Google The Answer - Whitworth 2014

483 views

Published on

Published in: Education, Technology
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
483
On SlideShare
0
From Embeds
0
Number of Embeds
79
Actions
Shares
0
Downloads
4
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Google The Answer - Whitworth 2014

  1. 1. If your students can the answer you may be asking the WRONG questions. brianhousand.com/whitworth
  2. 2. BRIANHOUSAND.COM
  3. 3. Brian H E L L O My name is
  4. 4. I AM A GEEK
  5. 5. TodaysMeet todaysmeet.com/whitworth
  6. 6. 2014
  7. 7. If your students can GOOGLE the answer...
  8. 8. You may be asking the WRONG questions!
  9. 9. ALL YOU GOT IS THIS MOMENT THE 21ST CENTURY IS YESTERDAY YOU CAN CARE ALL YOU WANT EVERYBODY DOES YEAH THAT’S OKAY
  10. 10. Y2K
  11. 11. 3 2 1 Words Questions Metaphor
  12. 12. 3 2 1 Words Questions Metaphor
  13. 13. WRONG RIGHT
  14. 14. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  15. 15. FAILURE isn’t a necessary evil. In FACT, it isn’t EVIL at all. It is a NECESSARY consequence of doing something NEW. - Ed Cutmull
  16. 16. FAIL EARLY FAIL FAST
  17. 17. BE WRONGAS FAST AS YOU CAN.
  18. 18. Horizon Report > 2014 K-12 Edition nmc.org
  19. 19. SOLVABLE CHALLENGES > Creating Authentic Learning Opportunities ! > Integrating Personalized Learning
  20. 20. The whole process of education should thus be conceived as the process of learning to think through the solution of real problems. ! -- John Dewey, 1938
  21. 21. WICKED CHALLENGES > Competition from new models of education ! > Keeping formal education relevant
  22. 22. DID
  23. 23. RECALL ≠UNDERSTANDING
  24. 24. www.brainrush.com
  25. 25. Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and SYNTHESIZE new things. - Steve Jobs, 1995
  26. 26. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES ! TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES ! (Renzulli, 1977)
  27. 27. http://cowparadenc.com/images/cows/peedee.jpg
  28. 28. 76% of teachers surveyed “strongly agree” with the assertion that internet search engines have conditioned students to expect to be able to find information quickly and easily. 76%
  29. 29. Agree with the notion that the amount of information available online today is overwhelming to most students. 83%
  30. 30. Today’s digital technologies discourage students from using a wide range of sources when conducting research. 71%
  31. 31. 1) In what year was the first U.S. postage stamp issued? ! 2) Who was on it? ! 3) How much did it cost?
  32. 32. IDENTIFY Important Questions LOCATE Information CRITICALLY EVALUATE SYNTHESIZE Information COMMUNICATE Answers NEW LITERACIES newliteracies.uconn.edu
  33. 33. Fiction f rom Truth using Evidence
  34. 34. “Every man should have a built-in automatic crap detector operating inside of him.” -- Ernest Hemingway
  35. 35. News Feed
  36. 36. TRIANGULATION
  37. 37. WHO WROTE THIS INFORMATION? ! WHEN WAS THE ARTICLE WRITTEN? ! CAN THE INFORMATION BE VERIFIED FOR ACCURACY?
  38. 38. http://www.bbcamerica.com/doctor-who/wp-content/blogs.dir/18/files/2011/10/doctorwho_s05_e00_21_tardis__x-large.jpg
  39. 39. ANSWERS ARE EASY. It’s asking the right questions which is hard.- T H E D O C T O R
  40. 40. HALFTIME
  41. 41. If#you#don’t#read#much,# you#really#don’t#know#much.# #YOU ARE DANGEROUS!! DANGER --Jim Trelease TOOLISHNESS! AHEAD
  42. 42. FOCUS O N T H E LEARNING
  43. 43. FORGETTHEi TECHNOLOGY!
  44. 44. www.gurbuz-de.com
  45. 45. www.gurbuz-de.com
  46. 46. www.gurbuz-de.com
  47. 47. 1. IDENTIFY A TECH TOOL 5. EVALUATE 4. WATCH IT GROW 3. GIVE IT TIME 2. PROVIDE A PURPOSE 5 STEP TECHNOLOGY INTEGRATION PLAN (Besnoy, Housand, & Clark, 2008)
  48. 48. www.gurbuz-de.com
  49. 49. B L U F F T H E I N T E R N E T S E A R C H E R
  50. 50. agoogleaday.com
  51. 51. google.com/insidesearch/searcheducation
  52. 52. INTERNET RESEARCH
  53. 53. AGGREGATOR
  54. 54. LiveBinders
  55. 55. blendspace.com
  56. 56. TRY THIS! GENERIC SENTENCE FRAMES “Who are…” “When did…” “Why does…” “What will happen if…”
  57. 57. WHO WHAT WHEN WHERE WHY HOW IS DID CAN WILL MIGHT SHOULD COULD WOULD
  58. 58. TodaysMeet todaysmeet.com/whitworth
  59. 59. bit.ly/middleschooldrawntolife
  60. 60. WHAT ABOUT MATH?
  61. 61. My Script Calculator
  62. 62. Google Trends
  63. 63. 101qs.com
  64. 64. books.google.com
  65. 65. wonderopolis.org/home
  66. 66. geoguessr.com
  67. 67. geosettr.com
  68. 68. writingprompts.tumblr.com
  69. 69. http://iris.peabody.vanderbilt.edu
  70. 70. http://phenomena.nationalgeographic.com/files/2013/04/brain-990x622.png INITIAL THOUGHTS
  71. 71. http://www.getconnectederie.org/content/www.getconnectederie.org/filemgr/Resources.jpg PERSPECTIVES RESOURCES
  72. 72. ASSESSMENThttp://openclipart.org/image/800px/svg_to_png/23156/dholler_ok.png
  73. 73. REVISIT INITIAL POST! CONNECT & EXTEND!
  74. 74. http://www.ldl.co.uk/wp-content/uploads/2013/05/Challenge-crop.jpg
  75. 75. TEDed
  76. 76. bit.ly/nets-profiles
  77. 77. Identify, research, and collect data on an environmental issue using digital resources and propose a solution. PK - 2
  78. 78. Produce a media-rich digital story about a significant local event based on first-person interviews. 3 - 5
  79. 79. Create original animations or videos documenting school, community, or local events. 6 - 8
  80. 80. Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content. 9 - 12
  81. 81. Refine Questions
  82. 82. Can the question be answered by making observations, collecting data, making measurements, and/or changing variables?
  83. 83. Can the question be narrowed and focused enough to look at a SINGLE variable?
  84. 84. Do we have access to the NECESSARY materials to help us answer the question?
  85. 85. We need students to get more DEEPLY INTERESTED in things, more INVOLVED in them, more ENGAGED in wanting to know, to have projects that they can get EXCITED about and work on o v e r l o n g p e r i o d s o f t i m e , to be STIMULATED TO FIND THINGS OUT ON THEIR OWN. - Gardner
  86. 86. What do you think?
  87. 87. Why do you think that?
  88. 88. How do you know this?
  89. 89. Can you tell me more?
  90. 90. What questions do you still have?
  91. 91. STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP STOP
  92. 92. CURIOSITY
  93. 93. IMAGINATION
  94. 94. PASSION
  95. 95. CREATIVITY
  96. 96. STOP
  97. 97. GO
  98. 98. http://www.disneypictures.net/data/media/202/Buzz_Lightyear_wallpaper.jpg
  99. 99. TO INFINITY AND BEYOND

×