NAGC Plugging into Creative Outlets


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NAGC Plugging into Creative Outlets

  1. 1. Plugging  Into   Crea/ve  Outlets   NAGC  2010   Brian  Housand   Jennifer  Troester  
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  3. 3. Schedule 12:30 Why Creativity Matters 12:45 The Kids Are Alright 1:00 Group Creativity Workshop 1 1:45 Break / Free Play 2:00 Group Creativity Workshop 2 2:45 Sharing 3:00 Bringing It All Back Home
  4. 4. In  a  global  digital   economy,  the   focus  is  no  longer   on  using,  it  is   crea/ng  and   producing.   (Steinkuehler,  Black,  &  Clinton,  2005)  
  5. 5. + E. Paul Torrance Fluency Flexibility ElaborationOriginality
  6. 6.  We  are  educa/ng  people   out  of  their  crea/vity.      Crea/vity  is  as   important  in  educa/on   as  literacy.     Sir Ken Robinson  
  7. 7. 3,968
  8. 8. Creativity and Innovation   Demonstrating originality and inventiveness in work   Developing, implementing and communicating new ideas to others   Being open and responsive to new and diverse perspectives   Acting on creative ideas to make a tangible and useful contribution to the domain in which the innovation occurs
  9. 9. Critical Thinking and Problem Solving   Exercising sound reasoning in understanding   Making complex choices and decisions   Understanding the interconnections among systems   Identifying and asking significant questions that clarify various points of view and lead to better solutions   Framing, analyzing and synthesizing information in order to solve problems and answer questions
  10. 10. http://nets-implementation.
  11. 11. Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. A. Apply existing knowledge to generate new ideas, products, or processes. B. Create original works as a means of personal or group expression. C. Use models and simulations to explore complex systems and issues. D. Identify trends and forecast possibilities. Creativity and Innovation  
  12. 12. Proficient by End of Grade 8 Students apply existing knowledge to generate new ideas, products, or processes Identify a real-world problem that would benefit from an improved solution. Generate multiple possible ways of solving the problem. Consider the parameters that must be met to achieve a workable solution. Select the best solution from among the possible alternatives. Describe or create the new products (e.g., movies, public service announcements, websites) or processes that could be used to provide innovative solutions in the real world. Students create original works as a means of personal or group expression Create original animations or videos about a topic of personal interest or in response to a learning activity and document a reflection on the quality of the production (e.g., work illustrating reactions to communicating with students in other cultures about some global issue). Students use models and simulations to explore complex systems and issues Describe and illustrate a complex content-related concept or process using a model, simulation, or concept-mapping software. Students identify trends and forecast possibilities Design and implement a strategy for gathering and manipulating data needed to make a data-driven prediction or to forecast possibilities
  13. 13. (Siegle, 2003)
  14. 14.  Computer  Technology     “is  not  a  tool;     it  is  a  new  material  for  expression.”     (Maeda,  2001)  
  15. 15. Computer as Paintbrush
  16. 16. Pianos   NOT   Stereos  
  17. 17. The Kids Are Alright Every generation of teenagers embraces the freedoms and possibilities wrought by technology in ways that shock the elders.
  18. 18. Creative Student Products Using Technology
  19. 19. Digital Divas…Who are they?
  20. 20. Podcasts
  21. 21. What is a digital Diva? a digital diva can do anything they set their minds to. I did it! digital divas are girls using technology to change the world Digital divas make learning fun with technology we are the digital divas!! Comic Life
  22. 22. Website
  23. 23. Web Address
  24. 24. Student Podcasts – Holocaust Diaries
  25. 25.    Red_Ribbon_Home.html OPS Student Gallery
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  27. 27. Computers serve best when they allow everything to change.
  28. 28. resources/debug-it
  29. 29. Scratch Projects Trigonometry Tutorial Donkey Kong 20922 Lego Creator
  30. 30.   picoboard.html    
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  32. 32. “Every generation has a chance to change the world. Pity the nation that won’t listen to its boys and girls. The sweetest melody is the one we haven’t heard.” -­‐I’ll  Go  Crazy  If  I  Don’t  Go  Crazy  Tonight   No  Line  on  The  Horizon,  2009  
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