10 Essentials for Gamestorming

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Deck for DEG Book Club covering chapter 2 of Gamestorming http://www.gogamestorm.com/

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10 Essentials for Gamestorming

  1. 1. 10 Essentials forGamestorming
  2. 2. Opening & Closing
  3. 3. Fire Starting
  4. 4. Artifacts
  5. 5. Node Generation
  6. 6. Meaningful Space
  7. 7. Sketching & Model Making
  8. 8. Randomness, Reversal, & Reframing
  9. 9. Improvisation
  10. 10. Selection
  11. 11. Try Something New

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