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PNG PRESENTATION:                    THE EVOLVE                    PROJECTEvolveproject.org   Presented by: Brian Pichman ...
Evolve Project Intro Video         http://youtu.be/gFaXvkrd-
Future of Libraries   Dangers Facing Libraries     Books       People are able to get “e-books” from local resources   ...
Create a Public VALUE   Not be a “process” but an experience   Move from physical to digital   Create new ways to learn...
Evolveproject.org   EVOLVE                    Into Your Future
Evolve Project’s Themes Innovation Interactivity Collaboration     Discovery     Adventure     Engaging     Explora...
Themes: Innovation   Innovation [in the public sector] must be an    original disruptive act   Innovation is the embodim...
Themes: Interactivity /Collaboration   Interactivity and collaboration leads to    discovery of new ideas and processes....
Evolve: A Library Playground   Fab Lab / “Hackerspace”    A  location where people with common interests,      usually i...
Current “New Technology”*Smart Tables*Multimedia Room*Laser Tag
Smart Tables   Two Smart Tables     Interactive   Touch      Table Top     Easy to load and      install games     Up ...
Multimedia Room   Room Set Up Features:     Clickers       Allows   for jeopardy style gaming     Smart  Board (intera...
Laser Tag (Yes inside thelibrary)   Ubisoft Laser Tag    System     Up to 8 children can      play     Multiple differe...
What makes up the new “Childrens Area”Read up on the project’s progress at www.evolveproject.org
Outcomes of Demo Design   Sifteo Cubes     Children loved them     All understood     No need to show      them, most ...
Creation Station   Area includes (oh, this can all be checked out    too)     Lego   Education       Interactive   Moto...
Creation Station - Why   Creation:     Allows  children to learn in new exciting ways     This type of environment will...
Gaming Stations   Have Kiosks setup with:     Xbox   360 Kinect and Wii   No Time Limits     This         will encoura...
Gaming Stations - Why   Involvement and communication   Attract new target audiences   Economy makes it hard for kids t...
The Menageri-E   A “Digital Petting Zoo” or “E-Bar”   Containing:     Tablets   (Andriod and Windows)     Ipads     E...
The Menageri-E – Why?   Low Pressure, No Sale Environment     Allows people to learn and interact with      technology w...
The Open Play Coliseum   Imagination Board     Allow children to submit reviews of books using a      giant white board ...
The Open Play Coliseum –    Why?   Encourages creativity   The review board allows children to tell other children    (i...
Computer Lab   Remodel the desks of the computer lab    To Flip-It Desks. Allows for more space and can be      used as a...
Music Station   Music Pods – Relax    and play music off    computer   Tablet Devices to    play and stream    music fro...
Music Station - Why   Interactive and Fun   Schools are cutting music programs   Promoting the Arts – recorded music ca...
Children’s Collection   Rotating Collection       Provides an “always new” environment   Child Friendly Shelves       ...
Workflow Environment   Self Check Out Units       Children are highly receptive to the ability to do things        on th...
Contact UsBrian Pichman               Dave Hesse   @bpichman                  @dhesse75   815.534.0403               8...
Evolve Project _ PNG Regional Conference 2012
Evolve Project _ PNG Regional Conference 2012
Evolve Project _ PNG Regional Conference 2012
Evolve Project _ PNG Regional Conference 2012
Evolve Project _ PNG Regional Conference 2012
Evolve Project _ PNG Regional Conference 2012
Evolve Project _ PNG Regional Conference 2012
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Evolve Project _ PNG Regional Conference 2012

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Presentation at the PNG (Project Next Generation) Regional Conference 2012; hosted in part by Kankakee Public Library and Illinois State Library

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Evolve Project _ PNG Regional Conference 2012

  1. 1. PNG PRESENTATION: THE EVOLVE PROJECTEvolveproject.org Presented by: Brian Pichman & Dave Hesse
  2. 2. Evolve Project Intro Video http://youtu.be/gFaXvkrd-
  3. 3. Future of Libraries Dangers Facing Libraries  Books  People are able to get “e-books” from local resources and subscription based services starting at $10.  Free e-book content out there as well.  Internet Ican access this from home, get a $30 subscription to the internet.  Reference Help Ican access this from home using free blogs and other tools.So why would I want go to the library?
  4. 4. Create a Public VALUE Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories
  5. 5. Evolveproject.org EVOLVE Into Your Future
  6. 6. Evolve Project’s Themes Innovation Interactivity Collaboration  Discovery  Adventure  Engaging  Exploration  Educational
  7. 7. Themes: Innovation Innovation [in the public sector] must be an original disruptive act Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services Innovation generally refers to the creation of better or more effective products, processes, technologies, or ideas Innovation signifies a substantial positive change compared to incremental changes.
  8. 8. Themes: Interactivity /Collaboration Interactivity and collaboration leads to discovery of new ideas and processes. Both create engaging environments, which is necessary and paramount for a child’s development and educational needs. These will then lead to adventures and discoveries, that will be a longer lasting memory than just “getting” the information
  9. 9. Evolve: A Library Playground Fab Lab / “Hackerspace” A location where people with common interests, usually in computers, technology, science, or digital or electronic art can meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds, into one “entity”.
  10. 10. Current “New Technology”*Smart Tables*Multimedia Room*Laser Tag
  11. 11. Smart Tables Two Smart Tables  Interactive Touch Table Top  Easy to load and install games  Up to 8 children can play, 100 finger touches
  12. 12. Multimedia Room Room Set Up Features:  Clickers  Allows for jeopardy style gaming  Smart Board (interactive white board)  Full DVD/BluRay/Sound System  Easy to use and start (Touch Panel System) We use this rooms for :  Jeopardy  Movie Nights  Presentations / Interactive Style Board Game Night
  13. 13. Laser Tag (Yes inside thelibrary) Ubisoft Laser Tag System  Up to 8 children can play  Multiple different game scenarios
  14. 14. What makes up the new “Childrens Area”Read up on the project’s progress at www.evolveproject.org
  15. 15. Outcomes of Demo Design Sifteo Cubes  Children loved them  All understood  No need to show them, most got it right away  Eager to check out Sphero Balls  Beyond amazed  Wanted to know when they could check them out and be first on the list.
  16. 16. Creation Station Area includes (oh, this can all be checked out too)  Lego Education  Interactive Motorized Lego’s  Sifteo Cubes  Interactive cubes that sense when other cubes are nearby  ScienceKits  Sphero Balls
  17. 17. Creation Station - Why Creation:  Allows children to learn in new exciting ways  This type of environment will encourage more families to come into the library with their children Design Concept  Five Touch Screen Computers so children can learn, build, share , and interact with the creation sets
  18. 18. Gaming Stations Have Kiosks setup with:  Xbox 360 Kinect and Wii No Time Limits  This will encourage kids to learn to share and maintain the open environment Gaming Stools next to the Kiosk so children can make it their own friendly environment “Sound Proof” Felt Barriers
  19. 19. Gaming Stations - Why Involvement and communication Attract new target audiences Economy makes it hard for kids to experience gamification  Gamificationis the use of game design techniques and mechanics to solve problems and engage audiences Video Games are actually “stories” with a plot and theme. Encourages kids to come to the library  familiarity.
  20. 20. The Menageri-E A “Digital Petting Zoo” or “E-Bar” Containing:  Tablets (Andriod and Windows)  Ipads  E-Readers (Kindle, Nook, Sony…) Have Fact Sheets about each technology
  21. 21. The Menageri-E – Why? Low Pressure, No Sale Environment  Allows people to learn and interact with technology without having a sales person Leads to discovery of new technology and ability to make comparisons A great way to offer training and learning of existing devices so patrons can decide what best technology suits their needs A great community addition
  22. 22. The Open Play Coliseum Imagination Board  Allow children to submit reviews of books using a giant white board / green screen as the backdrop.  Kids can draw on white board / tell a story Play A Movie…All Day.  Include related books -> with a “map” to find them All day activities that are related to the playing movie / related books…a story hour all day Display a child driven art gallery – children can opt to make them “circulating”
  23. 23. The Open Play Coliseum – Why? Encourages creativity The review board allows children to tell other children (in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’s development (telling a story) The “story all day” motto allows people regardless of work schedule to come in with their children to participate in craft building and fun The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
  24. 24. Computer Lab Remodel the desks of the computer lab To Flip-It Desks. Allows for more space and can be used as a desktop or a worktop. We have a laptop training lab in the works, we can use those as usable mobile stations for the children to use.  Kidsare more capable to using a laptop correctly since most families don’t own desktops
  25. 25. Music Station Music Pods – Relax and play music off computer Tablet Devices to play and stream music from our self- hosted music system  Ampjuke
  26. 26. Music Station - Why Interactive and Fun Schools are cutting music programs Promoting the Arts – recorded music can be saved and shared Music is an exploration, and listening to new music genres/styles expands their knowledge Reflects the interest of the community
  27. 27. Children’s Collection Rotating Collection  Provides an “always new” environment Child Friendly Shelves  Bin style shelving, so children can “flip” through books Props to show collection (not books) Interactive Book Ends  Allow children to find, discover, and hear reviews of books, all via a touch screen computer mounted at the end of a the shelf Merging Easy Readers with Junior Books  Most children have to go back and forth between the sections finding the books they like. Not many other libraries separate like this. We can still maintain the J and E labeling though.
  28. 28. Workflow Environment Self Check Out Units  Children are highly receptive to the ability to do things on their own and utilize technology Mobile Check Out / Catalog Units  Allow people to use an iPad to either search or check out material Standing “Help Desk”  Either a single Circulation Clerk or one Page that can man it while circulating the floor.  Offer suggestions, help, and guidance Head of department will be on floor in an accessible area so children can interact comfortably
  29. 29. Contact UsBrian Pichman Dave Hesse @bpichman  @dhesse75 815.534.0403  815.534.0402 bpichman@mokena.lib.i  dhesse@mokena.lib.il.us l.us

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