Productive Games


Published on

As deliver at Barcamp Buffalo, WebSG, Pecha Kucha, TertiaryTech, and Singtel Accelerate, this talk is making its rounds.

Published in: Design
No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Productive Games

  1. 1. productive games x @brainopera SingTel Accelerate 2010
  2. 2. Michael Heilemann’s 25 Most Influential Games
  3. 3. I'm interested in how game mechanics acts as a form of architecture that doesn't necessary focus on restriction, but rather stimulates specific behaviors.
  4. 4. From video games to real-world settings such as classrooms, we can be steered towards socially productive ends, e.g. to override tragedy of the commons
  5. 5. Why this is interesting...
  6. 6. Casual games consist of... a crazy collection of addictive mini-games drive the player to perform trivial tasks in pursuit of the almighty “dollar”.
  7. 7. Real-life consists of... a tired collection of boring mini-games drive the player to perform trivial tasks in pursuit of the almighty “dollar”. Photo by flickr user: kenyee
  8. 8. Labor need not be laborious
  9. 9. our social responsibility to make tasks fun
  10. 10. game mechanics in the everyday
  11. 11. making house / work chores fun...
  12. 12. Epic Win
  13. 13.
  14. 14. Development Status Cultured Code Cultured Code's development status dashboard @ status/
  15. 15. The Panic Status Board The Panic Inc. Status Board as seen on 2010/03/the-panic-status-board/
  16. 16. How the heck do we create fun ?
  17. 17. Be forewarned... this is sinister territory
  18. 18. What makes popular social platforms addictive?
  19. 19. Visible Scoreboard To motivate students, I tried using Amy Jo Kim's game mechanics (2006)
  20. 20. Photo by flickr user: Nemo's great uncle (Aug, 2008) Amy Jo Kim explained game mechanics with how Frequent Flyer Miles work
  21. 21. “I see a game mechanics working well on sites like YouTube, Yelp, Twitter, and Flickster. [...] like points, Amy Jo Kim leaderboards, level-ups, Creative Director ShuffleBrain social exchanges, and customization to a strong core experience.”
  22. 22. Five Game Mechanics 1. Collecting 2. Earning Points 3. Feedback Amy Jo Kim Creative Director 4. Exchanges ShuffleBrain 5. Customization
  23. 23. Earning Points Amy Jo Kim’s idea was in the presence of a scoring mechanism. Established a blogging leaderboard via authority ranking algorithm. Provide our students a basic measure of how they were doing against one another. Students also given weekly audits of the class overall performance.
  24. 24. Collecting Things For quality blog posts, students earned weekly awards Variety of awards promotes diverse behaviors Awards can be traded for extra credits or the ability to gain “immunity” from extra assignments.
  25. 25. Feedback Comments and trackback allow students to understand the quality of the blog and wiki contribution. Students are given the opportunity to improve on posts if they have not reached the assignment deadline. Accessibility of feedback allows students to accelerate mastery in each week’s theme.
  26. 26. Customization Students instinctively personalized their blogs by the first week of use. Low level: Blog templates High level: Sidebar widgets Social Objects - personal photos - favorite music - branding - chat box
  27. 27. Exchanges To track the layers of interaction, we visually aggregated RSS feeds of their blogs and wikis using
  28. 28. Title : JFDI Academy - Module : CS1101S Programming Methodology @ NUS Professor : Ben Leong / Collaborator : Su Yuen
  29. 29. Amy Jo Kim’s Community Building on the Web (Peachpit, 2000)
  30. 30. I work at The National Art Gallery, Singapore
  31. 31. foursquare iPhone app location-aware gaming with virtual & real-world rewards
  32. 32. Artwork as Social Objects ✦ rapid & economical ✦ shared experiences ✦ game mechanics ✦ granular analytics
  33. 33. Tiers of Social Media Engagement Recruit others to donate ADVOCATE Create a group Host an event Post pictures/videos SOCIAL Write a blog post Join a group Create a profile PERSONAL Post a comment Make a donation Sign up for e-mail/SMS Friend on social networks “Barack Obama’s Social Media Toolkit” by Monte Lutz (Feb 2009)
  34. 34. Thank you.
  35. 35. for a copy of productive games see (and retweet) @brainopera