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EDTECH - 2015
Ing. Bořivoj Brdička, Ph.D.
bobr@cesnet.cz
KITTV PedF UK v Praze
Spomocnik.
RVP.cz
1
www.slideshare.net/bobr...
EDTECH - 2015 2
Sections:
1.Didactical aspects of technology
2.EDTECH research
3.From school 1.0 to school 2.0
4.Conectivi...
EDTECH - 2015
First reforms of 20.ct.
Progressive Education in the 1940s
3
EDTECH - 2015 4
Conception of Pedagogy
Behaviorism, Cognitivism, Constructivism & Connectivism
SIEMENS G. Connectivism: A ...
EDTECH - 2015 5
ConnectedEducatorMonth
Connectededucators.org,ED.gov
http://youtu.be/Q29S-loqy8w
EDTECH - 2015
Bloom's Taxonomy of Learning Domains
6
Benjamin Bloom - Taxonomy of educational objectives, původní znění 19...
EDTECH - 2015
Gardner's theory of multiple intelligences
7
1. musical–rhythmic
2. visual–spatial
3. verbal–linguistic
4. l...
EDTECH - 2015
Piaget's constructivism
To understand is to discover, or
reconstruct by rediscovery, and
such conditions mus...
EDTECH - 2015
Vygotsky's Social Constructivism
Through others we become ourselves.
Lev Semjonovič Vygotskij: The problem o...
EDTECH - 2015
Socrates heritage
Wikipedia challenges us to
adopt a pedagogy of
questions.
David White at Wikimania 2014
10...
EDTECH - 2015 11
http://drunksandlampposts.files.wordpress.com/2012/06/philprettyv4.png
Wikipedia, DBpedia, Gephi
Vizualiz...
EDTECH - 2015
Function of brain
12
Restructuring the Brain for a Digital Age
Traditional orientation to
cognitive learning...
EDTECH - 2015
Marshall McLuhan
Global village is the world,
where the electronic media
are beginning to put us back
in tou...
EDTECH - 2015
http://www.ted.com/talks/sir_ken_robinson_bring_on_the_revolution?language=cs
Sir Ken Robinson: Bring on the...
EDTECH - 2015
Now, here, you see, it takes all the running you can do,
to keep in the same place. If you want to go somewh...
EDTECH - 2015
The Law of Accelerating Returns
16
Ray Kurzweil -
http://en.wikipedia.org/wiki/File:PPTExponentialGrowthof_C...
EDTECH - 2015
Rogers' Diffusion of Innovation Theory
Survival, Mastery, Impact, Innovation

Mandinach, E. B., & Cline, H. ...
EDTECH - 2015
Heather Kanuka, 2008
•Uses Determinism

technology as a tool, “vehicles that deliver
instruction but not infl...
EDTECH - 2015
Key competences for lifelong learning
communication in the mother tongue learning to learn
communication in ...
EDTECH - 2015
Model TPCK
Punya Mishra, Matthew J. Koehler - Thinking Creatively:
Teachers as Designers of Technology, Peda...
EDTECH - 2015 21
Florida Technology Integration Matrix (Arizona)
EDTECH - 2015 22
Finish	Phenomenon	Educa0on
Finland	Education	Does	Away	
With	'Subjects'
http://www.phenomenaleducation.in...
EDTECH - 2015
SAMR

technology integration model
23
http://jennyluca.wikispaces.com/TPACK+and+SAMR
Dr. Ruben R. Puentedura...
EDTECH - 2015
Visible Learning of professor Hattie
24
Visible
Learning
Super
meta-
analysis
EDTECH - 2015 25
Students,ComputersandLearning
OECD, (2015) Students, Computers and Learning: Making the Connection
Figure...
EDTECH - 2015 26
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps MOOC Flipped
classro...
EDTECH - 2015 27
The Internet of Things/ Clever Objects
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics...
EDTECH - 2015 28
Visual Data Analysis
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps...
EDTECH - 2015
Electronics books
29
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps MO...
EDTECH - 2015
Augmented Reality
30
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps MO...
EDTECH - 2015
Games and Gamification
31
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile App...
EDTECH - 2015
Gesture-Based Computing
32
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile A...
EDTECH - 2015 33
Tablet Computing
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps MOO...
EDTECH - 2015 34
3D Printing
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps MOOC Fli...
EDTECH - 2015 35
New Media Consorcium & EDUCAUSE
Wearable Technology
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computin...
EDTECH - 2015
Mobile Computing
36
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps MOO...
EDTECH - 2015 37
Open Content
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps MOOC Fl...
EDTECH - 2015
Open University Model
38
Taylor, J.C. 2007. Open courseware futures: Creating
a parallel universe. e-Journal...
EDTECH - 2015 39
MOOC
Massive Open Online Course
David Cormier - What is a MOOC?
EDTECH - 2015 40
A History of MOOCs
YEAR: 2011
•Introduction to Artificial Inteligence,
Stanford
•Change.MOOC - Change: Ed...
EDTECH - 2015
Creative
Virtual
Oblinger, 2005
Real
classes, libraries planned
education
social
culture
policy
Vzdělávací p...
EDTECH - 2015
Behaviourism Cognitivism Constructivis
m
Connectivism
Source of
knowledge
experience
reason and
experience
r...
EDTECH - 2015
Karen Stephenson, What knowledge
tears apart, networks make whole.
2006, http://www.netform.com/
html/icf.pd...
EDTECH - 2015
Personal Learning Environment (PLE)
Jared M. Stein, PLE Mapping, Draft 1 - http://www.flickr.com/photos/5tei...
EDTECH - 2015
http://www.flickr.com/photos/curiouslee/3485479724/
Learning as the living organism
45
Rhizomatic Education
EDTECH - 2015
Technology implementation ratio 1:1
http://www.flickr.com/photos/funksoup/403990660/
46
EDTECH - 2015
Students request change!
YouTube
Remix
Culture
47
Wesch
http://youtu.be/
dGCJ46vyR9o
Nesbitt
http://youtu.be...
EDTECH - 2015
Cross-generational Development
Net generation
display → viewing
• non-linear pace
• multi-tasking
• hypermed...
EDTECH - 2015
In our increasingly complex
world, teaching oneself how
to learn continually is the
most important skill of ...
EDTECH - 2015 50
Never before in the history of the planet have so many
people had the ability to find so much information...
EDTECH - 2015 51
Marc Prensky
http://youtu.be/mCBztboW348
Digital Natives

vs.

Digital Immigrants
EDTECH - 2015 52
1.Dabbling.
2.Doing old things in old ways.
3.Doing old things in new ways.
4.Doing new things in new way...
EDTECH - 2015
Dave White - residents/visitors
53
EDTECH - 2015 54
Flipped Classroom
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps MO...
EDTECH - 2015
Flipped Classroom by Dr. Lodge
Projekt FIZZ, North Carolina State University, The
Friday Institute
55
http:/...
EDTECH - 2015 56
http://spomocnik.rvp.cz/clanek/15613/
In Common - Music Video
http://youtu.be/Br7qn4yLf-I
Flipped Classro...
EDTECH - 2015
Flipped Classroom by Eric Marcos
New Generation of Math
57
Rounding a Decimal 2007
MathTrain.com MathTrain.t...
EDTECH - 2015 58
Learning Analytics
years 2010 2011 2012 2013 2014 2015
1
Mobile
Computing
Electronics
books Mobile Apps M...
EDTECH - 2015
Learning Analytics
System Signals
(Purdue University)
59
Khan Academy
http://www.khanacademy.org/talks-and-i...
EDTECH - 2015
1. Pull, don’t push!
2. Create from relevance!
3. Stop calling them „soft skills“!
4. Allow for variation!
5...
EDTECH - 2015
Thomas H. Davenport, Jeanne G. Harris & Robert Morison - Analytics at Work:
Smarter Decisions, Better Result...
EDTECH - 2015
Open course in Education Futures

David Cormier
http://edfutures.com
http://www.kurneyramsey.com/images/Nigh...
EDTECH - 2015 63
The Future of Employment
B.FREY, A.OSBORNE

The Future of Employment,
Oxford, 2013
Ross Dawson

As more j...
EDTECH - 2015 64
The Second Machine Age
cooperation instead of automatization
Thomas H. Davenport, Julia Kirby

Beyond Aut...
EDTECH - 2015
Beyond Current Horizons - Future scenarios
Futurelab - http://www.beyondcurrenthorizons.org.uk/scenarios/ata...
EDTECH - 2015
I thank all people helping me to search and discover!
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Educational Technology for 21st century

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Educational Technology for 21st century

  1. 1. EDTECH - 2015 Ing. Bořivoj Brdička, Ph.D. bobr@cesnet.cz KITTV PedF UK v Praze Spomocnik. RVP.cz 1 www.slideshare.net/bobr/ @spomocnik Educational Technology for 21st century bbedtech. wordpress. com version - 170227
  2. 2. EDTECH - 2015 2 Sections: 1.Didactical aspects of technology 2.EDTECH research 3.From school 1.0 to school 2.0 4.Conectivism 5.Technology in formal education 6.Technology in unformal education 7.Technology in informal education 8.The future of EDTECH Study materials: Links in presentation + EduTechWiki – material developed by the students of University of Geneva New Learning – materials of College of Education, University of Illinois OER of UCD Teaching and Learning, University College Dublin
  3. 3. EDTECH - 2015 First reforms of 20.ct. Progressive Education in the 1940s 3
  4. 4. EDTECH - 2015 4 Conception of Pedagogy Behaviorism, Cognitivism, Constructivism & Connectivism SIEMENS G. Connectivism: A Learning Theory for the Digital Age, Elearnspace, 2005.
  5. 5. EDTECH - 2015 5 ConnectedEducatorMonth Connectededucators.org,ED.gov http://youtu.be/Q29S-loqy8w
  6. 6. EDTECH - 2015 Bloom's Taxonomy of Learning Domains 6 Benjamin Bloom - Taxonomy of educational objectives, původní znění 1956, revided (Anderson, Kratwohl) 2001
  7. 7. EDTECH - 2015 Gardner's theory of multiple intelligences 7 1. musical–rhythmic 2. visual–spatial 3. verbal–linguistic 4. logical–mathematical 5. bodily–kinesthetic 6. interpersonal 7. intrapersonal 8. naturalistic Howard Gardner (Harvard University): Frames of Mind: The Theory of Multiple Intelligences, 1983
  8. 8. EDTECH - 2015 Piaget's constructivism To understand is to discover, or reconstruct by rediscovery, and such conditions must be complied with if in the future individuals are to be formed who are capable of production and creativity and not simply repetition. Jean Piaget - To Understand Is To Invent, 1972 8
  9. 9. EDTECH - 2015 Vygotsky's Social Constructivism Through others we become ourselves. Lev Semjonovič Vygotskij: The problem of the cultural development of the child, 1929 9 Zone of Proximal Development (ZPD) - in play it is as though the child were trying to jump above the head of his normal behavior. Lev Semyonovich Vygotsky: Thought and language, 1933
  10. 10. EDTECH - 2015 Socrates heritage Wikipedia challenges us to adopt a pedagogy of questions. David White at Wikimania 2014 10 Education is the kindling of a flame, not the filling of a vessel Socratic method Thoth and Amon parable Plato, The Phaedrus The role of education should be to equip learners with the ability to cope with uncertainty. David White: Education should move us, University of Oxford, 2012 Pedagogy of Uncertainty Good morning Barcelona!! Jim Groom at #EDEN15
  11. 11. EDTECH - 2015 11 http://drunksandlampposts.files.wordpress.com/2012/06/philprettyv4.png Wikipedia, DBpedia, Gephi Vizualizace provázanosti filosofie
  12. 12. EDTECH - 2015 Function of brain 12 Restructuring the Brain for a Digital Age Traditional orientation to cognitive learning
 (short/long term memory) Flashcards Spaced repetition Betsy Sparrow, Columbia University POPOVA, Maria. “Tip-of-the-Tongue Syndrome,” Transactive Memory, and How the Internet Is Making Us Smarter Transactive memory
  13. 13. EDTECH - 2015 Marshall McLuhan Global village is the world, where the electronic media are beginning to put us back in touch with the tribal emotions which print had divorced us from. Marshall McLuhan, Understanding media, 1964 The medium is the message 13 Marshall McLuhan - The World is a Global Village (CBC TV)
  14. 14. EDTECH - 2015 http://www.ted.com/talks/sir_ken_robinson_bring_on_the_revolution?language=cs Sir Ken Robinson: Bring on the learning revolution! TED 2010 14
  15. 15. EDTECH - 2015 Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to go somewhere else, you must run at least twice as fast as that! Lewis Carrol, Through the Looking-Glass and What Alice Found There, 1871 (ilustration John Tenniel) Red Queen Efect 15 Above And Beyond, Partnership for 21st Century Skills
  16. 16. EDTECH - 2015 The Law of Accelerating Returns 16 Ray Kurzweil - http://en.wikipedia.org/wiki/File:PPTExponentialGrowthof_Computing.jpg http://www.youtube.com/watch?v=WFR3lOm_xhE http://en.wikipedia.org/wiki/File:PPTExponentialGrowthof_Computing.jpg
  17. 17. EDTECH - 2015 Rogers' Diffusion of Innovation Theory Survival, Mastery, Impact, Innovation
 Mandinach, E. B., & Cline, H. F. (1994). Classroom dynamics: Implementing a technology-based learning environment. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc. Teachers’ transition model ACOT: 17
  18. 18. EDTECH - 2015 Heather Kanuka, 2008 •Uses Determinism
 technology as a tool, “vehicles that deliver instruction but not influence achievement •Social Determinism
 the social and cultural context impacts education (Vygotsky) •Technological Determinism
 causual agents determining the results, the brain restructuralization, negative and positive conotation 18 The technology influece by Kanuka
  19. 19. EDTECH - 2015 Key competences for lifelong learning communication in the mother tongue learning to learn communication in foreign languages social and civic competences mathematical competence and basic competences in science and technology sense of initiative and entrepreneurship digital competence cultural awareness and expression Recommendation 2006/962/EC of the European Parliament and of the Council of 18 December 2006 on key competences for lifelong learning 19
  20. 20. EDTECH - 2015 Model TPCK Punya Mishra, Matthew J. Koehler - Thinking Creatively: Teachers as Designers of Technology, Pedagogy and Content, SITE, 2008. 20 TPACK in 2 Minutes
  21. 21. EDTECH - 2015 21 Florida Technology Integration Matrix (Arizona)
  22. 22. EDTECH - 2015 22 Finish Phenomenon Educa0on Finland Education Does Away With 'Subjects' http://www.phenomenaleducation.info/
  23. 23. EDTECH - 2015 SAMR
 technology integration model 23 http://jennyluca.wikispaces.com/TPACK+and+SAMR Dr. Ruben R. Puentedura http://www.hippasus.com/ SAMR in 120 Seconds
  24. 24. EDTECH - 2015 Visible Learning of professor Hattie 24 Visible Learning Super meta- analysis
  25. 25. EDTECH - 2015 25 Students,ComputersandLearning OECD, (2015) Students, Computers and Learning: Making the Connection Figure 6.5, p. 153
  26. 26. EDTECH - 2015 26 years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things New Media Consorcium & CoSN The Future by the Horizon Report
  27. 27. EDTECH - 2015 27 The Internet of Things/ Clever Objects years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things NABAZTAG:TAG by Violet, 2008
  28. 28. EDTECH - 2015 28 Visual Data Analysis years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things 200 years that changed the world (with Hans Rosling)
  29. 29. EDTECH - 2015 Electronics books 29 years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things Moving Tales' Unwanted Guest iPad & iPhone App
  30. 30. EDTECH - 2015 Augmented Reality 30 years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things Streetmuseum
  31. 31. EDTECH - 2015 Games and Gamification 31 years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things SimSchool - http://youtu.be/z-KyEem-KOc
  32. 32. EDTECH - 2015 Gesture-Based Computing 32 years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things Microsoft Kinect Motion
  33. 33. EDTECH - 2015 33 Tablet Computing years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things http://youtu.be/aXV-yaFmQNk
  34. 34. EDTECH - 2015 34 3D Printing years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things Trojrozměrný tisk pro každého
  35. 35. EDTECH - 2015 35 New Media Consorcium & EDUCAUSE Wearable Technology years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things Google unveils Google Glass Explorer Edition
  36. 36. EDTECH - 2015 Mobile Computing 36 years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things POWER ON TEXAS: The Digital Learning Revolution
  37. 37. EDTECH - 2015 37 Open Content years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things http://youtu.be/dTNnxPcY49Q
  38. 38. EDTECH - 2015 Open University Model 38 Taylor, J.C. 2007. Open courseware futures: Creating a parallel universe. e-Journal of Instructional Science and Technology (e-JIST), Vol 10, No. 1. Online: http://www.ascilite.org.au/ajet/e-jist/docs/ vol10_no1/papers/full_papers/taylorj.htm Towards an OER university: Free learning for all students worldwide
  39. 39. EDTECH - 2015 39 MOOC Massive Open Online Course David Cormier - What is a MOOC?
  40. 40. EDTECH - 2015 40 A History of MOOCs YEAR: 2011 •Introduction to Artificial Inteligence, Stanford •Change.MOOC - Change: Education, Learning, and Technology! (Fall 2011) •eduMOOC - Online Learning Today and Tomorrow (Summer 2011) •DS106 - Digital Storytelling (Summer 2011) 
 MobiMOOC - Mobile Learning (Spring 2011) •LAK11 - Learning and Knowledge Analytics (Spring 2011) •CCK11 - Connectivism and Connective Knowledge (Spring 2011) 
 YEAR: 2010 •PLENK - Personal Learning Environments Networks and Knowledge (Fall 2010) YEAR: 2009 •Connectivism CCK09 (Fall 2009) •Connect! Your PLN Lab (Fall 2009) YEAR: 2008 •Connectivism CCK08 (Fall 2008) - the first MOOC Pre-MOOCs: 2007 •EC&I 831 - Social Media & Open Education (Fall 2007) •INST 7150 - Intro to Open Education (Fall 2007)
 George Siemens and Stephen Downes, mooc.ca
  41. 41. EDTECH - 2015 Creative Virtual Oblinger, 2005 Real classes, libraries planned education social culture policy Vzdělávací prostředí 21. století 41 In-formal Un-formal Formal Harold Jarche, Jane Hart, 2010
  42. 42. EDTECH - 2015 Behaviourism Cognitivism Constructivis m Connectivism Source of knowledge experience reason and experience reason connection Principle black box – external behavior reflected placement of knowledge to brain personal activity, individualization knowledge as collective product Methodo- logy drill programmed learning project/problem oriented construction construction inside dynamically changing network Motivation positive/negative reinforcement marks, diploma own interest interest supported by community Process repeated external sensual experience knowledge is interpreted knowledge is constructed through thought active network cooperation Theorists Skinner, Thorndike, Pavlov, Watson Bruner, Gagne, Ausubel Vygotsky, Piaget, Dewey, Papert Siemens, Downes George Siemens, 2006, http://www.elearnspace.org/Articles/connectivism_self-amused.htm 42 We must learn to control behavior systematically to produce people who are good and right- minded. Burrhus Frederic Skinner (psycholog): Beyond Freedom and Dignity, 1971 Knowledge is gained by getting hands dirty and trying to build something. Seymour Papert : The Children's Machine, 1993 Learning Theories 20.-21.ct.
  43. 43. EDTECH - 2015 Karen Stephenson, What knowledge tears apart, networks make whole. 2006, http://www.netform.com/ html/icf.pdf I store my knowledge in my friends! 43 Network as the source of knowledge
  44. 44. EDTECH - 2015 Personal Learning Environment (PLE) Jared M. Stein, PLE Mapping, Draft 1 - http://www.flickr.com/photos/5tein/2314107350/ 44
  45. 45. EDTECH - 2015 http://www.flickr.com/photos/curiouslee/3485479724/ Learning as the living organism 45 Rhizomatic Education
  46. 46. EDTECH - 2015 Technology implementation ratio 1:1 http://www.flickr.com/photos/funksoup/403990660/ 46
  47. 47. EDTECH - 2015 Students request change! YouTube Remix Culture 47 Wesch http://youtu.be/ dGCJ46vyR9o Nesbitt http://youtu.be/_A- ZVCjfWf8 Robin Hood http://youtu.be/ZokqjjIy77Y
  48. 48. EDTECH - 2015 Cross-generational Development Net generation display → viewing • non-linear pace • multi-tasking • hypermedia • iconic perception • connecting • cooperation • active • school as game • alert • fantasy • technology internal • knowing how to find fact Old generation book → reading • fluid pace • mono-tasking • linear approach • perception by reading • independent • ambitious • pasive • school as requirement • deliberation • reality • technology external • knowing facts Diana Oblinger, 2005 Don Tapscott, 1998, 2008 48
  49. 49. EDTECH - 2015 In our increasingly complex world, teaching oneself how to learn continually is the most important skill of all. Don Tapscott, Grown Up Digital: How the Net Generation is Changing Your World 49 I see the replacement of complex inner density with a new kind of new self evolving under the pressure of information overload. A self that needs to contain less and less of dense cultural inheritance. We all become "pancake people". Richard Foreman - The Pancake People, or, "The Gods Are Pounding My Head“ http://youtu.be/gxxAInZtJC8 New Educational Paradigm
  50. 50. EDTECH - 2015 50 Never before in the history of the planet have so many people had the ability to find so much information about so many things and about so many other people. Thomas L. Friedman - The World Is Flat: A Brief History of the 21. Century, 2005 http://youtu.be/lp4znWHvsjU New Educational Paradigm
  51. 51. EDTECH - 2015 51 Marc Prensky http://youtu.be/mCBztboW348 Digital Natives
 vs.
 Digital Immigrants
  52. 52. EDTECH - 2015 52 1.Dabbling. 2.Doing old things in old ways. 3.Doing old things in new ways. 4.Doing new things in new ways. Marc Prensky - Shaping Tech for the Classroom 4 Phases of Transformation by Prensky http://youtu.be/mCBztboW348 In an unimaginably complex future, the digitally unenhanced person, however wise, will not be able to access the tools of wisdom that will be available to even the least wise digitally enhanced human. Marc Prensky - H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom
  53. 53. EDTECH - 2015 Dave White - residents/visitors 53
  54. 54. EDTECH - 2015 54 Flipped Classroom years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things http://www.khanacademy.org/talks-and-interviews/v/ salman-khan-talk-at-ted-2011--from-ted-com
  55. 55. EDTECH - 2015 Flipped Classroom by Dr. Lodge Projekt FIZZ, North Carolina State University, The Friday Institute 55 http://spomocnik.rvp.cz/clanek/15613/ Katie GimbarDr. Lodge McCammon http://youtu.be/9aGuLuipTwghttp://youtu.be/-PcSafUTNd8
  56. 56. EDTECH - 2015 56 http://spomocnik.rvp.cz/clanek/15613/ In Common - Music Video http://youtu.be/Br7qn4yLf-I Flipped Classroom by Dr. Lodge
  57. 57. EDTECH - 2015 Flipped Classroom by Eric Marcos New Generation of Math 57 Rounding a Decimal 2007 MathTrain.com MathTrain.tv http://youtu.be/AQj0uesFWko
  58. 58. EDTECH - 2015 58 Learning Analytics years 2010 2011 2012 2013 2014 2015 1 Mobile Computing Electronics books Mobile Apps MOOC Flipped classroom Flipped classroom Open Content Mobiles Tablet Computing Tablet Computing Learning Analytics BYOD 2-3 Electronics books Augmented Reality Game-Based Learning Games and Gamification Games and Gamification Makerspaces Augmented Reality Game-Based Learning Learning Analytics Learning Analytics 3D Printing Wearabla technology 4-5 Gesture- Based Computing Gesture- Based Computing Gesture- Based Computing 3D Printing Self-control Adaptive Learning Technologies Visual Data Analysis Learning Analytics The Internet of Things Wearable Technology Virtual Assistant The Internet of Things System Signals
  59. 59. EDTECH - 2015 Learning Analytics System Signals (Purdue University) 59 Khan Academy http://www.khanacademy.org/talks-and-interviews/v/ salman-khan-talk-at-ted-2011--from-ted-com Flipped Classroom
  60. 60. EDTECH - 2015 1. Pull, don’t push! 2. Create from relevance! 3. Stop calling them „soft skills“! 4. Allow for variation! 5. No more sage onstage! 6. Be an anthropologist, not an archaeologist! 7. Build a learning community! 8. Teachers are designers! 9. Change the (evaluation) discourse! 10.Incubate the future! https://www.ideo.com/images/uploads/news/pdfs/Metropolis_Feb09.pdf IDEO’s 10 Tips For 21. Century Classroom 60
  61. 61. EDTECH - 2015 Thomas H. Davenport, Jeanne G. Harris & Robert Morison - Analytics at Work: Smarter Decisions, Better Results, Harvard Business Press , 2010 Analytics at Work What happened?
 (Reporting) What happening now?
 (Alerts) What will happen?
 (Extrapolation) How and why did it happen? (Modeling) What’s the next best action? (Recommendation) What’s the best/ worst that can happen? (Prediction, optimalization, simulation) past present future information
 insight 61
  62. 62. EDTECH - 2015 Open course in Education Futures
 David Cormier http://edfutures.com http://www.kurneyramsey.com/images/Night%20LIfe/3%20street%20lamps.jpg Gary Klein Streetlights and Shadows: Searching for the Keys to Adaptive Decision Making 62
  63. 63. EDTECH - 2015 63 The Future of Employment B.FREY, A.OSBORNE
 The Future of Employment, Oxford, 2013 Ross Dawson
 As more jobs are automated, how many of us will still have productive work?, 2013 Unautomated skills
  64. 64. EDTECH - 2015 64 The Second Machine Age cooperation instead of automatization Thomas H. Davenport, Julia Kirby
 Beyond Automation, Harvard Business Reviw, 2015 https://youtu.be/9C3vbNRvaD8
  65. 65. EDTECH - 2015 Beyond Current Horizons - Future scenarios Futurelab - http://www.beyondcurrenthorizons.org.uk/scenarios/ataglance/ 65
  66. 66. EDTECH - 2015 I thank all people helping me to search and discover!

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