Adventure based counseling (ABC) 歷奇為本輔導


Published on

Published in: Education, Spiritual, Business
1 Like
  • Be the first to comment

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Adventure based counseling (ABC) 歷奇為本輔導

  1. 1. THE IDEAS & PROCESS of Adventure-Based Counselling Adventure -based Counselling 14-1-99 2-10-99 (Revised) CHAN Kwok-bong , [email_address] The Boys’ & Girls’ Clubs Association of Hong Kong
  2. 2. IDEAS on ABC <ul><li>Nature & Definition of ABC </li></ul><ul><li>Learning & Experiential Learning </li></ul>
  3. 3. Nature of ABC <ul><li>ABC is a learning through Suffering with great deal of Fun </li></ul><ul><li>Outcome Definition </li></ul><ul><ul><li>Learning through Adventure Experiences by Doing combined with Reflection </li></ul></ul><ul><li>Process Definition </li></ul>
  4. 4. Process Definition of ABC <ul><li>The Student experiences a state of </li></ul><ul><li>Disequilibrium by being placed in a </li></ul><ul><li>Novel Setting and </li></ul><ul><li>A Cooperative Environment while being presented with </li></ul><ul><li>Unique Problem-Solving Situations that lead to </li></ul><ul><li>Feelings of Accomplishment which are augmented by </li></ul><ul><li>Processing the Experience which promotes </li></ul><ul><li>Generalization and Transfer to future endeavors </li></ul>
  5. 5. Experiential Learning <ul><li>Learning through Practicing & Reflection </li></ul>“ I” Question Experiential Learning Cycle Experiencing Sharing Interpreting Generalizing Applying What Question How Question Why Question
  6. 6. Experiential Learning Provides: <ul><li>Live Experience </li></ul><ul><li>Concrete Representation of Self </li></ul><ul><li>Assertion of Self Responsibility and Ability </li></ul><ul><li>Climate of Change by </li></ul><ul><ul><li>Increasing Playfulness </li></ul></ul><ul><ul><li>Increasing Potential, Spontaneity & Creativity </li></ul></ul><ul><ul><li>Sorting out Confusion </li></ul></ul>
  7. 7. Nature of Learning Growth and Learn <ul><li>Certain </li></ul><ul><li>Comfort </li></ul><ul><li>Habitual </li></ul><ul><li>Known </li></ul><ul><li>Easy </li></ul>Comfort Area Discomfort Area <ul><li>Uncertain </li></ul><ul><li>Uneasy </li></ul><ul><li>Unknown </li></ul><ul><li>Anxious </li></ul><ul><li>Fear </li></ul><ul><li>Learning is </li></ul><ul><li>Fun </li></ul><ul><li>Suffering </li></ul><ul><li>Curious </li></ul><ul><li>Challenging </li></ul>
  8. 8. PROCESS of ABC <ul><li>Process of ABC programming </li></ul><ul><li>Key concepts of ABC </li></ul><ul><li>Facilitator & Adventure Facilitation </li></ul>
  9. 9. Process of ABC Programming <ul><li>Before Program </li></ul><ul><ul><li>Group Formation </li></ul></ul><ul><ul><li>Selecting Appropriate Activities </li></ul></ul><ul><li>During the Program </li></ul><ul><ul><li>Briefing the Group </li></ul></ul><ul><ul><li>Leading the Group </li></ul></ul><ul><ul><li>De-briefing the Group </li></ul></ul>
  10. 10. Group Formation <ul><li>Homogenous vs. Heterogeneous </li></ul><ul><li>Natural vs. Assigned </li></ul>
  11. 11. Selecting Activities
  12. 12. Selecting Appropriate Activities <ul><li>Sequencing </li></ul><ul><li>Program Intensity </li></ul><ul><li>Program Flow </li></ul><ul><li>Individual & Group Consideration </li></ul><ul><ul><li>Level of Competence </li></ul></ul><ul><li>Risk Assessment </li></ul>
  13. 13. Level of Competence <ul><li>Technical Competence </li></ul><ul><li>(Past experience, Skills Acquired & </li></ul><ul><li>Fitness) </li></ul><ul><li>Psychological Competence </li></ul><ul><li>(Mental Preparation) </li></ul><ul><li>Interpersonal Competence </li></ul><ul><li>(Group Resources) </li></ul>
  14. 14. Risk Level <ul><li>Exploring  Peak Adventure  Disaster  </li></ul><ul><li>Adventure  Risk  </li></ul>Participant Competence Real Risk
  15. 15. Briefing The ABC group is structurally representative of defining rules,making plans,and developing strategies in order to solve experimental and real life problems.
  16. 16. Briefing the Group ( The 1-2-3) <ul><li>1 Contract: Full Value Contracting </li></ul><ul><li>2 Level of Information </li></ul><ul><ul><li>What is it ? - Program Content and Goals </li></ul></ul><ul><ul><li>How is it ? - Safety Rules and Precautions </li></ul></ul><ul><li>3 Agreements </li></ul>
  17. 17. Full Value Contracting -- The 3 Agreements <ul><li>1. Work together as group to achieve group or/and individual goal(s). </li></ul><ul><li>2. Adhere safety and group behavior guidelines </li></ul><ul><li>3. To give and receive both positive and negative feedback, to change behavior when it is appropriate </li></ul>
  18. 18. Presenting the Activities (DDADA Approach ) <ul><li>Describe & Demonstrate </li></ul><ul><ul><li>Major Tasks: </li></ul></ul><ul><ul><ul><li>Preparing difficulties and uncertainties </li></ul></ul></ul><ul><ul><ul><li>Expanding considerations on group effort </li></ul></ul></ul><ul><ul><ul><li>Arousing individual and group participation </li></ul></ul></ul><ul><li>Ask </li></ul><ul><li>Do </li></ul><ul><li>Adapt </li></ul>
  19. 19. Leading The shared experience of Common Grounding presupposes that the leader is an active member of the group .
  20. 20. Leading - Tasks and Roles <ul><li>Be an Active Participant and Attentive Observer / Listener </li></ul><ul><li>Monitor Safety </li></ul><ul><li>Search for Common Grounding </li></ul><ul><ul><li>Create Commitment and Induce Challenge </li></ul></ul><ul><ul><ul><li>Challenge by Choice: Choice to do Something </li></ul></ul></ul><ul><ul><li>Make on-going modification of program </li></ul></ul><ul><ul><li>Facilitate group growth </li></ul></ul>
  21. 21. Debriefing Co-creating New Meanings from Old Behaviors
  22. 22. Process - De-briefing <ul><li>Draw general or shared experience </li></ul><ul><li>Identify concerned particular experience </li></ul><ul><li>Focus the experience </li></ul><ul><li>Explore owner’s interpretation of experience </li></ul><ul><li>Transform to relational issue </li></ul><ul><li>Invite re-interpretation ( Individual or Gp ) </li></ul><ul><li>Generalize experience </li></ul>
  23. 23. The 3 Piers Debriefing <ul><li>The What? </li></ul><ul><ul><li>What did you see and listen? </li></ul></ul><ul><li>The So-What? </li></ul><ul><ul><li>What do you feel and think? </li></ul></ul><ul><li>The Now-What? </li></ul><ul><ul><li>What do you learn and how do you reapply ? </li></ul></ul>
  24. 24. Level of Adventure Facilitation <ul><li>Learning and Doing </li></ul><ul><ul><li>Let the experience speak for itself </li></ul></ul><ul><li>Learning by Telling </li></ul><ul><ul><li>Speaking for the experience </li></ul></ul><ul><li>Learning through Reflection </li></ul><ul><ul><li>Debriefing the experience </li></ul></ul><ul><li>Learning through Directive Reflection </li></ul><ul><ul><li>Framing or Frontloading the experience </li></ul></ul>
  25. 25. Framing and Frontloading <ul><li>Directly Frontloading the experience </li></ul><ul><ul><li>Direction with Reflection </li></ul></ul><ul><li>Framing the experience </li></ul><ul><ul><li>Reinforcement with Reflection </li></ul></ul><ul><li>Indirectly Frontloading the experience </li></ul><ul><ul><li>Re-direction before Reflection </li></ul></ul>
  26. 26. The Essentials <ul><li>Spontaneity </li></ul><ul><li>Playfulness </li></ul><ul><li>Humor </li></ul><ul><li>Creativity </li></ul>
  27. 27. Reference <ul><li>Karl Rohnke et. al. (1997). The Complete Ropes Course Manual . Kendall/Hunt Publishing Co. </li></ul><ul><li>Steven. E. Webster (1989). Ropes Course Safety Manual . Kendall/Hunt Publishing Co. </li></ul><ul><li>Michael A. Gass ed . (1993). Adventure Therapy . Kendall/Hunt Publishing Co. </li></ul><ul><li>Reldan S. & John L. (1992). Process The Adventure Experience . Kendall/Hunt Publishing Co. </li></ul><ul><li>Karl Rohnke (1989). Cowstails and Cobras II . Kendall/Hunt Publishing Co. </li></ul><ul><li>Karl Rohnke & Steve Bulter (1995). Quick Silver . Kendall/Hunt Publishing Co. </li></ul><ul><li>Jim Schoel . (1989). Island of Healing . Project Adventure Inc </li></ul><ul><li>Simon Priest & Micheal A. Gass (1998) Effective Leadership in Adventure Programming . Project Adventure </li></ul>
  28. 28. Web Resources <ul><li>Association of Experiential Education: </li></ul><ul><li>Project Adventure: </li></ul>
  29. 29. 香港小童群益會知識與創意共享 以 共享創意署名 - 非商業性 - 相同方式共享 3.0 香港 授權條款 釋出 Thank you very much!!