Introducing the approach and theoretical framework for the dance-tech interface typology. The technocultural and corporeality matrixes. Plus, further examples of work grounding the theory.
1. Dance-Technologies
Interfaces
a theoretical framework for performance
in the digital domain
by Isabel Valverde
PhD Dance History and Theory
Univ. California, Riverside
2. Technology & Format
related Dance Interfaces
mocap dance
digital dance
dance
installation/environvirtual dance
ment
telematic interactive dance
performance
hyperchoreography
dance animation webdance
robotic dance
multimedia dance
3. Tecnocultural Matrix
Simulation Jean Baudrillard
(Simulations,1983)
Questioning Technology Martin Heidegger
(The Question Concerning Technology and Other Essays,1982)
Virtuality Pierre Levy
(Becoming Virtual: Reality in the Digital Age,1998)
4. Hybrid models by keyMatrixauthors theorizing corporeality,
Corporeality feminist
Corporeality Matrix
particularly on body and technology issues:
Möbius strip Elizabeth Grosz
(Volatile bodies: toward a corporeal feminism, 1994)
Cyborg Donna Haraway
( Simians, Cyborgs and Women: The Reinvention of Nature, 1991)
Posthuman Katherine Hayles
(How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
5. Performance/Dance Matrix
New Kinaesthesia Hillel Schwartz
Ambulant Scholarship Susan
Foster
Chiasm Susan Kozel
Televisual Flesh Amelia Jones
Cuna figures Michael Taussig
Surrogation Joseph Roach
13. TOUCH TERRAIN
A Participatory Hybrid Performance Environment
By
Isabel Valverde (choreographer, performer & researcher)
Y iannis Melanitis (performance artist & researcher)
With the participation of
Tania Barr (Animazoo-Europe, Motion Capture)
Panos (Programmer)
From:
Portugal, Greece, and France
http://www.geocities.com/melanitis2004/TouchTerrain
http://home.earthlink.net/~isaval/data/entrada.html
14.
15. What For?
# Towards active inter-subject intelligent embodied
engagement
# Towards designing and choreographing experiences and
interfaces that reverse the dominant perceptive hierarchy of
vision to touch and kinaesthesia (our somatic sense of
embodiment)
# To re-visite touch and kineasthesia as a basis for our
relationship with our body, the world, and one another. And
where visuals spring from the rich qualities of tactile and
somatic experience.
# To contribute to rising awareness about and change
attitudes towards subjective embodied experience within
mediated/wired environments.
# To become familiar with hidden aspects of embodiment
through new socializing situations.
# To address issues of body representations including
cultural politics of gender, ethnicity, health and aesthetics.
# To permanently alter perceptions and consciousness.