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PARENT GUIDE TO EMPOWER AND ENGAGING GIFTED KIDS WITH TECHNOLOGY

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Brian Housand, Ph.D.
brianhousand.com
East Carolina University

TODAY’S TECHNOLOGY AND GIFTED STUDENTS:
WHAT PARENTS NEED TO KNOW
If growing up in a digital age is challenging, parenting in a digital age is even more difficult. With unprecedented access to technology that seemingly changes on an almost daily basis, gifted children are being asked to grow up online. This session will equip parents with tools and strategies to empower and engage their children in meaningful ways.

Published in: Education
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PARENT GUIDE TO EMPOWER AND ENGAGING GIFTED KIDS WITH TECHNOLOGY

  1. 1. IDEAS FOR ENGAGING AND EMPOWERING _G_I_F__T_E_D__ _K_I_D__S____________ brianhousand.com/kgtc
  2. 2. H E L L O My name is Brian
  3. 3. I AM A GEEK
  4. 4. “Raising geeks goes beyond teaching them the difference between Darths Vader and Maul. It means teaching them an empowering worldview.” WIRED - JUNE 2012
  5. 5. TALK TO YOUR KIDS ABOUT BEING GIFTED
  6. 6. It is OK to be smart.
  7. 7. It is GREAT to be smart.
  8. 8. It is AWESOME to be smart.
  9. 9. DFTBA DON’T FORGET TO BE AWESOME
  10. 10. youtube.com/user/crashcourse
  11. 11. youtube.com/user/Vihart
  12. 12. “We don’t have the option of turning away from the future. No one gets to vote on whether technology is going to change our lives.” ! Bill Gates The Road Ahead
  13. 13. LEFT 2 THEIR OWN DEVICES
  14. 14. “Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.” Time March 27, 2006
  15. 15. REALITY
  16. 16. 3,339
  17. 17. DIGITAL PARENTING STYLE
  18. 18. PROTECT AND LIMIT Parents need to set boundaries to keep children safe. ! Digital media and technology are not important for a child's healthy development.
  19. 19. PROTECT Screen media needs to be balanced with other activities. ! Children are only one click away from a lot of material that's inappropriate for them.
  20. 20. EMPOWER Children can learn new things by using online media. ! Parents should offer guidance on how to use the Internet for learning.
  21. 21. EMPOWER AND ENGAGE Children need to learn to navigate the digital world and make choices for themselves. ! Children can exercise their creativity by using online media.
  22. 22. House Rules
  23. 23. Show Curiosity
  24. 24. “Show Me”
  25. 25. I like that. I don’t like that.
  26. 26. WONDER AND LEARN
  27. 27. wonderopolis.org
  28. 28. coursera.org
  29. 29. iTunes U
  30. 30. KHAN ACADEMY
  31. 31. FAMILY MOVIE NIGHT
  32. 32. ! ! ! ! We are educa3ng people out of their crea3vity. ! Crea3vity is as important in educa3on as literacy. Sir Ken Robinson
  33. 33. CONSUMERS PRODUCERS
  34. 34. MAKE A MOVIE
  35. 35. iMovie Trailers
  36. 36. LEGO Movie Maker
  37. 37. $40,000 PER MONTH
  38. 38. VIDEO GAMES
  39. 39. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY COMPUTER USE INTERNET USE CELL PHONE USE VIDEO GAME PLAY
  40. 40. CREATIVITY VIDEO GAME PLAY Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
  41. 41. Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
  42. 42. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
  43. 43. Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
  44. 44. If you are impatient then this may not be the gAme for you
  45. 45. “There is nothing that is NOT possible.”
  46. 46. SURVIVAL OR CREATIVE
  47. 47. UNLIMITED You can make it into whatever you want it to be.
  48. 48. FOR aLL INTENTS aND PURPOSES, IT IS A SPACE WHERE YOU ARE GOD
  49. 49. CREATIVITY CRITICAL THINKING COOPERATION COLLABORATION COMMUNICATION CONTROL
  50. 50. stemchallenge.org
  51. 51. gamestarmechanic.com
  52. 52. LEARN TO CODE
  53. 53. code.org/learn
  54. 54. codeacademy.com
  55. 55. 400,000 DOWNLOADS!
  56. 56. appinventor.mit.edu
  57. 57. 0.4% OF FEMALE COLLEGE FRESHMAN PLAN ON MAJORING IN COMPUTER SCIENCE
  58. 58. D I Y
  59. 59. diy.org
  60. 60. “We may not be able to prepare the future for our children, but at least we can prepare our children for the future.” - Franklin D. Roosevelt
  61. 61. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000

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