look will be of the finished product.
  • - Believe it or not this is an actual job that people have. People get paid to figure out what net year’s trend will be. -they need to know this in advance because of how early you have to start designing a collection -Uggs because they are a reoccurring trend
  • -Its just a continious cycle and this picture explains that -Items that people are wearing now like, midriff shirts were very popular in the sixties and the nineties
  • -The raw materials have to be purchased first before starting any of the fabric design process -Designers, or a designers team have to come up with a print (if one is being used) first. -they have to figure out which material to use: cotton, silk, jersey, etc. -they have to pick the right color for material so that it’s fits the idea of the line, they can bleach and dye it. they submerge it in these bath type pools and will submerge the fabric for days -Any alternatives that can be used, for instance if you may pick silk as a fabric but for the amount that they’re buying it could be very expensive, so then they have to decide if they could use a less expensive fabric to do the same job.
  • -it’s the first time a piece is made -its the general idea of what the garment is supposed to look like
  • -pret-a-porter is what the fashion industry follows, it needs to be followed to a “T” -over time instead of just having 2 main collections, it has slowly transformed into having 6 collections consisting of main and pre-collections -being consistent is going to make you successful, the more consistent you are the more in demand your collections are going to be
  • -Its shown in a showroom -you need to show the retailers and boutiques what you’ve got and you have to be able to sell them the idea -if you don’t show the collection to retailers in accordance with the pret-a-porter most clients won’t want to buy anything because they don’t want to take the risk Sample a.k.a prototypes First step is selling the collection Show the collection in conjunction with the pret-a-porter Presentation comes before a runway show
  • -the pattern can be used over and over again-making it cost efficient. -mass production is key to this-it helps companies stay afloat because they can get their garments out to retailers and consumers faster -a pattern can be made or altered according to the style wanted. You can create many shapes, and volumes with them. “ The architecture of fashion” Enables garments to be mass produced Used to make any shape, style, etc.
  • Instead of using a pattern to get a garment, you are putting the fabric right on the body to get the look desired. “ Sculpting on a body with cloth” Enables a designer to get certain styles and volumes A different technique Molding the fabric to the body
  • -when all of the finishing touches are being put on -mass production is usually apart of this. -anything can pretty much be done -any “extra” thing you see on a piece is “finishing”
  • -the supplier of raw materials work with the manufacturer -actual input from the designer is not needed throughout the process -The picture of the beddazler because it is actually a form of textile ennobling
  • -Fabric grading workers needed -measurements need to be taken in order be able to grade the pattern -done by reaaranging internal stitches, vertically and diagonally -Grading of a pattern is usually done on the computer, that way it can be mass produced, cost efficient.
  • -all different types or working areas -workshops can be rented -suppliers make everything, the designer doesn’t -Same with the manufacturer, usually for mass production -Haus is when clothes are made within the company
  • A brand needs to be recognizable a brand title will be used universally to identify a designer a logo is important- it makes the brand even more recognizable
  • -These are all costly items -Fabric cost is determined by yardage -raw materials are bought in bulk -You need to pay the person and for the technology -shipping is pretty self-explanatory -Warehousing can get pretty expensive, you either rent or buy your own
  • -this slide is really just an overview of the following slides about runway production
  • The location is very important -The location should be attractive and easily accessible, you want people to want to come and location can sometimes influence one’s decision to show up. -It has to be able to accommodate the amount of people attending -The location needs to be able to hold the set and and everything that is needed for the show (speakers, chairs, lights, etc.) *the picture is showing a fashion show in Melbourne. This shows the different things that can be done depending on a location. Easily accessible depending on exclusivity Dependable on how many are in attendance Accommodating
  • -the theme has to be able to go along with the actual collection -the theme has to add to the experience -you want the audience to not only see the collection/theme but also “feel” it. Coincides with collection Fits into the concept Identifiable
  • VIDEEEEOOOO -the music chosen needs to flow with the theme -Needs to reflect the mood of the clothing -Needs to get people to want to see the collection, adds to the ambiance of the collection and theme -Alexander Mcqueen video shows how this is done. Lady Gaga Bad romance
  • -distributing through ones own store/boutique is the easiest way to go when first starting out -Buyers from retail stores come to the precollection showing to determine if they want to buy the collection and sell it in stores. -Or a agent or sales representative to go out and try to sell our collection to different stores.
  • -set Building is the chairs, catwalk setup, and any structures that need to be built. This can get very expensive. -The lighting contains building and money needs to be spent on that. -Employees are a must, you can’t do this alone. and a lot of employees are needed. Set builders, security, MC, etc. -Models are obviously important. Most Models average 500 dollars per show.
  • -Without advertisement nobody would show up to a show -even word of mouth is a type of advertisement -Promotion should happen a few weeks to a month before a show -any type of media, especially radio and television are great for reaching out to an audience Paper ads-flyers Website ads Magazines Invitations Radio Television
  • Final powerpoint sgp

    1. 1. Fashion Design and Runway Production <ul><li>By: Brittany Stanish </li></ul><ul><li>Mrs. Oren </li></ul><ul><li>English 12 CP </li></ul><ul><li>Period 7/8 </li></ul>
    2. 2. Personal Relevance <ul><li>Fashion is something that I'm very passionate about. That is the reason why I chose fashion design to be my major in college and my topic for this project. Since I am going to be studying fashion design in college I wanted to find out all I could about it and even expand it to runway production. </li></ul>
    3. 3. Audience Relevance <ul><li>Fashion is a huge part of everyday life. We obviously wear clothing everyday and I think it’s important for people to understand where their clothes come from and how they are made. </li></ul>
    4. 4. Overview <ul><li>Thesis statement </li></ul><ul><li>Fashion design </li></ul><ul><ul><li>Components of fashion design </li></ul></ul><ul><li>Runway production </li></ul><ul><ul><li>Components of runway production </li></ul></ul><ul><li>Application </li></ul><ul><li>Class Activity </li></ul><ul><li>Conclusion </li></ul>
    5. 5. Thesis Statement <ul><li>Fashion design and runway production is a lot tougher than it seems. However, by taking the proper steps, being motivated and using creativity it can be accomplished successfully. </li></ul>
    6. 6. “ Inspiration exists, but it has to find you working” Pablo Picasso
    7. 7. Fashion Production <ul><li>Research </li></ul><ul><li>Trend Forecast </li></ul><ul><li>Sketch Design </li></ul><ul><li>Fabric Design </li></ul><ul><li>Prototype </li></ul><ul><li>18 to 24 months to finish </li></ul>
    8. 8. Concept Marcarena, 9 Bureau of Labor Statistics <>
    9. 9. Design Research Anna Sui, Spring 2009 Anna Sui, Fall 2009 Bureau of Labor Statistic <> s
    10. 10. “ Maintaining all five senses alert-especially the visual sense-is one of the keys to creativity.” (Marcarena San Martin, 55)
    11. 11. Fashion Sketches Ireland, 15 Marcarena, 7
    12. 12. Fashion Figure <ul><li>A 2-D representation of a garment </li></ul><ul><li>Gives a good idea as to how the piece will look on a human body </li></ul><ul><li>Have to be knowledgeable of the human body </li></ul>Marcarena, 10 Ireland, 17
    13. 13. “ A fashion figure doesn’t have to be a fashion illustration, it only needs to be clear about what it is you want to express.” (Marcarena San Martin, 72)
    14. 14. Trend Forecast <ul><li>An actual occupation </li></ul><ul><li>The future of fashion </li></ul><ul><li>What is going to be “in” in two years </li></ul><ul><li>A continuous cycle- the same trend will show up every so often. </li></ul>Marcarena, 11 Bureau of Labor Statistics <> .
    15. 15. <ul><li>Trends get recycled </li></ul><ul><li>Some of the most popular trends back then are making their way back into mainstream fashion. </li></ul> Marcarena, 26 .
    16. 16. Fabric Design <ul><li>Raw materials </li></ul><ul><li>Prints have to be created </li></ul><ul><li>Material being used </li></ul><ul><li>Color </li></ul><ul><li>Alternatives that can be used </li></ul>Marcarena, 30
    17. 17. Prototype <ul><li>The first time a piece comes to reality </li></ul><ul><li>It’s a rough idea of what the final product will look like </li></ul><ul><li>The piece is used to determine if everything is how it’s supposed to be </li></ul><ul><li>The garments seen in runway shows are usually prototypes </li></ul>Marcarena, 21 Bureau of Labor Statistics .. <>.
    18. 18. Calendar <ul><li>Pret-a-porter- a structured calendar </li></ul><ul><li>The calendar has changed from 2 collections to 6 </li></ul><ul><li>Main collections and pre-collections </li></ul><ul><li>Consistency is key </li></ul>Marcarena, 25
    19. 19. Presentation Marcarena, 23
    20. 20. The Pattern Marcarena, 67
    21. 21. The Moulage Sue jones, 112
    22. 22. Textile Ennobling <ul><li>“ Finishing” </li></ul><ul><li>Mass produced garments </li></ul><ul><li>Customization </li></ul><ul><li>Bleaching, dying, accessorizing, etc. </li></ul>Marcarena, 131
    23. 23. Textile Ennobling Cont. <ul><li>Suppliers work with manufacturers </li></ul><ul><li>Direct designer input not necessary </li></ul>Marcarena, 34 Sue Jones, 189
    24. 24. Pattern Grading <ul><li>Also fabric grading </li></ul><ul><li>Used to determine different sizes for a piece </li></ul><ul><li>Fabric-ally done by rearranging internal stitches </li></ul><ul><li>Usually done by computer when making a pattern </li></ul>Marcarena, 172
    25. 25. Production of Clothing <ul><li>Workshop </li></ul><ul><li>Suppliers </li></ul><ul><li>Manufacturing companies </li></ul><ul><li>Haus </li></ul>Sue Jones, 159
    26. 26. Branding <ul><li>Brand title </li></ul><ul><li>Collection title </li></ul><ul><li>Collection tagline </li></ul><ul><li>logo </li></ul>Sue Jones, 109
    27. 27. Production Cost <ul><li>Fabric </li></ul><ul><li>Accessories </li></ul><ul><li>Raw materials </li></ul><ul><li>Grading </li></ul><ul><li>Shipping </li></ul><ul><li>Warehousing </li></ul> Marcarena, 79
    28. 28. Runway Production <ul><li>Location </li></ul><ul><li>Music, lights, and set </li></ul><ul><li>Models </li></ul><ul><li>Budget </li></ul><ul><li>Theme </li></ul><ul><li>Promotion </li></ul>Marcarena, 136 Sue Jones, 100
    29. 29. Location
    30. 30. Theme The theme of this show fits directly with the indian-inspired collection. Picture found from google
    31. 31. Music and Lights Sue Jones, 43 Alexander McQueen, Spring/Summer 2010
    32. 32. Distribution Marcarena, 45
    33. 33. Budget <ul><ul><li>Before having a show put together a budget </li></ul></ul><ul><ul><li>Cost list: </li></ul></ul><ul><ul><ul><li>Set Building </li></ul></ul></ul><ul><ul><ul><li>Lighting </li></ul></ul></ul><ul><ul><ul><li>Employees helping </li></ul></ul></ul><ul><ul><ul><li>Models </li></ul></ul></ul>Marcarena, 124
    34. 34. Promotion Marcarena, 208
    35. 35. My Application <ul><li>My application consisted of designing my very own line of clothing, producing them, and having a runway show to showcase them. I had my benefit, Fashion For Food, at the King of Prussia Firehouse. All of the proceeds went to the hunger relief organization Philabundance. Angelina Petraglia was my partner, in that she helped me set it up, and that it was the charity of her choice. We ended up raising over $300. </li></ul>
    36. 36. Fashion For Food Photo Cred: Chloe Steerman
    37. 37. Application
    38. 38. Class Activity <ul><li>Pick a season to design for. </li></ul><ul><li>Use a picture from to get an inspiration </li></ul><ul><ul><li>Click on Explore, or Interesting in the last seven days. </li></ul></ul><ul><li>Use the music playing also. </li></ul><ul><li>Use the colored pencils to design an outfit on the template. </li></ul>
    39. 39. Conclusion <ul><li>I learned obviously that I am capable of making a line and producing a fashion show. I learned that it is a lot more work than it seemed, but that the satisfaction makes it worth it. I learned can do anything I put my mind to. If I believe I can do it, I can. </li></ul>
    40. 40. Work Cited <ul><li>San Martin, Marcarena. Field Guide: How To Be A Fashion Designer . Beverly: Rockport, 2009. N. pag. Print. </li></ul><ul><li>“ Fashion Designers.” Bureau of Labor Statistics . N.p., 7 Dec. 2009. Web. 27 Feb. 2010. <>. </li></ul><ul><li>Ireland, Patrick John. Figure Templates For Fashion Illustration . London: Batsford, 2000. Print. </li></ul><ul><li>&quot;How To Put On Your Own Fashion Show.&quot; Associated content: The People's       Media Company . N.p., n.d. Web. 16 Mar. 2007. </li></ul><ul><li>Jenkyn Jones, Sue. Fashion Design . London: Laurence King, 2005. Print. </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
    41. 41. Works Cited Cont. <ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
    42. 42. Works Cited Cont. <ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>