SlideShare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our User Agreement and Privacy Policy.
SlideShare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our Privacy Policy and User Agreement for details.
Successfully reported this slideshow.
Activate your 30 day free trial to unlock unlimited reading.
14.
Gamification =
use Game elements +
Game design techniques
in Non-game context
15.
Game Design
Thinking like a game designer.
Get your players playing, and keep them playing
● 玩家側寫(以玩家為中心 :D )
● 原型測試
● 數據平衡
● 封測公測,循環調整
● 創造適合沉溺的體驗
16.
Gamification =
use Game elements +
Game design techniques
in Non-game context
30.
DEMO
The onboarding experience
of
http://art.ngfiles.com/images/15/starogre_closure-concept-wallpaper.jpg
Prototype: http://www.closuregame.com/closure.php