Emergence

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Slides from my presentation at TOCA ME 09 in Munich, Germany.

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  • Emergence

    1. 1. @blprnt Friday, March 13, 2009
    2. 2. five people. Friday, March 13, 2009
    3. 3. the mathematician Friday, March 13, 2009
    4. 4. the computer scientist Friday, March 13, 2009
    5. 5. the analyst Friday, March 13, 2009
    6. 6. the psychic Friday, March 13, 2009
    7. 7. the swedish guitarist Friday, March 13, 2009
    8. 8. four projects Friday, March 13, 2009
    9. 9. similarity maps Friday, March 13, 2009
    10. 10. image breeder Friday, March 13, 2009
    11. 11. the colour economy Friday, March 13, 2009
    12. 12. hacking the newsroom Friday, March 13, 2009
    13. 13. one big idea. Friday, March 13, 2009
    14. 14. emergence Friday, March 13, 2009
    15. 15. Friday, March 13, 2009
    16. 16. Friday, March 13, 2009
    17. 17. (creativity and the edge of chaos) Friday, March 13, 2009
    18. 18. THIS PRESENTATION WILL NOT MAKE YOU ANY MONEY. SORRY. Friday, March 13, 2009
    19. 19. THIS PRESENTATION DOES NOT INVOLVE CONWAY’S GAME OF LIFE. Friday, March 13, 2009
    20. 20. Friday, March 13, 2009
    21. 21. Friday, March 13, 2009
    22. 22. Friday, March 13, 2009
    23. 23. Friday, March 13, 2009
    24. 24. what is emergence? Friday, March 13, 2009
    25. 25. “The whole is greater than the sum of its parts” Friday, March 13, 2009
    26. 26. complex systems Friday, March 13, 2009
    27. 27. complex systems are often not understood because we don’t have a model for them. Friday, March 13, 2009
    28. 28. Friday, March 13, 2009
    29. 29. emergent systems are often not understood even though we have a model for them. Friday, March 13, 2009
    30. 30. photo by johngretton71 Friday, March 13, 2009
    31. 31. flocking Friday, March 13, 2009
    32. 32. a realistic flocking system can be simulated by giving individual ‘flockers’ very simple rules Friday, March 13, 2009
    33. 33. ‘boids’ Craig Reynolds, 1986 Friday, March 13, 2009
    34. 34. alignment - steer towards the average heading of your flockmates. Friday, March 13, 2009
    35. 35. separation - steer away from local flockmates flockmates. Friday, March 13, 2009
    36. 36. cohesion - steer towards the average position of your flockmates. Friday, March 13, 2009
    37. 37. flocking example Friday, March 13, 2009
    38. 38. The Big Rule v.1 emergence requires many things. Friday, March 13, 2009
    39. 39. protein folding Friday, March 13, 2009
    40. 40. Friday, March 13, 2009
    41. 41. the glocal project Friday, March 13, 2009
    42. 42. Friday, March 13, 2009
    43. 43. DEMO: Glocal Similarity Map Engine Friday, March 13, 2009
    44. 44. Friday, March 13, 2009
    45. 45. Friday, March 13, 2009
    46. 46. Friday, March 13, 2009
    47. 47. Friday, March 13, 2009
    48. 48. DEMO: Glocal Image Breeder Friday, March 13, 2009
    49. 49. Friday, March 13, 2009
    50. 50. Friday, March 13, 2009
    51. 51. Friday, March 13, 2009
    52. 52. The Big Rule v.2 emergence requires many mobile things. Friday, March 13, 2009
    53. 53. stock market Friday, March 13, 2009
    54. 54. Friday, March 13, 2009
    55. 55. multi-agent systems Friday, March 13, 2009
    56. 56. agent oriented programming (AOP) Friday, March 13, 2009
    57. 57. AOP is built on OOP Friday, March 13, 2009
    58. 58. a societal view of computation Friday, March 13, 2009
    59. 59. agents interact to achieve individual goals. Friday, March 13, 2009
    60. 60. wants a job wants a sandwich wants money Friday, March 13, 2009
    61. 61. agents have mental components - beliefs, capabilities, choices, commitments Friday, March 13, 2009
    62. 62. accurate multi-agent simulations require agents to sometimes make the ‘wrong’ decisions Friday, March 13, 2009
    63. 63. the colour economy Friday, March 13, 2009
    64. 64. the colour economy imagines a system where pixels can freely trade colour in the pursuit of profit Friday, March 13, 2009
    65. 65. Friday, March 13, 2009
    66. 66. Friday, March 13, 2009
    67. 67. Friday, March 13, 2009
    68. 68. Friday, March 13, 2009
    69. 69. Friday, March 13, 2009
    70. 70. DEMO: The Colour Economy Friday, March 13, 2009
    71. 71. agents Friday, March 13, 2009
    72. 72. sell Friday, March 13, 2009
    73. 73. buy Friday, March 13, 2009
    74. 74. $$ $ Friday, March 13, 2009
    75. 75. Friday, March 13, 2009
    76. 76. how do agents decide which tickets to offer and which tickets to bid on? Friday, March 13, 2009
    77. 77. self Friday, March 13, 2009
    78. 78. analyst Friday, March 13, 2009
    79. 79. oracle Friday, March 13, 2009
    80. 80. Friday, March 13, 2009
    81. 81. Friday, March 13, 2009
    82. 82. Friday, March 13, 2009
    83. 83. Friday, March 13, 2009
    84. 84. The Big Rule v.3 emergence requires many mobile things in a changing environment. Friday, March 13, 2009
    85. 85. the edge of chaos Friday, March 13, 2009
    86. 86. emergent behaviour happens most commonly at the border between ordered and chaotic regimes. Friday, March 13, 2009
    87. 87. fitness landscapes Friday, March 13, 2009
    88. 88. the power law of innovation Friday, March 13, 2009
    89. 89. optimal search distance fitness Friday, March 13, 2009
    90. 90. the red queen effect Friday, March 13, 2009
    91. 91. quot;Well, in our country,quot; said Alice, still panting a little, quot;you'd generally get to somewhere else — if you run very fast for a long time, as we've been doing.quot; Friday, March 13, 2009
    92. 92. quot;A slow sort of country!quot; said the Queen. quot;Now, here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!quot; Friday, March 13, 2009
    93. 93. in complex systems, fitness of an individual depends not on that individual’s decisions, but also on the decisions of neighbours, friends, and competitors Friday, March 13, 2009
    94. 94. competitors are competing, too. Friday, March 13, 2009
    95. 95. coevolution Friday, March 13, 2009
    96. 96. ECD Excessive Complexity Disorder Friday, March 13, 2009
    97. 97. Yngwie Malmsteen’s Disease Friday, March 13, 2009
    98. 98. goodness complexity Friday, March 13, 2009
    99. 99. so what? Friday, March 13, 2009
    100. 100. The Big Rule v.3 emergence requires many mobile things in a changing environment. Friday, March 13, 2009
    101. 101. The Big Rule v.3 creativity requires many mobile ideas in a changing environment. Friday, March 13, 2009
    102. 102. The Big Rule v.3 collaboration requires many mobile people in a changing environment. Friday, March 13, 2009
    103. 103. many. mobile. changing. Friday, March 13, 2009
    104. 104. Friday, March 13, 2009
    105. 105. Friday, March 13, 2009
    106. 106. Friday, March 13, 2009
    107. 107. Friday, March 13, 2009
    108. 108. Friday, March 13, 2009
    109. 109. Friday, March 13, 2009
    110. 110. At Home in the Universe, Stuart Kauffman (1995) The Nature of Economies, Jane Jacobs (1999) A New Kind of Science, Stephen Wolfram (2002) The Wisdom of Crowds, James Surowiecki (2004) Here Comes Everybody, Clay Shirky (2008) Friday, March 13, 2009
    111. 111. blog.blprnt.com www.vimeo.com/coloureconomy Friday, March 13, 2009
    112. 112. fin. Friday, March 13, 2009
    113. 113. Friday, March 13, 2009
    114. 114. blprnt@blprnt.com Friday, March 13, 2009

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