ENGAGING TEENS INLIBRARIESBrian Pichman of the Evolve ProjectComputers in Libraries 2013
Innovation             • Innovation must be an               original disruptive act.             • Sphero Balls          ...
Interaction• Through interaction  teens and kids will  learn and grow.• Sifteo Cubes • Small LCD screens that   can sense ...
Discovery            • Through the idea of an              open play              environment; teens              and kids...
Invention• Allow kids and teens to  play through  building…leads to the  invention of new  concepts and ideas.• Lego WeDo’...
Collaboration• Teens and kids will  collaborate naturally if  it is centered around  something fun!• Smart Tables • Intera...
Interactive Book Ends• Wall with Dry-Erase Paint  • Allows children and teens to draw and record    themselves doing a boo...
Other Fun Programs• Laser Tag In Library• Menargi-e (Digital Petting Zoo)• Gesture Based Computing
Blending All These Into An Environment• Bright Colors – make things pop• Books are cover facing, not spine facing• Google ...
Engaging Teens In Libraries
Engaging Teens In Libraries
Engaging Teens In Libraries
Engaging Teens In Libraries
Engaging Teens In Libraries
Engaging Teens In Libraries
Engaging Teens In Libraries
Engaging Teens In Libraries
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Engaging Teens In Libraries

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Presentation for Workshop #16:
There are a ton of great ideas out there using new technologies and great content to attract and retain teen users in the library. This workshop demonstrates how guitars, video, 3D printing, laser tag, iPhone apps, and more can be tied to programs and library use to engage teens and attract them to the library in any community. And, just as important is how to tie this to their needs for homework help, social needs, and reading. The team of presenters is comprised of on-the-ground, in-the-field teen librarians.

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Engaging Teens In Libraries

  1. 1. ENGAGING TEENS INLIBRARIESBrian Pichman of the Evolve ProjectComputers in Libraries 2013
  2. 2. Innovation • Innovation must be an original disruptive act. • Sphero Balls • Small Robotic Balls that can be driven by any device with bluetooth (Android or Apple OS)
  3. 3. Interaction• Through interaction teens and kids will learn and grow.• Sifteo Cubes • Small LCD screens that can sense when nearby cubes and react accordingly • Spelling, Sorting, Puzzles, Math
  4. 4. Discovery • Through the idea of an open play environment; teens and kids will discovery new and exciting things on their own. • Music Chairs • Allow teens and kids to discovery music as well as listen to audio books in a “cool” environment
  5. 5. Invention• Allow kids and teens to play through building…leads to the invention of new concepts and ideas.• Lego WeDo’s • Robotic legos that move; teaches how to program through a GUI interface• Little Bits • Small “bits” that connect and interact
  6. 6. Collaboration• Teens and kids will collaborate naturally if it is centered around something fun!• Smart Tables • Interactive touch screen tables where up to 8 people my play!
  7. 7. Interactive Book Ends• Wall with Dry-Erase Paint • Allows children and teens to draw and record themselves doing a book review• Book Reviews turned into QR codes and placed on books.• The interactive book ends allow for: • The viewing of the book reviews • Checking in/out Books • Card Catalog Search
  8. 8. Other Fun Programs• Laser Tag In Library• Menargi-e (Digital Petting Zoo)• Gesture Based Computing
  9. 9. Blending All These Into An Environment• Bright Colors – make things pop• Books are cover facing, not spine facing• Google Virtual Tourhttp://tinyurl.com/Evolve-VirtualTour

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