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Curiosity Mississippi 2016
Curiosity Mississippi 2016
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Creative Outlets Mississippi 2016

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Brian Housand, Ph.D.
brianhousand.com
@brianhousand

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Creative Outlets Mississippi 2016

  1. 1. PLUGGING INTO CREATIVE OUTLETS brianhousand.com/magc16
  2. 2. SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/magc16
  3. 3. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000
  4. 4. @brianhousand #magc16
  5. 5. CREATIVITY ABOVE AVERAGE ABILITY TASK COMMITMENT - Renzulli
  6. 6. We are educa)ng people out of their crea)vity. Crea)vity is as important in educa)on as literacy. Sir Ken Robinson
  7. 7. Rather than running the risk of having our students become W A L K I N G ENCYCLOPEDIAS we need to TEACH them how to THINK CREATIVELY. (Sternberg, 2006)
  8. 8. (Resnick, 1996) NOT Stereos Pianos
  9. 9. (Papert, 1993) Computers serve best when they allow everything to CHANGE
  10. 10. ?Differentiated Curriculum. Adaptation of content, process, and concepts to meet a higher level of expectation appropriate for advanced learners. Curriculum can be differentiated through acceleration, complexity, depth, challenge, and CREATIVITY (VanTassel-Baska & Wood, 2008).
  11. 11. 3 2 1 Words Questions Metaphor
  12. 12. 3 2 1 Words Questions Metaphor
  13. 13. CONSTRUCTING SYNTHESIS
  14. 14. Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and SYNTHESIZE new things. - Steve Jobs, 1995
  15. 15. An idea is nothing more or less than a new combination of old elements. new combination old elements James Webb Young, 1940 A Technique for Producing Ideas
  16. 16. The capacity to bring old elements into new combinations depends largely on the ability to see relationships. new combination old elements James Webb Young, 1940 A Technique for Producing Ideas
  17. 17. They must know how to link apparently unconnected elements to create something new. People who hope to thrive in the Conceptual Age must understand the connection between diverse, and seemingly separate disciplines. -- Daniel Pink in AWhole New Mind
  18. 18. GRAHAM WALLAS PREPARATION INCUBATION ILLUMINATION VERIFICATION
  19. 19. It’s about THE EXPERIENCE.
  20. 20. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES (Renzulli, 1977)
  21. 21. CONTENT
  22. 22. If#you#don’t#read#much,# you#really#don’t#know#much.# #YOU ARE DANGEROUS!! DANGER --Jim Trelease TOOLISHNESS AHEAD
  23. 23. LiveBinders bit.ly/contentbinder
  24. 24. INCUBATION
  25. 25. 20%
  26. 26. “Combinatory play seems to be the essential feature in productive thought.”
  27. 27. Games are the most elevated form of investigation.
  28. 28. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY COMPUTER USE INTERNET USE CELL PHONE USE VIDEO GAME PLAY
  29. 29. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY VIDEO GAME PLAY
  30. 30. Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
  31. 31. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
  32. 32. Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
  33. 33. REAL GAMES VS. EDUCATIONAL GAMES
  34. 34. “There is nothing that is NOT possible.”
  35. 35. SURVIVAL OR CREATIVE
  36. 36. UNLIMITED You can make it into whatever you want it to be.
  37. 37. FOR aLL INTENTS aND PURPOSES, IT IS A SPACE WHERE YOU ARE GOD
  38. 38. If you are impatient then this may not be the gAme for you
  39. 39. CONSUMERS PRODUCERS
  40. 40. stemchallenge.org
  41. 41. stemchallenge.org
  42. 42. gamestarmechanic.com
  43. 43. code.org/learn
  44. 44. 58
  45. 45. codecombat.com
  46. 46. makeymakey.com
  47. 47. We do not know until the shell breaks what kind of egg we have been sitting on.
  48. 48. ILLUMINATION
  49. 49. @brianhousand #carpetdiem
  50. 50. ITECH
  51. 51. www.gurbuz-de.com
  52. 52. FORGETTHEi TECHNOLOGY!
  53. 53. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  54. 54. Imposing limits can encourage a creative response. - Ed CatmUll
  55. 55. http://www.flickr.com/groups/visualstory/ five frames
  56. 56. flickr five frames 1st photo: establish characters and location
  57. 57. flickr five frames 2nd photo: create a situation with possibilities of what might happen
  58. 58. flickr five frames 3rd photo: involve the characters in the situation
  59. 59. flickr five frames 4th photo: build to probable outcomes
  60. 60. flickr five frames 5th photo: have a logical but surprising end
  61. 61. flickr five frames 1. Establish characters and location 2. Create a situation with possibilities 3. Involve the characters in the situation 4. Build to probable outcomes 5. Have a logical BUT surprising end
  62. 62. hotshotpictures.weebly.com/
  63. 63. “Gifted means you have abilities to do stuff others may not be able to do, even if they are not easy. This tree is growing in the shade under a step….that’s not easy.”
  64. 64. “As a gifted learner I feel that I am different; I am a leader; and I am powerful!”
  65. 65. “We all have an impact on the world. Although we’re small, someday we will do something great. It means to be inspiring, creative, helpful, and smart. Although being gifted has its problems, Being gifted is very special.”
  66. 66. “Giftedness is being different in your own way and to capture beautiful moments in life for something cool. Then your differences will shine!”
  67. 67. “Giftedness means you can be talented in some things but not at others; you swing back and forth at the things you are good at and the things you are not.”
  68. 68. “Being gifted is like flying in the sky; free to learn.”
  69. 69. Googleable
  70. 70. REMIXCONTENT + CREATIVITY + TECHNOLOGY IAN BYRD byrdseed.com BRIAN HOUSAND brianhousand.com
  71. 71. “There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations.”
  72. 72. Everything is a remix. - Kirby Ferguson
  73. 73. REMIXCONTENT + CREATIVITY + TECHNOLOGY RECIPES
  74. 74. flickr.com/photos/averagejane/7624353692
  75. 75. CHANGE THE SETTING
  76. 76. SETTINGS? WHAT ARE SOME OTHER Encourage divergent thinking!
  77. 77. CHANGE THE AUDIENCE
  78. 78. CHANGE THE NARRATOR
  79. 79. CHANGE THE GENRE
  80. 80. Summary The pigs will be space pilots creating the first human settlements on Mars. Their structures will be threatened by their own malfunctioning robot. However, the robot is also their only hope of returning home.
  81. 81. Non-Examples It’s like The Three Little Pigs, but they’re dogs. Instead of a brick house, it’s made of stone. The pigs will live in a desert!
  82. 82. REMIXCONTENT + CREATIVITY + TECHNOLOGY PERSUADE
  83. 83. How do the changes make the story better? 9. Analyze how two or more texts address similar themes or topics in order to build knowledge or to compare the approaches the authors take.
  84. 84. Persuasion Three Martians is a suspenseful, sci-fi take on The Three Little Pigs. It takes the classic story and retells it for an older audience. There is real danger for the characters as they try to stop the robot while keeping it working so they can return to earth.
  85. 85. Non-Examples It will be better. You will like it since it’s funnier. This version will have lots of interesting things.
  86. 86. REMIXCONTENT + CREATIVITY + TECHNOLOGY YOUR TURN
  87. 87. SETTING GENRE NARRATOR AUDIENCE
  88. 88. ARE NOT YOUR IDEA YOU - Ed Catmull
  89. 89. FAIL EARLY FAIL FAST
  90. 90. THE FUTUREIS NOT A DESTINATION IT IS A DIRECTION.
  91. 91. GOOD TEACHING GT
  92. 92. “It doesn’t matter what you cover; it matters how much you develop THE CAPACITY TO DISCOVER GOOD TEACHING
  93. 93. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000

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