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Game Design 4 - Moon Base One example

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Game Design Course - overview of the Moon Base One game, culture of game design, how to sell to a sponsor, planning for the future.

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Game Design 4 - Moon Base One example

  1. 1. Project Update – MoonBaseOne Jay A. Crossler
  2. 2. Agenda <ul><li>Overview of Serious Games </li></ul><ul><li>MoonBaseOne </li></ul><ul><ul><li>Summary of MoonBaseOne progress </li></ul></ul><ul><ul><li>Current MBO plans for this year </li></ul></ul><ul><li>Demo </li></ul><ul><li>Next Steps </li></ul><ul><ul><li>Overview of Massively Multiplayer Games </li></ul></ul><ul><ul><li>Vision for MoonBaseOne Phase 2 and 3 </li></ul></ul><ul><ul><li>Development Requirements </li></ul></ul><ul><li>Summary </li></ul>
  3. 3. Games = Negative social stigma with adults <ul><li>48 research papers on Games & learning last year - 46 positively biased - 2 negative </li></ul><ul><li>Most indicate games (when done right) have a measurable significant benefit to learning in children, young adults, and soldiers </li></ul><ul><li>Increases retention and morale </li></ul>
  4. 4. MoonBaseOne Progress <ul><li>Phase 1 almost complete (1 June delivery – 80% complete) </li></ul><ul><ul><li>Expenses to date - $300 </li></ul></ul><ul><ul><li>1200+ volunteer hours </li></ul></ul><ul><ul><li>Requires very high skill levels (programming, graphics, design) </li></ul></ul><ul><ul><li>Requires high creative additional input (sound, art, writing) </li></ul></ul><ul><li>Current game is “First Person Adventure” genre </li></ul><ul><ul><li>Developed within the $100 Torque Gaming Engine (donated) </li></ul></ul><ul><ul><li>Stresses: Non-violent, adventurous, development, creation </li></ul></ul><ul><ul><li>Built to later take advantage of multiplayer </li></ul></ul><ul><ul><li>Uses vehicles, robots, AI “non player characters” </li></ul></ul><ul><ul><li>Please see additional Game Design Document </li></ul></ul>
  5. 5. Demo – free from the Blog <ul><li>Blog (Web Log) http://moonbaseone.blogspot.com/ </li></ul><ul><li>All posts online </li></ul><ul><li>Game posted bi-weekly </li></ul><ul><li>Great conversations </li></ul><ul><li>All archived for posterity </li></ul><ul><li>Low management cost! </li></ul>
  6. 6. Next Steps – plans for Phases 2 <ul><li>Phase 2 – Targeted for Jun 2008 </li></ul><ul><li>Option 1: 20-person Multiplayer games </li></ul><ul><ul><li>Buggy Races across lunar terrain (craters, 1/6 gravity) </li></ul></ul><ul><ul><li>Mining races (variation of “capture the flag”, use robots to mine) </li></ul></ul><ul><ul><li>Lunar Olympics (marathons, skiing, hoverjumps, jet-pack races) </li></ul></ul><ul><li>Option 2: Incorporate advertising, add science classes </li></ul><ul><ul><li>Can support 40 advertisements/ object or product placements </li></ul></ul><ul><ul><ul><li>Ads on Satellites, Vehicles, Mining Gear, Posters, Buildings, Space Suits, etc. </li></ul></ul></ul><ul><ul><li>Add in additional science missions: </li></ul></ul><ul><ul><ul><li>Economy, Food/O2/Life support control </li></ul></ul></ul>
  7. 7. Next Steps – plans for Phases 3 <ul><li>Phase 3 – Targeted for Jun 2009 </li></ul><ul><li>500-person Massively Multiplayer Online game </li></ul><ul><ul><li>Accessible at any time from any country </li></ul></ul><ul><li>Requires online servers and databases to host system </li></ul><ul><ul><li>MITRE hosted servers enough for development/testing </li></ul></ul><ul><li>Merged with FOGE Mission Teams </li></ul><ul><ul><li>Give out “Badges” for accomplishing events to give you new vehicles or equipment within the game </li></ul></ul><ul><ul><li>Gamer Points for attending Star Parties, meeting astronauts, mentoring younger kids, or building things to submit to the game </li></ul></ul><ul><ul><li>Hundreds of missions, online events, stories, podcasts </li></ul></ul><ul><li>This will not be cheap or easy! </li></ul>
  8. 8. Next Steps – Requirements to move forward <ul><li>We need more programmers and more tools. Options: </li></ul><ul><li>Unreal 3 engine - $250k for engine </li></ul><ul><ul><li>Minimizes development time, maximizes portability </li></ul></ul><ul><ul><li>Professionalism of $10Mil game! </li></ul></ul><ul><ul><li>Requires very skilled head programmer </li></ul></ul><ul><li>Virtual Heroes </li></ul><ul><ul><li>$40k - Requires Good amount of reprogramming </li></ul></ul><ul><ul><li>They have a Moon, Mars, Beyond system </li></ul></ul><ul><li>Whyville - Web-based kids platform </li></ul><ul><ul><li>Complete reprogramming, all Java via browser </li></ul></ul><ul><li>Torque Game Engine </li></ul><ul><ul><li>Keep current tools, hire programmers </li></ul></ul><ul><ul><li>2 full- or half-time programmers </li></ul></ul><ul><ul><li>Or hire contractors for heavy lifting </li></ul></ul><ul><ul><li>Best reuse of code, soon will move to Xbox 360 </li></ul></ul>

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