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Dance-Technologies
    Interfaces
a theoretical framework for performance
           in the digital domain



          by Isabel Valverde

  PhD Dance History and Theory
    Univ. California, Riverside
Technology & Format
       related Dance Interfaces
 mocap dance
                         digital dance
       dance
installation/environvirtual dance
        ment
  telematic            interactive dance
 performance
                    hyperchoreography
  dance animation       webdance
           robotic dance
multimedia dance
Tecnocultural Matrix
Simulation             Jean Baudrillard

(Simulations,1983)


Questioning Technology                       Martin Heidegger

(The Question Concerning Technology and Other Essays,1982)



Virtuality           Pierre Levy

(Becoming Virtual: Reality in the Digital Age,1998)
Hybrid models by keyMatrixauthors theorizing corporeality,
Corporeality feminist
Corporeality Matrix
   particularly on body and technology issues:

              Möbius strip         Elizabeth Grosz
    (Volatile bodies: toward a corporeal feminism, 1994)

             Cyborg                Donna Haraway
    ( Simians, Cyborgs and Women: The Reinvention of Nature, 1991)

         Posthuman             Katherine Hayles
    (How We Became Posthuman: Virtual Bodies in    Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
Performance/Dance Matrix

 New Kinaesthesia Hillel Schwartz

  Ambulant Scholarship Susan
Foster

 Chiasm Susan Kozel

 Televisual Flesh   Amelia Jones

 Cuna figures   Michael Taussig

 Surrogation    Joseph Roach
Dance-Technologies Interfaces

        univocal
                   random
    faceted
              reflexive
univocal interface




              /igloo




                       Brownian Motion/Richard Lord




Dumbtype/OR
random interface




Biped/Cunningham, Kaiser, Eshkar, Girard
faceted interface




CO3/Company in Space




                       Surfacing/TroikaRanch
reflexive interface




                                 TGarden/sponge&foam




telematic dreaming/Paul Sermon
univocal, faceted, random
                                        or reflexive interfaces?



                                                SeaUnsea/Carol Brown Dances



16revolutions/TroikaRanch




                            Swap/Costa,Quintas, Costa
Will.0.w1sp/Kirk Woolford


                            entre-deux/kondition pluriel
TOUCH TERRAIN
     A Participatory Hybrid Performance Environment




By
Isabel Valverde (choreographer, performer & researcher)
Y iannis Melanitis (performance artist & researcher)


With the participation of
Tania Barr (Animazoo-Europe, Motion Capture)
Panos (Programmer)


From:
Portugal, Greece, and France


http://www.geocities.com/melanitis2004/TouchTerrain
http://home.earthlink.net/~isaval/data/entrada.html
What For?
# Towards active inter-subject intelligent embodied
engagement
# Towards designing and choreographing experiences and
interfaces that reverse the dominant perceptive hierarchy of
vision to touch and kinaesthesia (our somatic sense of
embodiment)
# To re-visite touch and kineasthesia as a basis for our
relationship with our body, the world, and one another. And
where visuals spring from the rich qualities of tactile and
somatic experience.
# To contribute to rising awareness about and change
attitudes towards subjective embodied experience within
mediated/wired environments.
# To become familiar with hidden aspects of embodiment
through new socializing situations.
# To address issues of body representations including
cultural politics of gender, ethnicity, health and aesthetics.
# To permanently alter perceptions and consciousness.

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Dance-Tech Interfaces

  • 1. Dance-Technologies Interfaces a theoretical framework for performance in the digital domain by Isabel Valverde PhD Dance History and Theory Univ. California, Riverside
  • 2. Technology & Format related Dance Interfaces mocap dance digital dance dance installation/environvirtual dance ment telematic interactive dance performance hyperchoreography dance animation webdance robotic dance multimedia dance
  • 3. Tecnocultural Matrix Simulation Jean Baudrillard (Simulations,1983) Questioning Technology Martin Heidegger (The Question Concerning Technology and Other Essays,1982) Virtuality Pierre Levy (Becoming Virtual: Reality in the Digital Age,1998)
  • 4. Hybrid models by keyMatrixauthors theorizing corporeality, Corporeality feminist Corporeality Matrix particularly on body and technology issues: Möbius strip Elizabeth Grosz (Volatile bodies: toward a corporeal feminism, 1994) Cyborg Donna Haraway ( Simians, Cyborgs and Women: The Reinvention of Nature, 1991) Posthuman Katherine Hayles (How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, 1999)
  • 5. Performance/Dance Matrix New Kinaesthesia Hillel Schwartz Ambulant Scholarship Susan Foster Chiasm Susan Kozel Televisual Flesh Amelia Jones Cuna figures Michael Taussig Surrogation Joseph Roach
  • 6. Dance-Technologies Interfaces univocal random faceted reflexive
  • 7. univocal interface /igloo Brownian Motion/Richard Lord Dumbtype/OR
  • 9. faceted interface CO3/Company in Space Surfacing/TroikaRanch
  • 10. reflexive interface TGarden/sponge&foam telematic dreaming/Paul Sermon
  • 11. univocal, faceted, random or reflexive interfaces? SeaUnsea/Carol Brown Dances 16revolutions/TroikaRanch Swap/Costa,Quintas, Costa
  • 12. Will.0.w1sp/Kirk Woolford entre-deux/kondition pluriel
  • 13. TOUCH TERRAIN A Participatory Hybrid Performance Environment By Isabel Valverde (choreographer, performer & researcher) Y iannis Melanitis (performance artist & researcher) With the participation of Tania Barr (Animazoo-Europe, Motion Capture) Panos (Programmer) From: Portugal, Greece, and France http://www.geocities.com/melanitis2004/TouchTerrain http://home.earthlink.net/~isaval/data/entrada.html
  • 14.
  • 15. What For? # Towards active inter-subject intelligent embodied engagement # Towards designing and choreographing experiences and interfaces that reverse the dominant perceptive hierarchy of vision to touch and kinaesthesia (our somatic sense of embodiment) # To re-visite touch and kineasthesia as a basis for our relationship with our body, the world, and one another. And where visuals spring from the rich qualities of tactile and somatic experience. # To contribute to rising awareness about and change attitudes towards subjective embodied experience within mediated/wired environments. # To become familiar with hidden aspects of embodiment through new socializing situations. # To address issues of body representations including cultural politics of gender, ethnicity, health and aesthetics. # To permanently alter perceptions and consciousness.