Online Course Design: Some Thoughts as You Get Started

Brandon Muramatsu
Brandon MuramatsuAssociate Director, Projects
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
Online Course
Design
Some thoughts as you begin to
develop massive online courses
Brandon Muramatsu, mura@mit.edu
1
Citation: Muramatsu, B. (2013, October). Online course design:. Invited Presentation at Kyoto University, October 2, 2013.
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
Outline
 Introduction
 Confluence of events
“The world is changed.”
 Are you asking the right questions?
2
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Introduction3
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
About Me
4
 B.S. & M.S. in Mechanical Engineering
 Taught multimedia design and open
education
 20 years in digital learning
 Decade or more each in educational digital
libraries, engineering education, Open
Education
 “Been There, Done That”
 Multimedia courseware design and course
support, web software design, digital libraries,
metadata, learning objects, educational
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
Disclaimers
 This is very much a work in progress…
 Much of this is not new or novel…
 We might be at a point where technology and
the environment may make it easier to do
these things
 But, your mileage may vary
 And, some of this is personal opinion…
5
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
“The world is changed.”
Confluence of Events6
— Galadriel, Lord of the Rings
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
Confluence of Events
 Global financial crisis…
 Dramatic reduction in education budgets,
continuing rise in costs, and rise in student loan
debt
 Changing perceptions of the value of a
degree
 Competency-based education/prior learning
assessment
7
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
Confluence of Events (cont.)
 Changing methods of accessing information
and knowledge
 Recognition of the half-life of learning in
many disciplines
 Transition to continual learning in many career
paths
 Rise of openly accessible information,
learning materials and opportunities, at scale
 Wikipedia, Open Educational
Resources/OpenCourseWare, Creative
Commons licensing
 Khan Academy, Codecademy
 And…
8
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
9
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
What I find unique about
MOOCs
 It’s not their instructional
design/pedagogy…
 It’s not their use of video…
 It’s not the hype!
 It is their scale!
 It is their departure from “traditional” online
courses
 For today’s talk, it is mostly their
interleaving of content and
(parameterized) formative assessment
10
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
As you begin to develop online courses…
some thoughts to consider…
Are you asking the right questions?11
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Ask yourselves
3 simple questions…
12
Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
① Are you “designing” your
online courses?
13
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Brandon Muramatsu
MIT Office of Educational Innovation and Technology
mura@mit.edu
Exploring the Guide
14
Cite as: Muramatsu, B. (2013, October). Online course design: Exploring the guide. Invited Presentation at Kyoto University, October 2, 2013.
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Setting the Stage
• Have you taken a traditional online course?
• A MOOC course?
• Have you taught a traditional online course?
15
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Online Course Design
Designing an good online course
is designing a good course!
16
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Online Course Design Guide Organization
1. Pre-Design
2. Design and Development
3. Facilitation
4. Evaluation
17
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Part 1: Pre-Design
18
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Part 1: Pre-Design
• “Gathering all of the necessary information to
ensure that the course will meet the needs of the
learners and engage them throughout the learning
journey.”
• What’s different online:
• More difficult to make spontaneous adjustments
• The asynchronous nature means you need to be thoughtful
about creating interaction opportunities
19
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Pre-Design Questions (1)
• Who are my
learners?
• What do they
currently know?
… you need to make
sure you can produce
content for their level
and the correct voice.
…so you can avoid
repetition and focus on
growing what they have
learned.
20
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Pre-Design Questions (2)
• What do they need
to know before
starting the course?
…so you can provide
prerequisite materials
to learners and they
can plan accordingly
before the course
begins.
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Pre-Design Questions (3)
• What other content is
available that
supports meeting
learning outcomes?
• Do you have existing
material that can be
used in the course?
…curating content you
already have means not
having to start everything
from scratch.
…being able to identify
other resources that
support your key topics
adds greater depth to the
course.
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Pre-Design Questions (4)
• What content must
be revised for an
online format or
created from
scratch?
… taking inventory of
the varying stages of
content will inform the
design phase and give
you a better sense of
how much work it will
require to prepare the
content for online use.
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Exploring a online course
OEIT recently developed
(not a MOOC)
Going Behind The Curtain
24
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Best Practices for Teaching and Learning
• Course Goals:
How do we design a course?
What are the best methods for promoting critical
thinking skills, knowledge retention, and transfer?
…primarily for in-person classes
25
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Background on the Course
• Created for as a proof-of-concept for an online teacher
education program
• Based on a 14 week course that MIT provides for
graduate students and Post-Docs who wish to learn how
to teach
• Course is run by the MIT Teaching and Learning
Laboratory (TLL)
• They work with faculty on education research and pedagogically
informed teaching practice
• Perform some of the functions of a Center for Teaching and
Learning
26
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Background on the Course (cont.)
• Instructors have taught the face-to-face version of
this course
• Experienced in teaching in Biology
• Experienced in research in Biology, both have Ph.D.s
• Deep interest in biology education, especially preparing
students for careers in Biology
• Instructors have not taught online before
• Relying on others for that experience  it takes a team!
27
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Question: Who are my learners?
• Faculty interested
in learning “best
practices”
• Might be in teacher
education
departments
• With possible focus on
Science / Math
education
• Challenges
• Different from the
course upon which it
was based
• MIT graduate students
≠ faculty in teacher
education programs
28
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Question: What do my learners currently
know?
• Unknown
• Might, or might not,
have experience with
“good” teaching
practice
• Might not have been
formally trained to
“teach”
• Challenge
• Didn’t have the
opportunity to really
find out about the
participants before
designing the course,
had to make
assumptions
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Question: What do my learners need to
know before starting the course?
• Participants should
have:
• Experience in
teaching
• Perhaps experience in
teaching pre-service
teachers
• Challenges
• Didn’t have the
opportunity to really
find out about the
participants before
designing the course
• Had to make
assumptions
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Question: Do you have existing material
that can be used in the course?
• Yes! • Challenges
• Material designed for
face-to-face
interactions
• Materials designed for
a 14 week course
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Question: What other content is available
that supports meeting learning outcomes?
• Lots and lots • Challenges
• Pre-supposes learning
outcomes!
• Some materials are
referenced in pre-
session readings
• Some materials are
referenced during the
session videos (as
citations)
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Question: What content must be revised
or created from scratch?
• Lecture videos
• Most of the course is
an interactive
discussion in class
based around the pre-
session readings
• Slides
• Activities
• Challenges
• Developing a mostly-
asynchronous learning
experience for what
was a highly
synchronous course
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Part 2: Design and Development
35
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Part 2: Design and Development
• “In this phase, learning strategies are mapped out,
learning content and media are developed,
organized, and sequenced, and supporting
technology is selected.”
• What’s different online:
• Online learning is more exploratory in nature, and oftentimes
less directed than in-person
• Learners access materials asynchronously: The easier it is for
learners to locate and engage with learning activities, the more
mental energy they will have to focus on the content.
36
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Objectives and Outcomes
• “Learning outcomes are general statements that
describe the essential learning (knowledge, skills,
and attitudes) that learners will achieve by the end
of the course. They should encompass the depth of
the knowledge and skills that you will be ultimately
assessing. When composing outcomes, be mindful
not to combine elements that cannot be assessed
by a single method.”
37
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Designing a Blueprint
• What’s a blueprint?
• A comprehensive plan that allows “you to design with the big
picture in mind to ensure you reach every milestone and build
consistency throughout the curriculum.”
• Key Elements
• Course information
• Course learning objectives and outcomes
• Lesson topics and format
• Learning resources
• Activities and assessment
38
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Content Patterns: Organizing & Sequencing (1)
• “Constructing patterns in your curriculum is one way to
infuse consistency throughout the course, which helps
the learners manage time and resources. How you
approach your content each week should be organized
in such a way that the learner understands what is being
taught and how to interact and engage with the material
and community.”
• What’s different online:
• The easier it is for learners to locate and engage with learning
activities, the more mental energy they will have to focus on the
content.
39
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Content Patterns: Organizing & Sequencing (2)
• Write all course content using a consistent voice
• Create patterns in activity structure (e.g., description,
rationale, deliverables, and resources)
• Establish a consistent schedule (e.g., standardize due
dates and plan synchronous sessions, virtual meetings,
office hours, and other activities at the same time each
week)
• Align learning objectives to each segment of content
• Structure the content into smaller pieces
40
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Creating Content Relationships
• “Strategically organize and present all course
content to leverage the learners’ existing expertise
on a topic against the concepts and skills they are
going to learn.”
41
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Lesson Development with Media (1)
• “Depending on how you choose to introduce,
curate, or present the learning topics, creative
applications of media can further engage learners
in the material.”
• What’s different online:
• Just posting your slides does not leverage the opportunities in
an online course
• Simply recording a video of an in-person lecture does not
leverage the opportunities in an online course
42
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Lesson Development with Media (2)
• Media can:
• Introduce and guide main concepts
• Generate interest in a subject
• Reinforce confusing or complex ideas
• Frame overarching themes
• Set the stage for an activity
• Curate a particular approach for how the learner should explore
a topic
43
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Best Practices Course: Media Example
• Tablet drawing versus screenshot
44
Smith, K. (2000). Going Deeper: Formal Small-Group Learning in Large Classes
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Best Practices Course: Media Example
45
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Content Licensing
• Keep in mind licensing laws
• What materials developed by others can you use?
• Will you share your materials—license them—in such a way as
others can build upon them (e.g., Creative Commons licensed)
46
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Designing Community
• “While meaningful learning can happen outside of a
community, the overall learning experience usually
benefits from community.”
• Build rapport
• Encourage interaction with clear expectations
47
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Designing Assessments
• “Align each assessment with specific learning
objectives and course outcomes”
• “Diversify assessment types to align learning with
particular objectives”
• “Create both formative and summative assessments to
evaluate the progression of learners throughout your
course.”
• What’s different online:
• Some assessments can be automatically scored, and can be
parameterized
48
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Checklist (1)
49
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Checklist (2)
50
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Part 3: Facilitation
51
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Part 3: Facilitation
• “Learners should be able to absorb the information
presented and share their interpretations and
knowledge with their peers so that the online
environment feels like a collaborative community.”
• What’s different online:
• In person, we’re adept and reading eye-contact, body language
and human gestures—online we have limited opportunities
• In person, it’s easy to ask spontaneous questions—online this
requires intentional design
52
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Instructor Presence
• “Online courses do not replace the instructor”, the
instructor’s role “shifts to guiding the learning
process, encouraging interaction, and prompting
reflection.”
• Welcome learners
• Encourage community
• Connect with learners
• Actively participate
53
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Learner Feedback
• Leverage Learner Contributions
• Encourage, nurture, and recognize
• Focus the discussion in forums
• Respond to individual learners
• Involve learners as co-facilitators
• Facilitate synchronous events
54
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Time Management
• Instructor’s Perspective:
• Can require more time to prepare and teach an online course
• Time shifts from in-class activities (lecturing) to answering emails,
participating in chats / discussion forums (facilitating)
• Tip: Set expectations on when you’ll respond
• Tip: Engage students in supporting each other
• Student’s Perspective:
• Students will spend time understanding the course organization, and
interacting with the online resources
• Tip: Students should formally set aside time to do the course activities
55
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Part 4: Evaluation
• “Evaluation is a critical part of the teaching and learning
process. It completes the feedback loop, and helps you
determine if the learners have understood the material
presented to them. During this phase, you should be
assessing the knowledge and skills that were defined in the
learning outcomes statements.”
• What’s different online:
• In person, it’s easy to ask spontaneous questions—online this
requires intentional design for reflection
• Technologies allow peers to easily review each others’ work
56
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Coming Soon!
http://dltoolkit.mit.edu/
Digital Learning Toolkit
57
Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
Brandon Muramatsu, MIT OEIT,
mura@mit.edu
October 2, 2013
Exploring the Guide
58
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② Are you developing and
managing content and
curricular materials for re-
use?
59
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Managing Content for Re-Use
 Design and manage for the long-
term, platforms will come and go
 “Own” your content, separate from the
delivery of it
 The time to start is, NOW!
 Experiences: Berkeley, Open University
60
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③ Are you developing content
to be modular and tied to
learning objectives/concepts?
61
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Modularity & Learning
Objectives
 Design learning experiences, and hence
content, to be small, modular “chunks”
 Identify learning objectives (outcomes,
concepts) for individual “chunks”
 It’s really just good instructional design…
 Experiences: Modularity experiments,
concept-based tools
62
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③+ Are you prepared to think
different? Are you really
thinking about the learning
experience?
This is the big opportunity!
63
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Think different!
 Learner control versus institutional
mandate
 Smaller “course” length, 4 weeks instead
of semester-length?
 Small tools, loosely joined (services-
based)
64
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③+ Are you developing
formative assessments that
are validated
and tied to learning
objectives/ concepts?
65
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Formative Assessments
 Design formative assessments to allow
learners to gauge their
understanding/mastery, and interleave
with content
 Be creative; start simple and layer in
complexity (psychometrics, IRT, etc.)
 Use the power of computers to create
parameterized assessments (problems)
 Examples: Embedded assessment tools
66
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There are probably lots more
“simple” questions to ask
yourselves…
67
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Brandon Muramatsu
mura@mit.edu
@bmuramatsu (Twitter, Slideshare)
www.mura.org
Contact Me68
Citation: Muramatsu, B. (2013, October). Online course design:. Invited Presentation at Kyoto University, October 2, 2013.
1 of 67

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Online Course Design: Some Thoughts as You Get Started

  • 1. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Online Course Design Some thoughts as you begin to develop massive online courses Brandon Muramatsu, mura@mit.edu 1 Citation: Muramatsu, B. (2013, October). Online course design:. Invited Presentation at Kyoto University, October 2, 2013.
  • 2. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Outline  Introduction  Confluence of events “The world is changed.”  Are you asking the right questions? 2
  • 3. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Introduction3
  • 4. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. About Me 4  B.S. & M.S. in Mechanical Engineering  Taught multimedia design and open education  20 years in digital learning  Decade or more each in educational digital libraries, engineering education, Open Education  “Been There, Done That”  Multimedia courseware design and course support, web software design, digital libraries, metadata, learning objects, educational
  • 5. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Disclaimers  This is very much a work in progress…  Much of this is not new or novel…  We might be at a point where technology and the environment may make it easier to do these things  But, your mileage may vary  And, some of this is personal opinion… 5
  • 6. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. “The world is changed.” Confluence of Events6 — Galadriel, Lord of the Rings
  • 7. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Confluence of Events  Global financial crisis…  Dramatic reduction in education budgets, continuing rise in costs, and rise in student loan debt  Changing perceptions of the value of a degree  Competency-based education/prior learning assessment 7
  • 8. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Confluence of Events (cont.)  Changing methods of accessing information and knowledge  Recognition of the half-life of learning in many disciplines  Transition to continual learning in many career paths  Rise of openly accessible information, learning materials and opportunities, at scale  Wikipedia, Open Educational Resources/OpenCourseWare, Creative Commons licensing  Khan Academy, Codecademy  And… 8
  • 9. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. 9
  • 10. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. What I find unique about MOOCs  It’s not their instructional design/pedagogy…  It’s not their use of video…  It’s not the hype!  It is their scale!  It is their departure from “traditional” online courses  For today’s talk, it is mostly their interleaving of content and (parameterized) formative assessment 10
  • 11. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. As you begin to develop online courses… some thoughts to consider… Are you asking the right questions?11
  • 12. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Ask yourselves 3 simple questions… 12
  • 13. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. ① Are you “designing” your online courses? 13
  • 14. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Brandon Muramatsu MIT Office of Educational Innovation and Technology mura@mit.edu Exploring the Guide 14 Cite as: Muramatsu, B. (2013, October). Online course design: Exploring the guide. Invited Presentation at Kyoto University, October 2, 2013.
  • 15. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Setting the Stage • Have you taken a traditional online course? • A MOOC course? • Have you taught a traditional online course? 15
  • 16. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Online Course Design Designing an good online course is designing a good course! 16
  • 17. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Online Course Design Guide Organization 1. Pre-Design 2. Design and Development 3. Facilitation 4. Evaluation 17
  • 18. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Part 1: Pre-Design 18
  • 19. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Part 1: Pre-Design • “Gathering all of the necessary information to ensure that the course will meet the needs of the learners and engage them throughout the learning journey.” • What’s different online: • More difficult to make spontaneous adjustments • The asynchronous nature means you need to be thoughtful about creating interaction opportunities 19
  • 20. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Pre-Design Questions (1) • Who are my learners? • What do they currently know? … you need to make sure you can produce content for their level and the correct voice. …so you can avoid repetition and focus on growing what they have learned. 20
  • 21. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Pre-Design Questions (2) • What do they need to know before starting the course? …so you can provide prerequisite materials to learners and they can plan accordingly before the course begins.
  • 22. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Pre-Design Questions (3) • What other content is available that supports meeting learning outcomes? • Do you have existing material that can be used in the course? …curating content you already have means not having to start everything from scratch. …being able to identify other resources that support your key topics adds greater depth to the course.
  • 23. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Pre-Design Questions (4) • What content must be revised for an online format or created from scratch? … taking inventory of the varying stages of content will inform the design phase and give you a better sense of how much work it will require to prepare the content for online use.
  • 24. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Exploring a online course OEIT recently developed (not a MOOC) Going Behind The Curtain 24
  • 25. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Best Practices for Teaching and Learning • Course Goals: How do we design a course? What are the best methods for promoting critical thinking skills, knowledge retention, and transfer? …primarily for in-person classes 25
  • 26. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Background on the Course • Created for as a proof-of-concept for an online teacher education program • Based on a 14 week course that MIT provides for graduate students and Post-Docs who wish to learn how to teach • Course is run by the MIT Teaching and Learning Laboratory (TLL) • They work with faculty on education research and pedagogically informed teaching practice • Perform some of the functions of a Center for Teaching and Learning 26
  • 27. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Background on the Course (cont.) • Instructors have taught the face-to-face version of this course • Experienced in teaching in Biology • Experienced in research in Biology, both have Ph.D.s • Deep interest in biology education, especially preparing students for careers in Biology • Instructors have not taught online before • Relying on others for that experience  it takes a team! 27
  • 28. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Question: Who are my learners? • Faculty interested in learning “best practices” • Might be in teacher education departments • With possible focus on Science / Math education • Challenges • Different from the course upon which it was based • MIT graduate students ≠ faculty in teacher education programs 28
  • 29. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Question: What do my learners currently know? • Unknown • Might, or might not, have experience with “good” teaching practice • Might not have been formally trained to “teach” • Challenge • Didn’t have the opportunity to really find out about the participants before designing the course, had to make assumptions
  • 30. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Question: What do my learners need to know before starting the course? • Participants should have: • Experience in teaching • Perhaps experience in teaching pre-service teachers • Challenges • Didn’t have the opportunity to really find out about the participants before designing the course • Had to make assumptions
  • 31. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Question: Do you have existing material that can be used in the course? • Yes! • Challenges • Material designed for face-to-face interactions • Materials designed for a 14 week course
  • 32. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Question: What other content is available that supports meeting learning outcomes? • Lots and lots • Challenges • Pre-supposes learning outcomes! • Some materials are referenced in pre- session readings • Some materials are referenced during the session videos (as citations)
  • 33. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Question: What content must be revised or created from scratch? • Lecture videos • Most of the course is an interactive discussion in class based around the pre- session readings • Slides • Activities • Challenges • Developing a mostly- asynchronous learning experience for what was a highly synchronous course
  • 34. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Part 2: Design and Development 35
  • 35. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Part 2: Design and Development • “In this phase, learning strategies are mapped out, learning content and media are developed, organized, and sequenced, and supporting technology is selected.” • What’s different online: • Online learning is more exploratory in nature, and oftentimes less directed than in-person • Learners access materials asynchronously: The easier it is for learners to locate and engage with learning activities, the more mental energy they will have to focus on the content. 36
  • 36. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Objectives and Outcomes • “Learning outcomes are general statements that describe the essential learning (knowledge, skills, and attitudes) that learners will achieve by the end of the course. They should encompass the depth of the knowledge and skills that you will be ultimately assessing. When composing outcomes, be mindful not to combine elements that cannot be assessed by a single method.” 37
  • 37. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Designing a Blueprint • What’s a blueprint? • A comprehensive plan that allows “you to design with the big picture in mind to ensure you reach every milestone and build consistency throughout the curriculum.” • Key Elements • Course information • Course learning objectives and outcomes • Lesson topics and format • Learning resources • Activities and assessment 38
  • 38. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Content Patterns: Organizing & Sequencing (1) • “Constructing patterns in your curriculum is one way to infuse consistency throughout the course, which helps the learners manage time and resources. How you approach your content each week should be organized in such a way that the learner understands what is being taught and how to interact and engage with the material and community.” • What’s different online: • The easier it is for learners to locate and engage with learning activities, the more mental energy they will have to focus on the content. 39
  • 39. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Content Patterns: Organizing & Sequencing (2) • Write all course content using a consistent voice • Create patterns in activity structure (e.g., description, rationale, deliverables, and resources) • Establish a consistent schedule (e.g., standardize due dates and plan synchronous sessions, virtual meetings, office hours, and other activities at the same time each week) • Align learning objectives to each segment of content • Structure the content into smaller pieces 40
  • 40. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Creating Content Relationships • “Strategically organize and present all course content to leverage the learners’ existing expertise on a topic against the concepts and skills they are going to learn.” 41
  • 41. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Lesson Development with Media (1) • “Depending on how you choose to introduce, curate, or present the learning topics, creative applications of media can further engage learners in the material.” • What’s different online: • Just posting your slides does not leverage the opportunities in an online course • Simply recording a video of an in-person lecture does not leverage the opportunities in an online course 42
  • 42. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Lesson Development with Media (2) • Media can: • Introduce and guide main concepts • Generate interest in a subject • Reinforce confusing or complex ideas • Frame overarching themes • Set the stage for an activity • Curate a particular approach for how the learner should explore a topic 43
  • 43. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Best Practices Course: Media Example • Tablet drawing versus screenshot 44 Smith, K. (2000). Going Deeper: Formal Small-Group Learning in Large Classes
  • 44. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Best Practices Course: Media Example 45
  • 45. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Content Licensing • Keep in mind licensing laws • What materials developed by others can you use? • Will you share your materials—license them—in such a way as others can build upon them (e.g., Creative Commons licensed) 46
  • 46. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Designing Community • “While meaningful learning can happen outside of a community, the overall learning experience usually benefits from community.” • Build rapport • Encourage interaction with clear expectations 47
  • 47. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Designing Assessments • “Align each assessment with specific learning objectives and course outcomes” • “Diversify assessment types to align learning with particular objectives” • “Create both formative and summative assessments to evaluate the progression of learners throughout your course.” • What’s different online: • Some assessments can be automatically scored, and can be parameterized 48
  • 48. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Checklist (1) 49
  • 49. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Checklist (2) 50
  • 50. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Part 3: Facilitation 51
  • 51. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Part 3: Facilitation • “Learners should be able to absorb the information presented and share their interpretations and knowledge with their peers so that the online environment feels like a collaborative community.” • What’s different online: • In person, we’re adept and reading eye-contact, body language and human gestures—online we have limited opportunities • In person, it’s easy to ask spontaneous questions—online this requires intentional design 52
  • 52. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Instructor Presence • “Online courses do not replace the instructor”, the instructor’s role “shifts to guiding the learning process, encouraging interaction, and prompting reflection.” • Welcome learners • Encourage community • Connect with learners • Actively participate 53
  • 53. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Learner Feedback • Leverage Learner Contributions • Encourage, nurture, and recognize • Focus the discussion in forums • Respond to individual learners • Involve learners as co-facilitators • Facilitate synchronous events 54
  • 54. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Time Management • Instructor’s Perspective: • Can require more time to prepare and teach an online course • Time shifts from in-class activities (lecturing) to answering emails, participating in chats / discussion forums (facilitating) • Tip: Set expectations on when you’ll respond • Tip: Engage students in supporting each other • Student’s Perspective: • Students will spend time understanding the course organization, and interacting with the online resources • Tip: Students should formally set aside time to do the course activities 55
  • 55. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Part 4: Evaluation • “Evaluation is a critical part of the teaching and learning process. It completes the feedback loop, and helps you determine if the learners have understood the material presented to them. During this phase, you should be assessing the knowledge and skills that were defined in the learning outcomes statements.” • What’s different online: • In person, it’s easy to ask spontaneous questions—online this requires intentional design for reflection • Technologies allow peers to easily review each others’ work 56
  • 56. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Coming Soon! http://dltoolkit.mit.edu/ Digital Learning Toolkit 57
  • 57. Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License. Brandon Muramatsu, MIT OEIT, mura@mit.edu October 2, 2013 Exploring the Guide 58
  • 58. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. ② Are you developing and managing content and curricular materials for re- use? 59
  • 59. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Managing Content for Re-Use  Design and manage for the long- term, platforms will come and go  “Own” your content, separate from the delivery of it  The time to start is, NOW!  Experiences: Berkeley, Open University 60
  • 60. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. ③ Are you developing content to be modular and tied to learning objectives/concepts? 61
  • 61. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Modularity & Learning Objectives  Design learning experiences, and hence content, to be small, modular “chunks”  Identify learning objectives (outcomes, concepts) for individual “chunks”  It’s really just good instructional design…  Experiences: Modularity experiments, concept-based tools 62
  • 62. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. ③+ Are you prepared to think different? Are you really thinking about the learning experience? This is the big opportunity! 63
  • 63. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Think different!  Learner control versus institutional mandate  Smaller “course” length, 4 weeks instead of semester-length?  Small tools, loosely joined (services- based) 64
  • 64. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. ③+ Are you developing formative assessments that are validated and tied to learning objectives/ concepts? 65
  • 65. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Formative Assessments  Design formative assessments to allow learners to gauge their understanding/mastery, and interleave with content  Be creative; start simple and layer in complexity (psychometrics, IRT, etc.)  Use the power of computers to create parameterized assessments (problems)  Examples: Embedded assessment tools 66
  • 66. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. There are probably lots more “simple” questions to ask yourselves… 67
  • 67. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License. Brandon Muramatsu mura@mit.edu @bmuramatsu (Twitter, Slideshare) www.mura.org Contact Me68 Citation: Muramatsu, B. (2013, October). Online course design:. Invited Presentation at Kyoto University, October 2, 2013.

Editor's Notes

  1. Citation: Muramatsu, B. (2013, October). Online course design:. Invited Presentation at Kyoto University, October 2, 2013.Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.
  2. Galadriel. The Lord of the Rings
  3. Cite as: Muramatsu, B. (2013, October). Online course design: Exploring the guide. Invited Presentation at Kyoto University, October 2, 2013.Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
  4. Holly
  5. Static image from the research paper.
  6. Talk through the idea of dividing a class into 10-15 minute segments with activities as the animation proceeds. Animation will repeat 20 times.
  7. Cite as: Muramatsu, B. (2013, October). Online course design: Exploring the guide. Invited Presentation at Kyoto University, October 2, 2013.Unless otherwise specified this work is licensed under a Creative Commons Attribution 3.0 License.
  8. Citation: Muramatsu, B. (2013, October). Online course design. Invited Presentation at Kyoto University, October 2, 2013.Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.