Ye Old Survivor

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Teaching with Technology
Team Reflection

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Ye Old Survivor

  1. 1. Ye Old SurvivorA Study of the First 13 Colonies<br />EDLD 5364 - ET 8021<br />Teaching with Technology <br />Group Project<br />
  2. 2. Introduction <br />The team of Reichert, Lambert, Jimoh, Banda, and Lowe worked collaboratively to design a unit to cover information on the First 13 Colonies. Units were designed using the Universal Design for Learning template and enhanced with 21st Century technology learning tools. <br />
  3. 3. The Team <br />The Team worked collaboratively using a Google site. Each team member contributed to the project based on their individual expertise which included classroom experience, adult education experience, and computer network backgrounds. Team meetings were conducted using Adobe Connect Pro with transcripts and notes being posted by the team leader. The team used a color code system to indicate individual collaboration.<br />Link to Team Page<br />
  4. 4. Unit Design<br /> Each lesson component uses a Universal Design for Learning module to help guide the instruction and assessment of the lesson. This supports the cooperative learning strategy in Using Technology With Classroom Instruction that Works (Pitler, p. 140). The teacher will use an animated introduction created in Animototo preview projects, introduce the topic and introduce technology tools that students might consider using for some aspect of their final presentation or product.<br />
  5. 5. Unit Designcontinued<br />At the beginning of the unit the teacher will introduce the focus for the unit. The teacher will assign formal groups comprised of 13 groups (9 groups of 2 and 4 groups of 3). The larger groups will have students with exceptional needs placed in each of the groups for better support by peers and designated support staff.  This grouping also assures that material for each colony is covered as groups will be able to share their work during the unit in student-led presentations.<br />Action Plan<br />Project Page<br />
  6. 6. Rationale for Choosing the 13 Colonies<br />The team utilized a collaborative Google Doc and online synchronous meetings to brainstorm and agree on the focus topic for the group contribution.<br />Familiarity with colonial period<br />Ease of finding information appropriate for the grade level<br />Unit is a state requirement for 8th grade Social Studies <br />Team diversity led the decision to choose a topic familiar to all<br />Initial brainstorming suggested numerous ways that technology components could be integrated into the topic<br />Project Brainstorming<br />
  7. 7. Rationale forProject Choices<br /><ul><li>TEKS for 8th Grade Social Studies specifies information that is required.
  8. 8. Course required individual UDL’s were used to develop the inclusive unit.</li></ul>Project Examples<br />
  9. 9. Sequencing of Lessons<br /><ul><li>Sequencing the presentation of information allows student to build on information.
  10. 10. Sequencing helps students see lesson objectives
  11. 11. Sequencing sets a direction for learning.
  12. 12. As a history unit, it is important to establish an order for events so it was appropriate to sequence the presentation of information.
  13. 13. The final lesson provided an opportunity to review the information as a whole. </li></ul>Pitler(2007) states, setting objectives as an instructional strategy that focuses on establishing a direction for learning( p. 17).<br />Individual Universal Lesson Designs<br />
  14. 14. Professional Development<br />Professional development is key to teachers using the emerging technology tools available to them<br />Up-to-date knowledge for any new resource or creative instruction for diverse learning<br />Allows teachers to experience the use of technology the students will apply in order to accomplish each learning activity.<br />Become more effective teachers by properly knowing how to use the Web 2.0 tools comfortably.<br />“Encouraging our educators and schools to use technology effectively is a complicated and challenging task” (Solomon & Schrum , 2007, p. 115).<br />
  15. 15. Our team felt that the Prezi and Glogster formats were a good way to present the information as a Professional development because….<br />Prezi<br />New Web 2.0 tool to implement simple toosl to access tutorials and documents<br />Allows for engagement, creativity, and empowerment<br />Vibrant and allows for flexibility; allows users to navigate and revisit the parts they need<br />Accessible to the teacher 24/7 with internet access; otherwise, can be saved as a presentation flash movie if there is no access to the internet<br />Glogster<br />New Web 2.0 publishing tool to access tutorials and documents<br />Can get creative with the design and written content<br />Editing tool is simple to use<br />Solomon and Schrum (2007) state, “one of the most successful (way to learn technology) is to use the technology to learn how to use the technology, or some might say, not just talk the talk, but truly walk the walk” (p. 111).<br />Professional Development <br />
  16. 16. Professional Development<br />Professional Development for our unit is important for teachers because it…”provides practice and comfort with the tools, and second, offers the opportunity to experience firsthand the use of the technology for meaningful and authentic activities” (Solomon & Schrum, 2007, p. 115-116).<br />Click to go to Prezi<br />Link to PD Collaboration<br />
  17. 17. Team CollaborationThe design and implementation of our unit project was accomplished as a team by….<br /><ul><li>Selecting a lead person that was comfortable with collaboration applications
  18. 18. Coming from different backgrounds with our own specialties, we were able to offer unique viewpoints with great creativity.
  19. 19. Utilized free applications such as Adobe Connect Pro to meet live twice a week
  20. 20. Posted discussion notes and transcripts that summarized things we needed to do and kept everyone informed.
  21. 21. Offered advice, feedback, reflection, and encouragement that fostered exceptional communication.</li></ul>Solomon and Schrum (2007) state that “the new way [of doing things] is collaborative, with information shared, discussed, refined with others, and understood deeply” (p. 21).<br />Weekly AssignmentsTeam MeetingsBook Builder ReflectionProject Brainstorming<br />
  22. 22. Resources<br />Edutopia.org (n.d.). Project-Based Learning: An Overview. Retrieved October 5, 2009, from http://www.edutopia.org/project-based-learning-overview-video<br />Pitler, H., Hubbell, E. R., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Denver: McRel.<br />Rose, D., & Meyer, A. (2002). Teaching Every Student in the Digital Age: Universal Design for Learning. Retrieved March 1, 2011, from Center for Applied Special Technology: http://www.cast.org/teachingeverystudent/ideas/tes<br />Solomon, G., & Schrum, L. (2007). Web 2.0: New Tools, New Schools. Washington, D.C.: International Society for Technology in Education.<br />

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