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Crowdsourcingin
       FLIRT-malli

  Modernin asiakasosallistamisen aakkoset



Sami Viitamäki, eChannels, TeliaSonera Finland
Scale of       Customer
        Activity      Participants



 Business                      Depth of
                   FOCUS
Objectives                     Activity



        Scope of      Organization
        Activity      Capabilities
Scale of       Customer
        Activity      Participants



 Business                      Depth of
                   FOCUS
Objectives                     Activity



        Scope of      Organization                    Social
                                     LANGUAGE
        Activity      Capabilities                   Objects



                             Organization      Social
                              Presence      Interaction
Scale of       Customer
                             Activity      Participants



                     Business                       Depth of
                                        FOCUS
                    Objectives                      Activity



Extrinsic                    Scope of      Organization                    Social
             INCENTIVES                                   LANGUAGE
Objective                    Activity      Capabilities                   Objects



        Extrinsic                                 Organization      Social
                     Intrinsic                     Presence      Interaction
       Subjective
Creation &    IP transfer
       Interaction     & Legal



                 RULES           Scale of       Customer
Initiation
                                 Activity      Participants



                      Business                          Depth of
                                            FOCUS
                     Objectives                         Activity



Extrinsic                        Scope of      Organization                    Social
              INCENTIVES                                      LANGUAGE
Objective                        Activity      Capabilities                   Objects



         Extrinsic                                    Organization      Social
                         Intrinsic                     Presence      Interaction
        Subjective
Creation &    IP transfer                                     Creation &
                                                        Platform
       Interaction     & Legal                                       Interaction



                                 Scale of       Customer                   Monitoring &
Initiation       RULES                                         TOOLS
                                 Activity      Participants                  Action



                      Business                          Depth of
                                            FOCUS
                     Objectives                         Activity



Extrinsic                        Scope of      Organization                    Social
              INCENTIVES                                      LANGUAGE
Objective                        Activity      Capabilities                   Objects



         Extrinsic                                    Organization      Social
                         Intrinsic                     Presence      Interaction
        Subjective
Company       Customer
                         Perspective   Perspective

                         WHAT?
Strategic     FOCUS
                         WHY?
                                       WHAT?
            LANGUAGE


                                       WHY?
Tactical    INCENTIVES


                         HOW?
              RULES


                                       HOW?
Technical     TOOLS
FOCUS
Scale of
Activity



                   Depth of
           FOCUS
                   Activity



Scope of
Activity
Scale of       Customer
        Activity      Participants



 Business                      Depth of
                   FOCUS
Objectives                     Activity



        Scope of      Organization
        Activity      Capabilities
Scope
Business areas
Innovations
Product development
    new
    existing
Content generation
Decision making
Funding
Marketing
    Advertising
    w-o-m
    Recommendations
Distribution
Sales
Business areas
Innovations
Product development
    new
    existing
Content generation
Decision making
Funding
Marketing
    Advertising
    w-o-m
    Recommendations
Distribution
Sales
Business areas
Innovations
Product development
    new
    existing
Content generation
Decision making
Funding
Marketing
    Advertising
    w-o-m
    Recommendations
Distribution
Sales
Business areas
Innovations
Product development
    new
    existing
Content generation
Decision making
Funding
Marketing
    Advertising
    w-o-m
    Recommendations
Distribution
Sales
Business areas
Innovations
Product development
    new
    existing
Content generation
Decision making
Funding
Marketing
    Advertising
    w-o-m
    Recommendations
Distribution
Sales
Business areas
Innovations
Product development
    new
    existing
Content generation
Decision making
Funding
Marketing
    Advertising
    w-o-m
    Recommendations
Distribution
Sales
Business areas
Innovations
Product development
    new
    existing
Content generation
Decision making
Funding
Marketing
    Advertising
    w-o-m
    Recommendations
Distribution
Sales
Business areas
Innovations
Product development
    new
    existing
Content generation
Decision making
Funding
Marketing
    Advertising
    w-o-m
    Recommendations
Distribution
Sales
Scope of
Activity
Answers
          central
      business needs?



 Business         Scope of
Objectives        Activity
Answers
                          Customer
          central
                         Participants
      business needs?



                                    Suitable
 Business         Scope of
                                  for ‘human’
Objectives        Activity
                                   systems?
Answers
                          Customer
          central
                         Participants
      business needs?



                                    Suitable
 Business         Scope of
                                  for ‘human’
Objectives        Activity
                                   systems?



         Resources
                        Organization
         committed
                        Capabilities
        and capable?
Scale
Scale of
Activity
Added cost
       vs. economies
          of scale?



 Business         Scale of
Objectives        Activity
Added cost
                          Customer
       vs. economies
                         Participants
          of scale?



                                  Manageable
 Business         Scale of
                                    by the
Objectives        Activity
                                   people?
Added cost
                           Customer
       vs. economies
                          Participants
          of scale?



                                   Manageable
 Business          Scale of
                                     by the
Objectives         Activity
                                    people?


        Support for
       scaling across    Organization
       organizational    Capabilities
         borders?
Depth
Depth of
Activity
Business
      benefits exceed
        added risk?



 Business        Depth of
Objectives       Activity
Business
                         Customer
      benefits exceed
                        Participants
        added risk?



                                Significance of
 Business        Depth of
                                 control and
Objectives       Activity
                               access sufficient?
Business
                          Customer
      benefits exceed
                         Participants
        added risk?



                                 Significance of
 Business         Depth of
                                  control and
Objectives        Activity
                                access sufficient?



       Organization
                         Organization
      able to bear and
                         Capabilities
        manage risk?
Creation &    IP transfer                                      Tools of
                                                        Platform
       Interaction     & Legal                                        Creation



                                 Scale of      Customers/                  Tools for the
Initiation       RULES                                         TOOLS
                                 Activity      Participants                 Company



                      Business                          Depth of
                                            FOCUS
                     Objectives                         Activity



Extrinsic                        Area of       Organization                    Social
              INCENTIVES                                      LANGUAGE
Objective                        Activity      Capabilities                   Objects



         Extrinsic                                    Organization      Social
                         Intrinsic                     Presence      Interaction
        Subjective
Social Objects
Social Interaction
7 Building Blocks of the social web

                Sharing          Presence




      Conversations       Identity    Relationships




                Groups          Reputation



                                             http://nform.ca/publications/social-software-building-block
Sharing          Presence




Conversations       Identity    Relationships




          Groups          Reputation
Sharing          Presence




Conversations       Identity    Relationships




          Groups          Reputation
Sharing          Presence




Conversations       Identity    Relationships




          Groups          Reputation
Authenticity?
http://www.youtube.com/watch?v=5dzi_8Rscfs
Creation &    IP transfer                                      Tools of
                                                        Platform
       Interaction     & Legal                                        Creation



                                 Scale of      Customers/                  Tools for the
Initiation       RULES                                         TOOLS
                                 Activity      Participants                 Company



                      Business                          Depth of
                                            FOCUS
                     Objectives                         Activity



Extrinsic                        Area of       Organization                    Social
              INCENTIVES                                      LANGUAGE
Objective                        Activity      Capabilities                   Objects



         Extrinsic                                    Organization    Nature of
                         Intrinsic                     Presence      Interaction
        Subjective
What’s in it for the participant?
What’s in it for the participant?
 “Managing the marriage of money and nonmoney
  without making nonmoney feel like a sucker.“
                                    Yochai Benkler
Creation &    IP transfer                                       Tools of
                                                        Platform     Creation and
       Interaction     & Legal
                                                                       Sharing


                                 Scale of      Customers/                   Tools for the
Initiation       RULES                                         TOOLS
                                 Activity      Participants                  Company



                      Business                          Depth of
                                            FOCUS
                     Objectives                         Activity



Extrinsic                        Area of       Organization                    Social
              INCENTIVES                                      LANGUAGE
Objective                        Activity      Capabilities                   Objects



         Extrinsic                                    Organization    Nature of
                         Intrinsic                     Presence      Interaction
        Subjective
Creation &    IP transfer                                     Creation &
                                                        Platform
       Interaction     & Legal                                        Sharing



                                 Scale of      Customers/                  Monitoring &
Initiation       RULES                                         TOOLS
                                 Activity      Participants                  Action



                      Business                          Depth of
                                            FOCUS
                     Objectives                         Activity



Extrinsic                        Area of       Organization                    Social
              INCENTIVES                                      LANGUAGE
Objective                        Activity      Capabilities                   Objects



         Extrinsic                                    Organization    Nature of
                         Intrinsic                     Presence      Interaction
        Subjective
C4 – The Groups
CREATORS                                                                             CRITICS


                                            opportunity to show expertise

                                                   critique & support




                                                co




                                                                                                              opinions & viewpoints
                                                                                      status & confirmation
                                                  nt




                                                                          n
   increased exposure




                                                                       io
                                                    en
                        content to report




                                                                    at
                                              co


                                                      tf


                                                                eg
                                                lle

                                                        or




                                                                            ts
                                                              gr
                                                          ct




                                                                          in
                                                            ag
                                                            ive




                                                                     po
                                                         &

                                                                    w
                                                        n

                                                                     e
                                                      io

                                                                  vi
                                                                     ev
                                                    at

                                                              &
                                                   m




                                                                       al
                                                            s
                                                         on


                                                                         ua
                                                  r
                                               fo



                                                                  ju
                                                       ni




                                                                           tio
                                              in




                                                                    dg
                                                       i
                                                    op




                                                                              n
                                                                               m
                                                                                en
                                                                                  t
                                             information & aggregation

                                              audience & joy of sharing


CONNECTORS                                                                            CROWDS
“Itekki Tekisin”
User Generated Advertising Campaign
          Aug - Sep 2007
Tavoitteet
Tavoitteet

•   Nostaa brändin relevanssia ja ajankohtaisuutta sekä
    luoda kiinnostusta nuorissa kohderyhmissä
Tavoitteet

•   Nostaa brändin relevanssia ja ajankohtaisuutta sekä
    luoda kiinnostusta nuorissa kohderyhmissä
•   Tuoda katu-uskottavuutta peliin
Tavoitteet

•   Nostaa brändin relevanssia ja ajankohtaisuutta sekä
    luoda kiinnostusta nuorissa kohderyhmissä
•   Tuoda katu-uskottavuutta peliin
•   Olla luonnollinen osa nuorten ajanviettoa
Tavoitteet

•   Nostaa brändin relevanssia ja ajankohtaisuutta sekä
    luoda kiinnostusta nuorissa kohderyhmissä
•   Tuoda katu-uskottavuutta peliin
•   Olla luonnollinen osa nuorten ajanviettoa
•   Mahdollistaa hauska itseilmaisu ja kommunikointi
Tavoitteet

•   Nostaa brändin relevanssia ja ajankohtaisuutta sekä
    luoda kiinnostusta nuorissa kohderyhmissä
•   Tuoda katu-uskottavuutta peliin
•   Olla luonnollinen osa nuorten ajanviettoa
•   Mahdollistaa hauska itseilmaisu ja kommunikointi
•   Tukea Minun Sonera -pääviestiä:
    “Juuri sellainen kuin sinä haluat”
Ne vie meidän
  brändin...




           http://www.flickr.com/photos/nas-city/355756123/
Statistiikkaa
Statistiikkaa
• Miltei 35000 uniikkia kävijää
Statistiikkaa
• Miltei 35000 uniikkia kävijää
 • miltei 3500 taitelijaa
Statistiikkaa
• Miltei 35000 uniikkia kävijää
 • miltei 3500 taitelijaa
 • ~10% osallistui luomisprosessiin
Statistiikkaa
• Miltei 35000 uniikkia kävijää
 • miltei 3500 taitelijaa
 • ~10% osallistui luomisprosessiin
• 4000 työtä julkaistiin
Statistiikkaa
• Miltei 35000 uniikkia kävijää
 • miltei 3500 taitelijaa
 • ~10% osallistui luomisprosessiin
• 4000 työtä julkaistiin
 • (400 jouduttiin eväämään)
Statistiikkaa
• Miltei 35000 uniikkia kävijää
 • miltei 3500 taitelijaa
 • ~10% osallistui luomisprosessiin
• 4000 työtä julkaistiin
 • (400 jouduttiin eväämään)
• Saitilla keskimäärin kulutettu aika ~ 10 min.
Valittuja paloja...
Kiitos!
   Sami Viitamäki
 www.samiviitamaki.com
sami.viitamaki@gmail.com

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Flirt Crowdsourcing Talentum 20080206

  • 1. Crowdsourcingin FLIRT-malli Modernin asiakasosallistamisen aakkoset Sami Viitamäki, eChannels, TeliaSonera Finland
  • 2. Scale of Customer Activity Participants Business Depth of FOCUS Objectives Activity Scope of Organization Activity Capabilities
  • 3. Scale of Customer Activity Participants Business Depth of FOCUS Objectives Activity Scope of Organization Social LANGUAGE Activity Capabilities Objects Organization Social Presence Interaction
  • 4. Scale of Customer Activity Participants Business Depth of FOCUS Objectives Activity Extrinsic Scope of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Social Intrinsic Presence Interaction Subjective
  • 5. Creation & IP transfer Interaction & Legal RULES Scale of Customer Initiation Activity Participants Business Depth of FOCUS Objectives Activity Extrinsic Scope of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Social Intrinsic Presence Interaction Subjective
  • 6. Creation & IP transfer Creation & Platform Interaction & Legal Interaction Scale of Customer Monitoring & Initiation RULES TOOLS Activity Participants Action Business Depth of FOCUS Objectives Activity Extrinsic Scope of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Social Intrinsic Presence Interaction Subjective
  • 7. Company Customer Perspective Perspective WHAT? Strategic FOCUS WHY? WHAT? LANGUAGE WHY? Tactical INCENTIVES HOW? RULES HOW? Technical TOOLS
  • 9. Scale of Activity Depth of FOCUS Activity Scope of Activity
  • 10. Scale of Customer Activity Participants Business Depth of FOCUS Objectives Activity Scope of Organization Activity Capabilities
  • 11. Scope
  • 12. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
  • 13. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
  • 14. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
  • 15. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
  • 16. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
  • 17. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
  • 18. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
  • 19. Business areas Innovations Product development new existing Content generation Decision making Funding Marketing Advertising w-o-m Recommendations Distribution Sales
  • 21. Answers central business needs? Business Scope of Objectives Activity
  • 22. Answers Customer central Participants business needs? Suitable Business Scope of for ‘human’ Objectives Activity systems?
  • 23. Answers Customer central Participants business needs? Suitable Business Scope of for ‘human’ Objectives Activity systems? Resources Organization committed Capabilities and capable?
  • 24. Scale
  • 25.
  • 26.
  • 27.
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  • 30. Added cost vs. economies of scale? Business Scale of Objectives Activity
  • 31. Added cost Customer vs. economies Participants of scale? Manageable Business Scale of by the Objectives Activity people?
  • 32. Added cost Customer vs. economies Participants of scale? Manageable Business Scale of by the Objectives Activity people? Support for scaling across Organization organizational Capabilities borders?
  • 33. Depth
  • 34.
  • 35.
  • 36.
  • 37.
  • 39. Business benefits exceed added risk? Business Depth of Objectives Activity
  • 40. Business Customer benefits exceed Participants added risk? Significance of Business Depth of control and Objectives Activity access sufficient?
  • 41. Business Customer benefits exceed Participants added risk? Significance of Business Depth of control and Objectives Activity access sufficient? Organization Organization able to bear and Capabilities manage risk?
  • 42. Creation & IP transfer Tools of Platform Interaction & Legal Creation Scale of Customers/ Tools for the Initiation RULES TOOLS Activity Participants Company Business Depth of FOCUS Objectives Activity Extrinsic Area of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Social Intrinsic Presence Interaction Subjective
  • 44.
  • 45.
  • 46.
  • 47.
  • 49. 7 Building Blocks of the social web Sharing Presence Conversations Identity Relationships Groups Reputation http://nform.ca/publications/social-software-building-block
  • 50.
  • 51. Sharing Presence Conversations Identity Relationships Groups Reputation
  • 52.
  • 53. Sharing Presence Conversations Identity Relationships Groups Reputation
  • 54.
  • 55. Sharing Presence Conversations Identity Relationships Groups Reputation
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67. Creation & IP transfer Tools of Platform Interaction & Legal Creation Scale of Customers/ Tools for the Initiation RULES TOOLS Activity Participants Company Business Depth of FOCUS Objectives Activity Extrinsic Area of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Nature of Intrinsic Presence Interaction Subjective
  • 68.
  • 69.
  • 70.
  • 71.
  • 72.
  • 73.
  • 74.
  • 75.
  • 76. What’s in it for the participant?
  • 77. What’s in it for the participant? “Managing the marriage of money and nonmoney without making nonmoney feel like a sucker.“ Yochai Benkler
  • 78. Creation & IP transfer Tools of Platform Creation and Interaction & Legal Sharing Scale of Customers/ Tools for the Initiation RULES TOOLS Activity Participants Company Business Depth of FOCUS Objectives Activity Extrinsic Area of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Nature of Intrinsic Presence Interaction Subjective
  • 79.
  • 80.
  • 81.
  • 82.
  • 83.
  • 84. Creation & IP transfer Creation & Platform Interaction & Legal Sharing Scale of Customers/ Monitoring & Initiation RULES TOOLS Activity Participants Action Business Depth of FOCUS Objectives Activity Extrinsic Area of Organization Social INCENTIVES LANGUAGE Objective Activity Capabilities Objects Extrinsic Organization Nature of Intrinsic Presence Interaction Subjective
  • 85.
  • 86.
  • 87.
  • 88.
  • 89.
  • 90.
  • 91.
  • 92.
  • 93. C4 – The Groups
  • 94.
  • 95.
  • 96. CREATORS CRITICS opportunity to show expertise critique & support co opinions & viewpoints status & confirmation nt n increased exposure io en content to report at co tf eg lle or ts gr ct in ag ive po & w n e io vi ev at & m al s on ua r fo ju ni tio in dg i op n m en t information & aggregation audience & joy of sharing CONNECTORS CROWDS
  • 97. “Itekki Tekisin” User Generated Advertising Campaign Aug - Sep 2007
  • 99. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä
  • 100. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä • Tuoda katu-uskottavuutta peliin
  • 101. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä • Tuoda katu-uskottavuutta peliin • Olla luonnollinen osa nuorten ajanviettoa
  • 102. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä • Tuoda katu-uskottavuutta peliin • Olla luonnollinen osa nuorten ajanviettoa • Mahdollistaa hauska itseilmaisu ja kommunikointi
  • 103. Tavoitteet • Nostaa brändin relevanssia ja ajankohtaisuutta sekä luoda kiinnostusta nuorissa kohderyhmissä • Tuoda katu-uskottavuutta peliin • Olla luonnollinen osa nuorten ajanviettoa • Mahdollistaa hauska itseilmaisu ja kommunikointi • Tukea Minun Sonera -pääviestiä: “Juuri sellainen kuin sinä haluat”
  • 104.
  • 105.
  • 106. Ne vie meidän brändin... http://www.flickr.com/photos/nas-city/355756123/
  • 107.
  • 108.
  • 109.
  • 110.
  • 112. Statistiikkaa • Miltei 35000 uniikkia kävijää
  • 113. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa
  • 114. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa • ~10% osallistui luomisprosessiin
  • 115. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa • ~10% osallistui luomisprosessiin • 4000 työtä julkaistiin
  • 116. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa • ~10% osallistui luomisprosessiin • 4000 työtä julkaistiin • (400 jouduttiin eväämään)
  • 117. Statistiikkaa • Miltei 35000 uniikkia kävijää • miltei 3500 taitelijaa • ~10% osallistui luomisprosessiin • 4000 työtä julkaistiin • (400 jouduttiin eväämään) • Saitilla keskimäärin kulutettu aika ~ 10 min.
  • 119.
  • 120.
  • 121.
  • 122.
  • 123.
  • 124.
  • 125.
  • 126.
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  • 137.
  • 138.
  • 139.
  • 140.
  • 141.
  • 142.
  • 143.
  • 144.
  • 145.
  • 146. Kiitos! Sami Viitamäki www.samiviitamaki.com sami.viitamaki@gmail.com