NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
Flirt Crowdsourcing Talentum 20080206
1. Crowdsourcingin
FLIRT-malli
Modernin asiakasosallistamisen aakkoset
Sami Viitamäki, eChannels, TeliaSonera Finland
2. Scale of Customer
Activity Participants
Business Depth of
FOCUS
Objectives Activity
Scope of Organization
Activity Capabilities
3. Scale of Customer
Activity Participants
Business Depth of
FOCUS
Objectives Activity
Scope of Organization Social
LANGUAGE
Activity Capabilities Objects
Organization Social
Presence Interaction
4. Scale of Customer
Activity Participants
Business Depth of
FOCUS
Objectives Activity
Extrinsic Scope of Organization Social
INCENTIVES LANGUAGE
Objective Activity Capabilities Objects
Extrinsic Organization Social
Intrinsic Presence Interaction
Subjective
5. Creation & IP transfer
Interaction & Legal
RULES Scale of Customer
Initiation
Activity Participants
Business Depth of
FOCUS
Objectives Activity
Extrinsic Scope of Organization Social
INCENTIVES LANGUAGE
Objective Activity Capabilities Objects
Extrinsic Organization Social
Intrinsic Presence Interaction
Subjective
6. Creation & IP transfer Creation &
Platform
Interaction & Legal Interaction
Scale of Customer Monitoring &
Initiation RULES TOOLS
Activity Participants Action
Business Depth of
FOCUS
Objectives Activity
Extrinsic Scope of Organization Social
INCENTIVES LANGUAGE
Objective Activity Capabilities Objects
Extrinsic Organization Social
Intrinsic Presence Interaction
Subjective
7. Company Customer
Perspective Perspective
WHAT?
Strategic FOCUS
WHY?
WHAT?
LANGUAGE
WHY?
Tactical INCENTIVES
HOW?
RULES
HOW?
Technical TOOLS
21. Answers
central
business needs?
Business Scope of
Objectives Activity
22. Answers
Customer
central
Participants
business needs?
Suitable
Business Scope of
for ‘human’
Objectives Activity
systems?
23. Answers
Customer
central
Participants
business needs?
Suitable
Business Scope of
for ‘human’
Objectives Activity
systems?
Resources
Organization
committed
Capabilities
and capable?
30. Added cost
vs. economies
of scale?
Business Scale of
Objectives Activity
31. Added cost
Customer
vs. economies
Participants
of scale?
Manageable
Business Scale of
by the
Objectives Activity
people?
32. Added cost
Customer
vs. economies
Participants
of scale?
Manageable
Business Scale of
by the
Objectives Activity
people?
Support for
scaling across Organization
organizational Capabilities
borders?
39. Business
benefits exceed
added risk?
Business Depth of
Objectives Activity
40. Business
Customer
benefits exceed
Participants
added risk?
Significance of
Business Depth of
control and
Objectives Activity
access sufficient?
41. Business
Customer
benefits exceed
Participants
added risk?
Significance of
Business Depth of
control and
Objectives Activity
access sufficient?
Organization
Organization
able to bear and
Capabilities
manage risk?
42. Creation & IP transfer Tools of
Platform
Interaction & Legal Creation
Scale of Customers/ Tools for the
Initiation RULES TOOLS
Activity Participants Company
Business Depth of
FOCUS
Objectives Activity
Extrinsic Area of Organization Social
INCENTIVES LANGUAGE
Objective Activity Capabilities Objects
Extrinsic Organization Social
Intrinsic Presence Interaction
Subjective
49. 7 Building Blocks of the social web
Sharing Presence
Conversations Identity Relationships
Groups Reputation
http://nform.ca/publications/social-software-building-block
50.
51. Sharing Presence
Conversations Identity Relationships
Groups Reputation
52.
53. Sharing Presence
Conversations Identity Relationships
Groups Reputation
54.
55. Sharing Presence
Conversations Identity Relationships
Groups Reputation
67. Creation & IP transfer Tools of
Platform
Interaction & Legal Creation
Scale of Customers/ Tools for the
Initiation RULES TOOLS
Activity Participants Company
Business Depth of
FOCUS
Objectives Activity
Extrinsic Area of Organization Social
INCENTIVES LANGUAGE
Objective Activity Capabilities Objects
Extrinsic Organization Nature of
Intrinsic Presence Interaction
Subjective
77. What’s in it for the participant?
“Managing the marriage of money and nonmoney
without making nonmoney feel like a sucker.“
Yochai Benkler
78. Creation & IP transfer Tools of
Platform Creation and
Interaction & Legal
Sharing
Scale of Customers/ Tools for the
Initiation RULES TOOLS
Activity Participants Company
Business Depth of
FOCUS
Objectives Activity
Extrinsic Area of Organization Social
INCENTIVES LANGUAGE
Objective Activity Capabilities Objects
Extrinsic Organization Nature of
Intrinsic Presence Interaction
Subjective
79.
80.
81.
82.
83.
84. Creation & IP transfer Creation &
Platform
Interaction & Legal Sharing
Scale of Customers/ Monitoring &
Initiation RULES TOOLS
Activity Participants Action
Business Depth of
FOCUS
Objectives Activity
Extrinsic Area of Organization Social
INCENTIVES LANGUAGE
Objective Activity Capabilities Objects
Extrinsic Organization Nature of
Intrinsic Presence Interaction
Subjective
96. CREATORS CRITICS
opportunity to show expertise
critique & support
co
opinions & viewpoints
status & confirmation
nt
n
increased exposure
io
en
content to report
at
co
tf
eg
lle
or
ts
gr
ct
in
ag
ive
po
&
w
n
e
io
vi
ev
at
&
m
al
s
on
ua
r
fo
ju
ni
tio
in
dg
i
op
n
m
en
t
information & aggregation
audience & joy of sharing
CONNECTORS CROWDS
99. Tavoitteet
• Nostaa brändin relevanssia ja ajankohtaisuutta sekä
luoda kiinnostusta nuorissa kohderyhmissä
100. Tavoitteet
• Nostaa brändin relevanssia ja ajankohtaisuutta sekä
luoda kiinnostusta nuorissa kohderyhmissä
• Tuoda katu-uskottavuutta peliin
101. Tavoitteet
• Nostaa brändin relevanssia ja ajankohtaisuutta sekä
luoda kiinnostusta nuorissa kohderyhmissä
• Tuoda katu-uskottavuutta peliin
• Olla luonnollinen osa nuorten ajanviettoa
102. Tavoitteet
• Nostaa brändin relevanssia ja ajankohtaisuutta sekä
luoda kiinnostusta nuorissa kohderyhmissä
• Tuoda katu-uskottavuutta peliin
• Olla luonnollinen osa nuorten ajanviettoa
• Mahdollistaa hauska itseilmaisu ja kommunikointi
103. Tavoitteet
• Nostaa brändin relevanssia ja ajankohtaisuutta sekä
luoda kiinnostusta nuorissa kohderyhmissä
• Tuoda katu-uskottavuutta peliin
• Olla luonnollinen osa nuorten ajanviettoa
• Mahdollistaa hauska itseilmaisu ja kommunikointi
• Tukea Minun Sonera -pääviestiä:
“Juuri sellainen kuin sinä haluat”
104.
105.
106. Ne vie meidän
brändin...
http://www.flickr.com/photos/nas-city/355756123/
115. Statistiikkaa
• Miltei 35000 uniikkia kävijää
• miltei 3500 taitelijaa
• ~10% osallistui luomisprosessiin
• 4000 työtä julkaistiin
116. Statistiikkaa
• Miltei 35000 uniikkia kävijää
• miltei 3500 taitelijaa
• ~10% osallistui luomisprosessiin
• 4000 työtä julkaistiin
• (400 jouduttiin eväämään)
117. Statistiikkaa
• Miltei 35000 uniikkia kävijää
• miltei 3500 taitelijaa
• ~10% osallistui luomisprosessiin
• 4000 työtä julkaistiin
• (400 jouduttiin eväämään)
• Saitilla keskimäärin kulutettu aika ~ 10 min.