Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Little Rock FEB 2015

1,291 views

Published on

Brian Housand, Ph.D.
brianhousand.com

Published in: Education
  • Did You Know Sound is one of the Most Powerful Tools For Healing in Existence? ▲▲▲ http://scamcb.com/manifmagic/pdf
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • The "Magical" Transformation That Happens When You Combine Two Of The Best Brain Reprogramming Technologies  http://ishbv.com/manifmagic/pdf
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Be the first to like this

Little Rock FEB 2015

  1. 1. UTILIZING TECHNOLOGY TO PERSONALIZE LEARNING FOR GIFTED KIDS Dr. Brian Housand East Carolina University brianhousand.com/lrsd
  2. 2. UTILIZING TECHNOLOGY TO PERSONALIZE LEARNING FOR GIFTED KIDS
  3. 3. SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/lrsd
  4. 4. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000
  5. 5. Brian H E L L O My name is
  6. 6. I AM A GEEK
  7. 7. OVER HERE!
  8. 8. BRIAN BRAIN
  9. 9. “THE GEEK”
  10. 10. BRIAN JOHNSON
  11. 11. GIFTED LAND
  12. 12. GEEKNERD
  13. 13. NERD Someone who is passionate about learning, being smart, or academia.
  14. 14. GEEK Someone who is passionate about some particular area or subject, often an obscure or difficult one.
  15. 15. 70% Nerdiness 76th Percentile
  16. 16. 83% Geekosity 99th Percentile
  17. 17. 35% Dork Points 57th Percentile
  18. 18. Modern, Cool Nerd
  19. 19. Above Average Intelligence Above Average Intelligence
  20. 20. Slightly obsessive in their interests. Slightly obsessive in their interests.
  21. 21. Top Presentation of the Day Congratulations brianhousand! Your presentation is the Top Presentation of the Day on SlideShare. Kudos from our editorial team for your effort. Your presentation was chosen from thousands uploaded to SlideShare every day from around the world. GEEKS HAVE INHERITED THE EARTH - AAGT 2014
  22. 22. Likely to be mathletes, physics buffs, tech- heads, or hackers, although they could be evidence based wonks. Likely to be mathletes, physics buffs, tech- heads, or hackers, although they could be evidence based wonks.
  23. 23. Likely to get excited by machines or systems. Likely to get excited by machines or systems.
  24. 24. FONTS.FONTS.
  25. 25. This slide drives you CRAZY.
  26. 26. Possess an endearingly goofy enthusiasm for their obsessions. Possess an endearingly goofy enthusiasm for their obsessions.
  27. 27. Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games. Probably likes sci-fi, fantasy, superheroes, TV, comics, films and computer games.
  28. 28. laughingsquid.com/nerd-venn-diagram-geek-dork-or-dweeb
  29. 29. A. GEEK B. NERD C. DORK D. DWEEB With which do you most identify?
  30. 30. A. ELEM B. MIDDLE C. HIGH D. TEACHERS I typically work with
  31. 31. A. RELUCTANT B. A NOVICE C. CURIOUS D. A ROCK STAR! When it comes to technology I am…
  32. 32. MAKING MAGIC HAPPEN REMIX! CONTENT IS KING WHAT THE FLIP? CREATIVE OUTLETS CODING FOR CREATIVITY DEAR FUTURE SELF…
  33. 33. 2015
  34. 34. GEEKSHAVE INHERITED THE EARTH
  35. 35. #BestYearEver
  36. 36. Safety Courtesy Show Efficiency
  37. 37. Safety • I practice safe behaviors in everything I do. • I take action to always put safety first. • I speak up to ensure the safety of others.
  38. 38. Courtesy • I project a positive image and energy. • I am courteous and respectful to Guests of all ages. • I go above and beyond to exceed Guest expectations.
  39. 39. Show • I stay in character and perform my role in the show. • I ensure my area is show- ready at all times
  40. 40. Efficiency • I perform my role efficiently so Guests get the most out of their visit. • I use my time and resources wisely.
  41. 41. Play
  42. 42. Magical and Meaningful
  43. 43. It’s about THE EXPERIENCE.
  44. 44. Story
  45. 45. ITECH
  46. 46. FORGETTHEi TECHNOLOGY!
  47. 47. www.gurbuz-de.com
  48. 48. www.gurbuz-de.com
  49. 49. www.gurbuz-de.com
  50. 50. www.gurbuz-de.com
  51. 51. REMIXCONTENT + CREATIVITY + TECHNOLOGY IAN BYRD byrdseed.com BRIAN HOUSAND brianhousand.com
  52. 52. “There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations.”
  53. 53. remix: defined
  54. 54. Beckyonce
  55. 55. REMIXCONTENT + CREATIVITY + TECHNOLOGY RECIPES
  56. 56. flickr.com/photos/averagejane/7624353692
  57. 57. CHANGE THE SETTING
  58. 58. SETTINGS? WHAT ARE SOME OTHER Encourage divergent thinking!
  59. 59. CHANGE THE AUDIENCE
  60. 60. CHANGE THE NARRATOR
  61. 61. CHANGE THE GENRE
  62. 62. Everything is a remix. - Kirby Ferguson
  63. 63. Summary The pigs will be space pilots creating the first human settlements on Mars. Their structures will be threatened by their own malfunctioning robot. However, the robot is also their only hope of returning home.
  64. 64. Non-Examples It’s like The Three Little Pigs, but they’re dogs. Instead of a brick house, it’s made of stone. The pigs will live in a desert!
  65. 65. REMIXCONTENT + CREATIVITY + TECHNOLOGY PERSUADE
  66. 66. How do the changes make the story better? 9. Analyze how two or more texts address similar themes or topics in order to build knowledge or to compare the approaches the authors take.
  67. 67. Persuasion Three Martians is a suspenseful, sci-fi take on The Three Little Pigs. It takes the classic story and retells it for an older audience. There is real danger for the characters as they try to stop the robot while keeping it working so they can return to earth.
  68. 68. Non-Examples It will be better. You will like it since it’s funnier. This version will have lots of interesting things.
  69. 69. REMIXCONTENT + CREATIVITY + TECHNOLOGY YOUR TURN
  70. 70. SETTING GENRE NARRATOR AUDIENCE
  71. 71. WHY?
  72. 72. They must know how to link apparently unconnected elements to create something new. People who hope to thrive in the Conceptual Age must understand the connection between diverse, and seemingly separate disciplines. -- Daniel Pink in AWhole New Mind
  73. 73. Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and SYNTHESIZE new things. - Steve Jobs, 1995
  74. 74. READING: Key Ideas And Details 2. Determine central ideas or themes of a text and analyze their development; summarize the key supporting details and ideas. Craft And Structure 6. Assess how point of view or purpose shapes the content and style of a text.
  75. 75. WRITING: Production And Distribution Of Writing 4. Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience. 5. Develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach. 6. Use technology, including the Internet, to produce and publish writing and to interact and collaborate with others.
  76. 76. REMIXCONTENT + CREATIVITY + TECHNOLOGY MOVIE POSTERS
  77. 77. TITLE + FONT = LOGO TAGLINE ICONIC IMAGE
  78. 78. REMIX POSTER PLANNING! ! TITLE! ! FONT ! ! ! ! TAGLINE! Sum up your story in one memorable sentence. ! ! ICONIC IMAGE! What three images come to mind when thinking of your story? ! ! CAN YOU TAKE A PICTURE OR DO YOU NEED TO FIND ONE? ! ! ! WHAT COLORS WILL YOU USE? ! DISPLAY HANDWRITING SERIF SANS SERIF THREE ! ADJECTIVES 1 2 3 1 2 3
  79. 79. CONTENT
  80. 80. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES (Renzulli, 1977)
  81. 81. 3 2 1 Words Questions Metaphor
  82. 82. 1988
  83. 83. 3 2 1 Words Questions Metaphor
  84. 84. LiveBinders bit.ly/contentbinder
  85. 85. padlet.com/ brianhousand/lrsd
  86. 86. WHAT THE FLIP?! ?
  87. 87. SUPERHERO SCIENCE
  88. 88. Suggested meeting time: 30-60 minutes (Some of you may choose to combine this meeting with meeting #2.) ! Before the meeting: ● Create a TED-Ed (ed.ted.com) account if you haven’t already. All members over 13 should aim to have their own account. ● Watch the first TED-Ed Club Lesson (http://ed.ted.com/on/vaY6FipN). Your group can choose to do this before or during the meeting. ! Guiding questions ● What is your name? How would you describe yourself? What are three things you are passionate about? ● What do you and your club members hope to get out of your TED-Ed Club experience? ! Materials ● A device to take pictures ● Index cards ● Pens ● Copies of this guidebook (one for each member) ! Meeting activities ● Take a few minutes to create a name badge on an index card. Write your name and at least 3 things that you are passionate about. ● Gather in small groups and introduce yourself to your fellow club members. Learn each other’s names and get to know each other. ● Share your reasons for joining a TED-ED Club with the group. Let people know what you’re interested in and what you’re passionate about. This will help your club members give meaningful feedback when you begin developing your presentation idea. ! What will you have created by the end of your meeting? A name badge that lists 3 things you are passionate about. You will bring this to future meetings so that everyone in the club knows your name and interests. ! After meeting #1: ● Browse through the TED Talks (www.ted.com) /TED-Ed Lessons (ed.ted.com) to find ideas that speak to your passions. ● Facilitator: Please send a photo of the name badges from different club members to TED-Ed at TEDEdClubs@ted.com. 6 #1 Introduction week: What’s your passion? It’s tough to give a good presentation on a topic that you’re not passionate about! This meeting is all about getting to know your fellow club members and spending some time identifying and articulating the ideas that motivate each member of your group. Later on, each club member will present and record their own idea worth spreading in the form of a short TED-style Talk.
  89. 89. (Resnick, 1996) NOT Stereos Pianos
  90. 90. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  91. 91. http://4.bp.blogspot.com/-yop_r8Qqafc/Uc3NpeSweCI/AAAAAAAAAwE/vX8od1KvedU/s1440/pixag+copy.jpg
  92. 92. Imposing limits can encourage a creative response. - Ed CatmUll
  93. 93. http://www.flickr.com/groups/visualstory/ five frames
  94. 94. flickr five frames 1st photo: establish characters and location
  95. 95. flickr five frames 2nd photo: create a situation with possibilities of what might happen
  96. 96. flickr five frames 3rd photo: involve the characters in the situation
  97. 97. flickr five frames 4th photo: build to probable outcomes
  98. 98. flickr five frames 5th photo: have a logical but surprising end
  99. 99. flickr five frames 1. Establish characters and location 2. Create a situation with possibilities 3. Involve the characters in the situation 4. Build to probable outcomes 5. Have a logical BUT surprising end email your FINAL product to me at: brianhousand@gmail.com Subject: FIVE FRAMES
  100. 100. iMovie Trailers
  101. 101. bit.ly/middleschooldrawntolife
  102. 102. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  103. 103. FAILURE isn’t a necessary evil. In FACT, it isn’t EVIL at all. It is a NECESSARY consequence of doing something NEW. - Ed Catmull
  104. 104. FAIL EARLY FAIL FAST
  105. 105. BE WRONGAS FAST AS YOU CAN.
  106. 106. ARE NOT YOUR IDEA YOU - Ed Catmull
  107. 107. Perfectionism PROCRASTINATION PARALYSIS
  108. 108. NO ONE - not Walt, not Steve, not the people of Pixar - ever achieved creative success by clinging to what used to work.
  109. 109. LEARN TO FAIL
  110. 110. HOURS 10,000
  111. 111. EXPERTS AT What? creativity communication collaboration problem solving Task commitment navigation
  112. 112. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY COMPUTER USE INTERNET USE CELL PHONE USE VIDEO GAME PLAY
  113. 113. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY VIDEO GAME PLAY
  114. 114. “There is nothing that is NOT possible.”
  115. 115. If you are impatient then this may not be the gAme for you
  116. 116. CODing 4 CREATIVTY
  117. 117. Everybody in this country should learn how to program a computer because it teaches you how to think. - Steve Jobs
  118. 118. “Learning to write programs stretches your mind and helps you think better, creates a way of thinking about things that I think is helpful in all domains.”
  119. 119. 1 MILLION MORE CS JOBS THAN COMPUTER SCIENTISTS TO FILL THEM
  120. 120. $60,000FIRST YEAR SALARY
  121. 121. developer.apple.com/xcode
  122. 122. bit.ly/Stanford-App-Class
  123. 123. appinventor.mit.edu
  124. 124. 400,000 DOWNLOADS!
  125. 125. 0.4%OF FEMALE COLLEGE FRESHMAN PLAN ON MAJORING IN COMPUTER SCIENCE
  126. 126. PLAY
  127. 127. EXPLORE
  128. 128. AGGREGATOR
  129. 129. The whole process of education should thus be conceived as the process of learning to think through the solution of real problems. -- John Dewey, 1938
  130. 130. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES (Renzulli, 1977)
  131. 131. THE PURSUIT OF A REAL PROBLEM THE STUDY OF SOCIETAL ISSUES SIMULATION ACTIVITIES TRAINING EXERCISES PUZZLES (Renzulli, 1982)
  132. 132. THINKING FEELING DOING Create situations where students are
  133. 133. An instructional Trilogy ACADEMIC RIGOR TECHNOLOGY INTEGRATION A REAL PROBLEM
  134. 134. 49 InIndium 52 TeTellurium 88 RaRadium 6 CCarbon 22 TiTitanium 8 OOxygen 7 NNitrogen EAST CAROLINA UNIVERSITY / PITT COUNTY SCHOOLS AIG CAMP 2014 http://bit.ly/ECU-AIG-CAMP-2014
  135. 135. YOU
  136. 136. #BestYearEver
  137. 137. GT = GOOD TEACHING
  138. 138. GOOD TEACHING “It doesn’t matter what you cover; it matters how much you develop THE CAPACITY TO DISCOVER
  139. 139. Dear Future Self, SHORT MEDIUM LONG
  140. 140. futurecasting.org
  141. 141. JOYOUS
  142. 142. CURIOSITY
  143. 143. IMAGINATION
  144. 144. PASSION
  145. 145. CREATIVITY
  146. 146. STOP
  147. 147. GO
  148. 148. http://www.disneypictures.net/data/media/202/Buzz_Lightyear_wallpaper.jpg
  149. 149. TO INFINITY AND BEYOND
  150. 150. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000

×