The Internet of Things '10

7,214 views

Published on

This presentation was presented at Mobile Monday Amsterdam in march 2010 and dives into the subject of The Internet of Things. What is it really, where does this trend come from, how are they built up, and in what fields can they be applied. It also features a case project carried out by Booreiland and Delft University of Technology.

Published in: Technology
2 Comments
56 Likes
Statistics
Notes
No Downloads
Views
Total views
7,214
On SlideShare
0
From Embeds
0
Number of Embeds
762
Actions
Shares
0
Downloads
0
Comments
2
Likes
56
Embeds 0
No embeds

No notes for slide

The Internet of Things '10

  1. 1. PLATFORM FOR CREATIVE PRODUCTIONS all content 2010 Booreiland
  2. 2. Internet of Things. —Many names for one phenomenon
  3. 3. Web of Things. —Many names for one phenomenon
  4. 4. The Physical Web. —Many names for one phenomenon
  5. 5. The Tactile Web. —Many names for one phenomenon
  6. 6. Meta Products. —Many names for one phenomenon
  7. 7. WHAT IS IT REALLY? —The Internet of Things explained
  8. 8. Touchpoints of The Cloud
  9. 9. Meta product
  10. 10. WHY NOW? —Where does this trend come from?
  11. 11. Data is abundant and instantly available
  12. 12. Tons of communication technologies
  13. 13. Storage & bandwidth prices have dropped
  14. 14. META ARCHITECTURE —Five classes of information streams
  15. 15. Class 1 PRODUCT WEB Sensors Interface Class 2 PRODUCT WEB Actuators Interface Class 3 PRODUCT WEB Sensors & actuators Interface Class 4 PRODUCT WEB PRODUCT Sensors & actuators Server Sensors & actuators Class 5 PRODUCT WEB Tag Interface
  16. 16. META FIELDS —A million ways to categorize
  17. 17. Nike+ —by Nike & Apple Sensing wearables
  18. 18. Smart Home —by Philips Ambient intelligence
  19. 19. Skål —by Jørn Knutsen et al. Ubimedia
  20. 20. PokenSpark —by Poken Identification
  21. 21. TomTom Go —by TomTom Navigation & location
  22. 22. SenseAware —by FedEx Monitoring & tracking
  23. 23. Nabaztag —by Violet Toys & games
  24. 24. CASE: SOCIAL MUTATOR
  25. 25. Develop a portable device that expands the online social activity of kids to the real world. —The concept
  26. 26. Social Mutator is a social game in which digital creatures mutate once they connect with each other. —The concept
  27. 27. P.A.Pod
  28. 28. Web platform
  29. 29. WHAT’S ALL THIS FOR? —Reasoning
  30. 30. Create meaningful ON/OFF connections that enhance the quality of life. —Our proposition
  31. 31. PLATFORM FOR CREATIVE PRODUCTIONS www.booreiland.nl www.booreiland.nl/blog www.twitter.com/booreiland www.facebook.com/booreilandcreativeproductions all content 2010 Booreiland

×