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Personalized Learning Lagniappe

Brian Housand, Ph.D.
brianhousand.com
Lagniappe 2015
Lafayette, Lousiana
June 3-5, 2015

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Personalized Learning Lagniappe

  1. 1. UTILIZING TECHNOLOGY TO PERSONALIZE LEARNING FOR GIFTED KIDS
  2. 2. SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/ lagniappe2015
  3. 3. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000
  4. 4. @brianhousand #ullagniappe
  5. 5. Brian H E L L O My name is
  6. 6. I AM A GEEK
  7. 7. BRIAN BRAIN
  8. 8. “THE GEEK”
  9. 9. BRIAN JOHNSON
  10. 10. GEEKNERD
  11. 11. NERD Someone who is passionate about learning, being smart, or academia.
  12. 12. GEEK Someone who is passionate about some particular area or subject, often an obscure or difficult one.
  13. 13. laughingsquid.com/nerd-venn-diagram-geek-dork-or-dweeb
  14. 14. 70% Nerdiness 76th Percentile
  15. 15. 83% Geekosity 99th Percentile
  16. 16. 35% Dork Points 57th Percentile
  17. 17. Modern, Cool Nerd
  18. 18. Probably Wears Glasses Probably Wears Glasses http://philosophyforlife.org/why-im-not-a-geek/
  19. 19. Above Average Intelligence Above Average Intelligence
  20. 20. Slightly obsessive in their interests. Slightly obsessive in their interests.
  21. 21. Top Presentation of the Day Congratulations brianhousand! Your presentation is the Top Presentation of the Day on SlideShare. Kudos from our editorial team for your effort. Your presentation was chosen from thousands uploaded to SlideShare every day from around the world. GEEKS HAVE INHERITED THE EARTH - AAGT 2014
  22. 22. Likely to be mathletes, physics buffs, tech- heads, or hackers, although they could be evidence based wonks. Likely to be mathletes, physics buffs, tech- heads, or hackers, although they could be evidence based wonks.
  23. 23. Likely to get excited by machines or systems. Likely to get excited by machines or systems.
  24. 24. FONTS.FONTS.
  25. 25. This slide drives you CRAZY.
  26. 26. Possess an endearingly goofy enthusiasm for their obsessions. Possess an endearingly goofy enthusiasm for their obsessions.
  27. 27. Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games. Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games.
  28. 28. GEEKSHAVE INHERITED THE EARTH
  29. 29. 2015
  30. 30. #BestYearEver
  31. 31. Horizon Report > 2014 K-12 Edition nmc.org/nmc-horizon TWO - THREE YEARS LEARNING ANALYTICS GAMES & GAMIFICATION
  32. 32. GIFTED LAND
  33. 33. YOU ARE NOT ALONE
  34. 34. FIND YOUR PEEPS
  35. 35. NOT JUST ON TUESDAYS 24 / 7
  36. 36. ALL DAY EVERYDAY
  37. 37. TALK TO YOUR KIDS ABOUT BEING GIFTED
  38. 38. 1. Don't be afraid to fall in love with something and pursue it with intensity.   2. Know, understand, take pride in, practice, develop, exploit and enjoy your greatest strengths.   3. Learn to free yourself from the expectations of others and to walk away from the games they impose on you.  Free yourself to play your own game.   4. Find a great teacher or mentor who will help you.   5. Don't waste energy trying to be well rounded.   6. Do what you love and can do well.   7. Learn the skills of interdependence. MANIFESTO: A Guide for Developing a Creative Career
  39. 39. 8GREAT GRIPES
  40. 40. 8GREAT GRIPES 1. No one explains what being gifted is all about -- it's kept a big secret. 2. The stuff we do in school is too easy, and it's boring. 3. Parents, teachers and friends expect us to be perfect, to "do our best" all the time. 4. Kids often tease us about being smart. 5. Friends who really understand us are few and far between. 6. We feel too different and wish people would accept us for what we are. 7. We feel overwhelmed by the number of things we can do in life. 8. We worry a lot about world problems and feel helpless to do anything about them.
  41. 41. It is OK to be smart.
  42. 42. It is GREAT to be smart.
  43. 43. It is AWESOME to be smart.
  44. 44. ITECH
  45. 45. FORGETTHEi TECHNOLOGY!
  46. 46. Story
  47. 47. Magical and Meaningful
  48. 48. It’s about THE EXPERIENCE.
  49. 49. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES (Renzulli, 1977)
  50. 50. TODAY TOMORROW TO
  51. 51. ACCESS
  52. 52. youtube.com/user/crashcourse
  53. 53. youtube.com/user/crashcoursekids
  54. 54. youtube.com/user/Vihart
  55. 55. nerdybookclub.wordpress.com
  56. 56. nerdist.com
  57. 57. starwars.wikia.com
  58. 58. harrypotterfanfiction.com
  59. 59. DON’T FORGET PODCASTS
  60. 60. mentalfloss.com
  61. 61. howstuffworks.com
  62. 62. CONTENT
  63. 63. LiveBinders bit.ly/contentbinder
  64. 64. ConnectED 100Mbps Internet Speeds in 99% of Schools in 5 Years
  65. 65. 0 25 50 75 100 HOTEL HOME ConnectED
  66. 66. Google fiber
  67. 67. 0 250 500 750 1000 HOTEL HOME ConnectED Google Fiber
  68. 68. CREATE
  69. 69. (Resnick, 1996) NOT Stereos Pianos
  70. 70. code.org/learn
  71. 71. diy.org
  72. 72. $40,000 PER MONTH
  73. 73. OPPORTUNITY
  74. 74. 1988
  75. 75. MASSIVE OPEN ONLINE COURSES
  76. 76. iTunes U
  77. 77. SUPERHERO SCIENCE
  78. 78. Suggested meeting time: 30-60 minutes (Some of you may choose to combine this meeting with meeting #2.) ! Before the meeting: ● Create a TED-Ed (ed.ted.com) account if you haven’t already. All members over 13 should aim to have their own account. ● Watch the first TED-Ed Club Lesson (http://ed.ted.com/on/vaY6FipN). Your group can choose to do this before or during the meeting. ! Guiding questions ● What is your name? How would you describe yourself? What are three things you are passionate about? ● What do you and your club members hope to get out of your TED-Ed Club experience? ! Materials ● A device to take pictures ● Index cards ● Pens ● Copies of this guidebook (one for each member) ! Meeting activities ● Take a few minutes to create a name badge on an index card. Write your name and at least 3 things that you are passionate about. ● Gather in small groups and introduce yourself to your fellow club members. Learn each other’s names and get to know each other. ● Share your reasons for joining a TED-ED Club with the group. Let people know what you’re interested in and what you’re passionate about. This will help your club members give meaningful feedback when you begin developing your presentation idea. ! What will you have created by the end of your meeting? A name badge that lists 3 things you are passionate about. You will bring this to future meetings so that everyone in the club knows your name and interests. ! After meeting #1: ● Browse through the TED Talks (www.ted.com) /TED-Ed Lessons (ed.ted.com) to find ideas that speak to your passions. ● Facilitator: Please send a photo of the name badges from different club members to TED-Ed at TEDEdClubs@ted.com. 6 #1 Introduction week: What’s your passion? It’s tough to give a good presentation on a topic that you’re not passionate about! This meeting is all about getting to know your fellow club members and spending some time identifying and articulating the ideas that motivate each member of your group. Later on, each club member will present and record their own idea worth spreading in the form of a short TED-style Talk.
  79. 79. RESPONSIBILITY
  80. 80. With great power comes great responsibility
  81. 81. NEWS FLASH
  82. 82. LEFT TO THEIR OWN DEVICES
  83. 83. CRITICAL CONSUMERS RESPONSIBLE PRODUCERS
  84. 84. futurecasting.org
  85. 85. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  86. 86. http://4.bp.blogspot.com/-yop_r8Qqafc/Uc3NpeSweCI/AAAAAAAAAwE/vX8od1KvedU/s1440/pixag+copy.jpg
  87. 87. FAILURE isn’t a necessary evil. In FACT, it isn’t EVIL at all. It is a NECESSARY consequence of doing something NEW. - Ed Catmull
  88. 88. FAIL EARLY FAIL FAST
  89. 89. BE WRONGAS FAST AS YOU CAN.
  90. 90. ARE NOT YOUR IDEA YOU - Ed Catmull
  91. 91. Perfectionism PROCRASTINATION PARALYSIS
  92. 92. NO ONE - not Walt, not Steve, not the people of Pixar - ever achieved creative success by clinging to what used to work.
  93. 93. LEARN TO FAIL
  94. 94. If you are impatient then this may not be the gAme for you
  95. 95. shelfari.com
  96. 96. Googleable
  97. 97. NECESSITY
  98. 98. “We don’t have the option of turning away from the future. No one gets to vote on whether technology is going to change our lives.” Bill Gates   The Road Ahead
  99. 99. “Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.” Time     March  27,  2006
  100. 100. ITECH
  101. 101. M E A N I N G
  102. 102. RIGOR
  103. 103. VIGOR
  104. 104. ACCESS CREATE OPPORTUNITY RESPONSIBILITY NECESSITY
  105. 105. ACCESS CREATE OPPORTUNITY RESPONSIBILITY NECESSITY A C O R N
  106. 106. ACORN
  107. 107. From little acorns grow mighty oaks.
  108. 108. YOU
  109. 109. #BestYearEver
  110. 110. Dear Future Self, SHORT MEDIUM LONG
  111. 111. JOYOUS
  112. 112. CURIOSITY
  113. 113. IMAGINATION
  114. 114. PASSION
  115. 115. CREATIVITY
  116. 116. STOP
  117. 117. GO
  118. 118. http://www.disneypictures.net/data/media/202/Buzz_Lightyear_wallpaper.jpg
  119. 119. TO INFINITY AND BEYOND
  120. 120. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000

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