Props to Prototypes: Design Fiction Part 2 Design Connexity 2009

2,841 views

Published on

Early sketch of ideas to follow up Design Fiction. Pragmatics of doing design fiction.

Published in: Technology, Education
0 Comments
3 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
2,841
On SlideShare
0
From Embeds
0
Number of Embeds
282
Actions
Shares
0
Downloads
65
Comments
0
Likes
3
Embeds 0
No embeds

No notes for slide

Props to Prototypes: Design Fiction Part 2 Design Connexity 2009

  1. 1. Props to Prototypes Julian Bleecker Design Connexity Part 2 of a short slideshow Aberdeen, Scotland April 2, 2009 on design, science, fact and fiction. Tuesday, April 7, 2009
  2. 2. Part 1 http://cli.gs/DesignFictionEssay Julian Bleecker Design Connexity Aberdeen, Scotland April 2, 2009 Tuesday, April 7, 2009
  3. 3. 4 Quotes About The Future Tuesday, April 7, 2009
  4. 4. You never change things by ghting the existing model. To change something, build a new model that makes the existing model obsolete” ~ R. Buckminster Fuller Tuesday, April 7, 2009
  5. 5. “As I’ve said many times, the future is here. It’s just not evenly distributed” ~ William Gibson Tuesday, April 7, 2009
  6. 6. “Fiction is evolutionarily valuable because it allows low- cost experimentation compared to trying things for real” ~ Dennis Dutton OH on @kevinmarks’ Twitter Tuesday, April 7, 2009
  7. 7. “The Future Is Always Over Sold And Under Imagined” ~ Chris Luebkeman Tuesday, April 7, 2009
  8. 8. This Is My Context Tuesday, April 7, 2009
  9. 9. I Play Here Tuesday, April 7, 2009
  10. 10. And I Also Play Here Tuesday, April 7, 2009
  11. 11. These Ideas Do Not Represent.. Tuesday, April 7, 2009
  12. 12. But In Some Near Future, They May.. Tuesday, April 7, 2009
  13. 13. Part I Undisciplined Practice Tuesday, April 7, 2009
  14. 14. Me? An Engineer + Science Studies Tuesday, April 7, 2009
  15. 15. Tuesday, April 7, 2009
  16. 16. Tuesday, April 7, 2009
  17. 17. Tuesday, April 7, 2009
  18. 18. Why Engineering & Science Studies? To make new, more habitable near-future worlds Tuesday, April 7, 2009
  19. 19. How? Material practices that allow for the making of things + Knowledge practices that allow for the making of meaning Tuesday, April 7, 2009
  20. 20. How Practically? Technology Practices Art Practices Design Practices Tuesday, April 7, 2009
  21. 21. Tuesday, April 7, 2009
  22. 22. Tuesday, April 7, 2009
  23. 23. Tuesday, April 7, 2009
  24. 24. Tuesday, April 7, 2009
  25. 25. Tuesday, April 7, 2009
  26. 26. Tuesday, April 7, 2009
  27. 27. John-Rhys Newman http://rhysnewman.com Tuesday, April 7, 2009
  28. 28. John-Rhys Newman http://rhysnewman.com Tuesday, April 7, 2009
  29. 29. John-Rhys Newman http://rhysnewman.com Tuesday, April 7, 2009
  30. 30. Tuesday, April 7, 2009
  31. 31. Things Have Been Otherwise Tuesday, April 7, 2009
  32. 32. Swerving Systems of Meaning Epistemological Wrenches Tuesday, April 7, 2009
  33. 33. How? Tuesday, April 7, 2009
  34. 34. Part II The Special Effect of Knowledge Making Tuesday, April 7, 2009
  35. 35. Tuesday, April 7, 2009
  36. 36. Tuesday, April 7, 2009
  37. 37. Three “technologies” for epistemological change management 1. A material technology embedded in the construction and operation of the air-pump 2. A literary technology by means of which the phenomena produced by the pump were made known to those who were not direct witnesses 3. A social technology that incorporated the conventions that experimental philosophers should use in dealing with each other and considering knowledge-claims Tuesday, April 7, 2009
  38. 38. Tuesday, April 7, 2009
  39. 39. Tuesday, April 7, 2009
  40. 40. Speci cations for Epistemological Wrenches Latour Shapin & Shaffer 1. Instruments 1. Material 2. Colleagues 2. Literary 3. Allies 3. Social 4. Publics 5. Links & Knots Tuesday, April 7, 2009
  41. 41. So...what? How does this relate to making new kinds of near- future worlds? Tuesday, April 7, 2009
  42. 42. The Special Effect Tuesday, April 7, 2009
  43. 43. Tuesday, April 7, 2009
  44. 44. http://cli.gs/p4X92W Tuesday, April 7, 2009
  45. 45. http://cli.gs/p4X92W Tuesday, April 7, 2009
  46. 46. http://cli.gs/s9NNgp Tuesday, April 7, 2009
  47. 47. http://cli.gs/s9NNgp Tuesday, April 7, 2009
  48. 48. Tuesday, April 7, 2009
  49. 49. Realistic dinosaurs as a special-effect, produced to be visually compelling as a “prop” to help tell a story more compelling than a dowdy documentary. Tuesday, April 7, 2009
  50. 50. http://cli.gs/ZX9R5t Tuesday, April 7, 2009
  51. 51. Tuesday, April 7, 2009
  52. 52. Tuesday, April 7, 2009
  53. 53. Tuesday, April 7, 2009
  54. 54. Tuesday, April 7, 2009
  55. 55. Tuesday, April 7, 2009
  56. 56. Tuesday, April 7, 2009
  57. 57. Tuesday, April 7, 2009
  58. 58. Dark Knight http://cli.gs/GzHJhW Tuesday, April 7, 2009
  59. 59. Dark Knight http://cli.gs/GzHJhW Tuesday, April 7, 2009
  60. 60. Stories Matter More Than Features, Specs And Engineering Tuesday, April 7, 2009
  61. 61. Diegetic Prototype quot;..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use.quot; David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future” (pre-pub) Tuesday, April 7, 2009
  62. 62. Diegetic Prototype quot;..cinematic depictions of future technologies are actually “diegetic prototypes” that demonstrate to large public audiences a technology’s need, benevolence, and viability. I show how diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist as “real” objects that function properly and which people actually use.quot; David A. Kirby, “The Future Is Now: Diegetic Prototypes, and the Cinematic Creation of the Future” (pre-pub) Wow. Stories matter when designing the future. Maybe even more than the “real thing” in terms of their ability to flash-bang the imagination of real people. Ideas are more powerful than a crappy product that aspires to the idea. Tuesday, April 7, 2009
  63. 63. Science Fiction Can Do Things Science Fact Cannot. Tuesday, April 7, 2009
  64. 64. Tuesday, April 7, 2009
  65. 65. How William Shatner Changed The World http://cli.gs/tUJs1d Tuesday, April 7, 2009
  66. 66. Star Fleet Technical Manual, by Franz Joseph http://cli.gs/rduvjm Tuesday, April 7, 2009
  67. 67. Published: January 11, 1976 Copyright © The New York Times Tuesday, April 7, 2009
  68. 68. Published: January 11, 1976 Copyright © The New York Times Tuesday, April 7, 2009
  69. 69. Tuesday, April 7, 2009
  70. 70. Tuesday, April 7, 2009
  71. 71. COMMUNICATOR STANDARD FIELD EQUIPMENT ITEM Tuesday, April 7, 2009
  72. 72. Tuesday, April 7, 2009
  73. 73. “Death Star Over San Francisco” by Michael Horn (2008) http://cli.gs/mmBtgN Tuesday, April 7, 2009
  74. 74. “Death Star Over San Francisco” by Michael Horn (2008) http://cli.gs/mmBtgN Tuesday, April 7, 2009
  75. 75. Thank You. http://cli.gs/DesignFictionEssay Julian Bleecker http://www.nearfuturelaboratory.com julian at nearfuturelaboratory dot com julian.bleecker at nokia dot com Tuesday, April 7, 2009

×