ASIS&T UW Collaborative Design Workshop

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Bram Wessel from Factor leads a Collaborative Design Workshop with students from UW's iSchool program. Hosted by ASIS&T UW Chapter. Students designed a locavore produce subscription app and service and presented their work to the rest of the participants.

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ASIS&T UW Collaborative Design Workshop

  1. 1. Collaborative Design Workshop Hosted by ASIS&T UW Chapter 
 1.18.14 factorfirm.com
  2. 2. Design and Modeling of Information and Experiences
  3. 3. Why do digital projects fail?
  4. 4. “More software projects have gone awry for lack of calendar time than for all other causes combined. Why is this cause of disaster so common?”
  5. 5. Fred Brooks
  6. 6. Brooks’ Law: 
 “Adding manpower to a late software project makes it later.”
  7. 7. Brooks’ Law Corollary: Nine women can’t 
 make a baby in a month.
  8. 8. How old is Brooks’ Law? The insights that led to Brooks’ Law were a result of Fred Brooks work on IBM OS/ 360 in the early 1960’s. Brooks’ Law is half a century old, and it’s more relevant today than ever.
  9. 9. Who cares? What did software produced by this guy Fred Brooks ever accomplish? This.
  10. 10. Computers used at Nasa’s Manned Spacecraft Center in Houston during the Apollo program: IBM System/360 Model 75.
  11. 11. A Brief History of Digital Collaboration: The Mythical Man-Month - 1975
 The Cathedral and the Bazaar - 1997
 Cluetrain Manifesto - 1999
 Agile Manifesto - 2001
  12. 12. The Cathedral and the Bazaar “Plan to throw one away; you will, anyhow.” ! “Treating your users as 
 co-developers is your leasthassle route to rapid code improvement and effective debugging.”! !
  13. 13. The Cluetrain Manifesto ! ! “Markets are conversations. ! Hyperlinks subvert hierarchy.” !
  14. 14. Agile Manifesto “Individuals and interactions over processes and tools. ! Working software over comprehensive documentation. ! Customer collaboration over contract negotiation. ! Responding to change over following a plan.”
  15. 15. Openness
  16. 16. Transparency
  17. 17. Performance Continuum Collaboration 5 Control 4 3 2 1 0 1 2 3 Collaboration 4 5 Control Median 2 1 Mean 2 Mode
  18. 18. Small, Multi-disciplinary Teams Narrow focus, one clearly articulated, common goal.
  19. 19. Iteration
  20. 20. Barriers Timelines Availability Work Life Egos / Agendas Lack of Process Team Composition Use of Time
  21. 21. How we collaborate At Factor, we practice some of these collaborative techniques....
  22. 22. Face to Face
  23. 23. Document Collaboration
  24. 24. Design Workshops
  25. 25. Working the Walls
  26. 26. Client and Customer Collaboration
  27. 27. Prototyping
  28. 28. Design Workshop Exercise
  29. 29. Goals of the Exercise ● ● ● ● ● ● ● Generate lots of ideas without limits Get everyone designing Use different parts of your brain Separate creation and critique Work in teams / collaborate Work iteratively Intentionally work within extreme time constraints
  30. 30. Charrette Benefits Draw out agendas, pre-conceptions Inspire an environment of collaboration and teamsmanship Bring the best work forward quickly • •
  31. 31. Workshop Agenda
  32. 32. Part 1: Individual Sketching - 5:00 Each person generates as many concepts as possible. ! Sketch whatever is required to communicate your concept.
  33. 33. Part 2: Consolidation - 10:00 Come together as a team to synthesize everyone’s concepts. Combine concepts to integrate and strengthen.
  34. 34. Part 3: Pitch Development - 10:00 Create a 3 minute pitch that concisely states your experience concept. ! Remember, you will pitch your concept to the whole room!
  35. 35. Part 4: Present to the group Each team has 3 minutes to pitch its concept to the rest of the room. ! Every team member must be part of the presentation!
  36. 36. Form 5 Groups Count off 1 thru 5 (remember your number!!) ! Find your group. ! Get your supplies, meet your team, wait for instructions.
  37. 37. Challenge: Design a Locavore Produce App/Service. ! Account for customers, staff, systems, and processes. ● You may include environmental design, touch screens, personal devices, web, etc. Anything goes!
  38. 38. Discussion, Q&A - 5:00 Ask us anything!
  39. 39. DESIGN AND MODELING OF INFORMATION AND EXPERIENCES THANK YOU! 1.18.14 info@factorfirm.com http://factorfirm.com @factorfirm

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