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Creative Outlets Region 5 SC 17

BRIAN HOUSAND, PH.D.
@brianhousand

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Creative Outlets Region 5 SC 17

  1. 1. PLUGGING INTO CREATIVE OUTLETS brianhousand.com/sc17
  2. 2. SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/sc17
  3. 3. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000
  4. 4. CREATIVITY ABOVE AVERAGE ABILITY TASK COMMITMENT - Renzulli
  5. 5. We are educa)ng people out of their crea)vity. Crea)vity is as important in educa)on as literacy. Sir Ken Robinson
  6. 6. Rather than running the risk of having our students become W A L K I N G ENCYCLOPEDIAS we need to TEACH them how to THINK CREATIVELY. (Sternberg, 2006)
  7. 7. (Resnick, 1996) NOT Stereos Pianos
  8. 8. GRAHAM WALLAS PREPARATION INCUBATION ILLUMINATION VERIFICATION
  9. 9. It’s about THE EXPERIENCE.
  10. 10. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES (Renzulli, 1977)
  11. 11. Story
  12. 12. 1977
  13. 13. http://img3.wikia.nocookie.net/__cb20150325213755/disney/images/e/eb/SpaceMountainVintagePoster.jpg
  14. 14. Magical and Meaningful
  15. 15. HEIGHTEN ANTICIPATION STIMULATE INTEREST DEEPEN UNDERSTANDING
  16. 16. HEIGHTEN ANTICIPATION HEIGHTEN ANTICIPATION
  17. 17. “I have no special talent. I am only passionately curious.”
  18. 18. PONDER
  19. 19. brainyquote.com
  20. 20. goodreads.com/quotes
  21. 21. en.wikiquote.org
  22. 22. Tickle The Imagination
  23. 23. images.google.com/hosted/life
  24. 24. digitalcollections.nypl.org
  25. 25. EXAMPLES & NONEXAMPLES
  26. 26. Go to menti.com and use code 39 31 35
  27. 27. STIMULATE INTEREST
  28. 28. http://academyartunews.com/newspaper/2015/04/selfie_vs_self-port.html Selfies vs. Self Portraits
  29. 29. iTunes U
  30. 30. youtube.com/edu
  31. 31. BRING THE WORLD INTO YOUR CLASSROOM BRING THE WORLD INTO YOUR CLASSROOM
  32. 32. education.microsoft.com/SkypeInTheClassroom
  33. 33. DEEPEN UNDERSTANDING DEEPENUNDERSTANDING DEEPENUNDERSTANDING
  34. 34. DON’T BE THAT TEACHER!
  35. 35. bit.ly/sem-tech-aeiou
  36. 36. bit.ly/sem-tech-csi
  37. 37. bit.ly/sem-tech-hexagon
  38. 38. THIS IS INTENDED TO DEEPEN UNDERSTANDING AND TO PROMOTE DISCUSSION AND DEBATE! THIS IS NOT FOR A GRADE!
  39. 39. HEIGHTEN ANTICIPATION STIMULATE INTEREST DEEPEN UNDERSTANDING
  40. 40. EXTEND THE EXPERIENCE
  41. 41. INCUBATION
  42. 42. 20%
  43. 43. “Combinatory play seems to be the essential feature in productive thought.”
  44. 44. Games are the most elevated form of investigation.
  45. 45. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY COMPUTER USE INTERNET USE CELL PHONE USE VIDEO GAME PLAY
  46. 46. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY VIDEO GAME PLAY
  47. 47. Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
  48. 48. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
  49. 49. Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
  50. 50. REAL GAMES VS. EDUCATIONAL GAMES
  51. 51. “There is nothing that is NOT possible.”
  52. 52. SURVIVAL OR CREATIVE
  53. 53. UNLIMITED You can make it into whatever you want it to be.
  54. 54. FOR aLL INTENTS aND PURPOSES, IT IS A SPACE WHERE YOU ARE GOD
  55. 55. If you are impatient then this may not be the gAme for you
  56. 56. CONSUMERS PRODUCERS
  57. 57. stemchallenge.org
  58. 58. stemchallenge.org
  59. 59. gamestarmechanic.com
  60. 60. code.org/learn
  61. 61. 89
  62. 62. codecombat.com
  63. 63. makeymakey.com
  64. 64. ILLUMINATION
  65. 65. hotshotpictures.weebly.com/
  66. 66. “Gifted means you have abilities to do stuff others may not be able to do, even if they are not easy. This tree is growing in the shade under a step….that’s not easy.”
  67. 67. “As a gifted learner I feel that I am different; I am a leader; and I am powerful!”
  68. 68. “We all have an impact on the world. Although we’re small, someday we will do something great. It means to be inspiring, creative, helpful, and smart. Although being gifted has its problems, Being gifted is very special.”
  69. 69. “Giftedness is being different in your own way and to capture beautiful moments in life for something cool. Then your differences will shine!”
  70. 70. “Giftedness means you can be talented in some things but not at others; you swing back and forth at the things you are good at and the things you are not.”
  71. 71. “Being gifted is like flying in the sky; free to learn.”
  72. 72. ITECH
  73. 73. www.gurbuz-de.com
  74. 74. FORGETTHEi TECHNOLOGY!
  75. 75. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  76. 76. khanacademy.org/partner-content /pixar/storytelling
  77. 77. Imposing limits can encourage a creative response. - Ed CatmUll
  78. 78. http://www.flickr.com/groups/visualstory/ five frames
  79. 79. flickr five frames 1st photo: establish characters and location
  80. 80. flickr five frames 2nd photo: create a situation with possibilities of what might happen
  81. 81. flickr five frames 3rd photo: involve the characters in the situation
  82. 82. flickr five frames 4th photo: build to probable outcomes
  83. 83. flickr five frames 5th photo: have a logical but surprising end
  84. 84. flickr five frames 1. Establish characters and location 2. Create a situation with possibilities 3. Involve the characters in the situation 4. Build to probable outcomes 5. Have a logical BUT surprising end
  85. 85. @brianhousand #carpetdiem
  86. 86. Googleable
  87. 87. Gifted Education WHO IS TELLING OUR STORY?
  88. 88. MAKING PEOPLE CAREABOUT GIFTED EDUCATION The Secret is….
  89. 89. MINDS POLICIES PRACTICES
  90. 90. giftednessknowsnoboundaries.org
  91. 91. giftednessknowsnoboundaries.org
  92. 92. > THE INTERNET IS AN INFINITELY POWERFUL PEN.
  93. 93. THE FUTUREIS NOT A DESTINATION IT IS A DIRECTION.
  94. 94. Our greatest national resource is the minds of our children. https://s-media-cache-ak0.pinimg.com/736x/bb/71/3f/bb713fcfaf852f41d8f58e04f37f160a.
  95. 95. “We may not be able to prepare the future for our children, but at least we can prepare our children for the future.” - Franklin D. Roosevelt
  96. 96. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000

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