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Creative Outlets Lagniappe

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Brian Housand, Ph.D.
brianhousand.com
Lagniappe 2015
Layfayette, LA

Published in: Education
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Creative Outlets Lagniappe

  1. 1. PLUGGING INTO CREATIVE OUTLETS brianhousand.com/lagniappe2015
  2. 2. SLIDES AND RESOURCES AVAILABLE AT brianhousand.com/ lagniappe2015
  3. 3. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000
  4. 4. @brianhousand #ullagniappe
  5. 5. CREATIVITY ABOVE AVERAGE ABILITY TASK COMMITMENT - Renzulli
  6. 6.     We  are  educa)ng  people   out  of  their  crea)vity.         Crea)vity  is  as  important   in  educa)on  as  literacy.   Sir Ken Robinson
  7. 7. Rather than running the risk of having our students become W A L K I N G ENCYCLOPEDIAS we need to TEACH them how to THINK CREATIVELY. (Sternberg,  2006)
  8. 8. (Papert, 1993) Computers serve best when they allow everything to CHANGE
  9. 9. ?Differentiated Curriculum. Adaptation of content, process, and concepts to meet a higher level of expectation appropriate for advanced learners. Curriculum can be differentiated through acceleration, complexity, depth, challenge, and CREATIVITY (VanTassel-Baska & Wood, 2008).
  10. 10. (Resnick, 1996) NOT Stereos Pianos
  11. 11. 3 2 1 Words Questions Metaphor
  12. 12. 3 2 1 Words Questions Metaphor
  13. 13. CONSTRUCTING SYNTHESIS
  14. 14. Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and SYNTHESIZE new things. - Steve Jobs, 1995
  15. 15. An idea is nothing more or less than a new combination of old elements. new combination old elements James Webb Young, 1940 A Technique for Producing Ideas
  16. 16. The capacity to bring old elements into new combinations depends largely on the ability to see relationships. new combination old elements James Webb Young, 1940 A Technique for Producing Ideas
  17. 17. They must know how to link apparently unconnected elements to create something new. People who hope to thrive in the Conceptual Age must understand the connection between diverse, and seemingly separate disciplines. -- Daniel Pink in AWhole New Mind
  18. 18. GRAHAM WALLAS PREPARATION INCUBATION ILLUMINATION VERIFICATION
  19. 19. It’s about THE EXPERIENCE.
  20. 20. TYPE III INDEPENDENT OR SMALL GROUP INVESTIGATIONS PRODUCTS AND/OR PERFORMANCES TYPE I GENERAL EXPLORATORY ACTIVITIES TYPE II METHODOLOGICAL TRAINING / HOW-TO ACTIVITIES (Renzulli, 1977)
  21. 21. CONTENT
  22. 22. If#you#don’t#read#much,# you#really#don’t#know#much.# #YOU ARE DANGEROUS!! DANGER --Jim Trelease TOOLISHNESS AHEAD
  23. 23. LiveBinders bit.ly/contentbinder
  24. 24. INCUBATION
  25. 25. 20%
  26. 26. “Combinatory play seems to be the essential feature in productive thought.”
  27. 27. Games are the most elevated form of investigation.
  28. 28. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY COMPUTER USE INTERNET USE CELL PHONE USE VIDEO GAME PLAY
  29. 29. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376. CREATIVITY VIDEO GAME PLAY
  30. 30. Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding. - Seymour Papert
  31. 31. The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future. - Seymour Papert
  32. 32. Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch. - Seymour Papert
  33. 33. REAL GAMES VS. EDUCATIONAL GAMES
  34. 34. “There is nothing that is NOT possible.”
  35. 35. SURVIVAL OR CREATIVE
  36. 36. UNLIMITED You can make it into whatever you want it to be.
  37. 37. FOR aLL INTENTS aND PURPOSES, IT IS A SPACE WHERE YOU ARE GOD
  38. 38. If you are impatient then this may not be the gAme for you
  39. 39. CONSUMERS PRODUCERS
  40. 40. stemchallenge.org
  41. 41. stemchallenge.org
  42. 42. gamestarmechanic.com
  43. 43. code.org/learn
  44. 44. 59
  45. 45. makeymakey.com
  46. 46. littlebits.cc
  47. 47. We do not know until the shell breaks what kind of egg we have been sitting on.
  48. 48. ILLUMINATION
  49. 49. http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
  50. 50. Imposing limits can encourage a creative response. - Ed CatmUll
  51. 51. http://www.flickr.com/groups/visualstory/ five frames
  52. 52. flickr five frames 1st photo: establish characters and location
  53. 53. flickr five frames 2nd photo: create a situation with possibilities of what might happen
  54. 54. flickr five frames 3rd photo: involve the characters in the situation
  55. 55. flickr five frames 4th photo: build to probable outcomes
  56. 56. flickr five frames 5th photo: have a logical but surprising end
  57. 57. flickr five frames 1. Establish characters and location 2. Create a situation with possibilities 3. Involve the characters in the situation 4. Build to probable outcomes 5. Have a logical BUT surprising end
  58. 58. hotshotpictures.weebly.com/
  59. 59. “Gifted  means  you  have  abilities  to  do  stuff  others  may  not  be  able  to  do,  even  if  they  are  not   easy.    This  tree  is  growing  in  the  shade  under  a  step….that’s  not  easy.”
  60. 60. “As  a  gifted  learner  I  feel  that  I  am  different;     I  am  a  leader;  and  I  am  powerful!”  
  61. 61. “We  all  have  an  impact  on  the  world.       Although  we’re  small,  someday  we     will  do  something  great.    It  means  to     be  inspiring,  creative,  helpful,  and  smart.       Although  being  gifted  has  its  problems,     Being  gifted  is  very  special.”  
  62. 62. “Giftedness  is   being  different  in   your  own  way  and   to  capture   beautiful  moments   in  life  for   something  cool.     Then  your   differences  will   shine!”
  63. 63. “Giftedness   means  you  can   be  talented  in   some  things  but   not  at  others;   you  swing  back   and  forth  at  the   things  you  are   good  at  and  the   things  you  are   not.”
  64. 64. “Being  gifted  is  like   flying  in  the  sky;     free  to  learn.”
  65. 65. bit.ly/middleschooldrawntolife
  66. 66. REMIXCONTENT + CREATIVITY + TECHNOLOGY IAN BYRD byrdseed.com BRIAN HOUSAND brianhousand.com
  67. 67. “There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations.”
  68. 68. Everything is a remix. - Kirby Ferguson
  69. 69. REMIXCONTENT + CREATIVITY + TECHNOLOGY RECIPES
  70. 70. flickr.com/photos/averagejane/7624353692
  71. 71. CHANGE THE SETTING
  72. 72. SETTINGS? WHAT ARE SOME OTHER Encourage divergent thinking!
  73. 73. CHANGE THE AUDIENCE
  74. 74. CHANGE THE NARRATOR
  75. 75. CHANGE THE GENRE
  76. 76. Summary The pigs will be space pilots creating the first human settlements on Mars. Their structures will be threatened by their own malfunctioning robot. However, the robot is also their only hope of returning home.
  77. 77. Non-Examples It’s like The Three Little Pigs, but they’re dogs. Instead of a brick house, it’s made of stone. The pigs will live in a desert!
  78. 78. REMIXCONTENT + CREATIVITY + TECHNOLOGY PERSUADE
  79. 79. How do the changes make the story better? 9. Analyze how two or more texts address similar themes or topics in order to build knowledge or to compare the approaches the authors take.
  80. 80. Persuasion Three Martians is a suspenseful, sci-fi take on The Three Little Pigs. It takes the classic story and retells it for an older audience. There is real danger for the characters as they try to stop the robot while keeping it working so they can return to earth.
  81. 81. Non-Examples It will be better. You will like it since it’s funnier. This version will have lots of interesting things.
  82. 82. REMIXCONTENT + CREATIVITY + TECHNOLOGY YOUR TURN
  83. 83. SETTING GENRE NARRATOR AUDIENCE
  84. 84. Googleable
  85. 85. ARE NOT YOUR IDEA YOU - Ed Catmull
  86. 86. FAIL EARLY FAIL FAST
  87. 87. It is better to fail in originality, than to succeed in imitation. “He who has never failed somewhere, that man cannot be great. ”- Herman Melville
  88. 88. THE FUTUREIS NOT A DESTINATION IT IS A DIRECTION.
  89. 89. GOOD TEACHING GT
  90. 90. “It doesn’t matter what you cover; it matters how much you develop THE CAPACITY TO DISCOVER GOOD TEACHING
  91. 91. brianhousand.com brianhousand@gmail.com @brianhousand brian.housand bc1000

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