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Flash In The Classroom


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A presentation outlining the reasons and ways to implement Flash in your classroom. Includes some basic instructions for getting started. Note that it incorporates .swf files which will not appear nor work withing slideshare. I will look into uploading those .swfs independently at a later date.

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Flash In The Classroom

  1. 1. Flash in the Classroom<br />Betsy MacDonald<br />Escuela Campo Alegre – Caracas, Venezuela<br /><br />
  2. 2. Why Flash in the Classroom?<br />Demonstrate a concept<br />Have students demonstrate a concept<br />Create activities for interactive whiteboards<br />Drag & Drop<br />
  3. 3. Flash Examples - PEMDAS<br />
  4. 4. Flash Examples - Digestion<br />
  5. 5. Flash Examples - Conjugation<br />
  6. 6. Flash Examples – Diamond 9<br />
  7. 7. The Flash Environment<br />
  8. 8. Key Terms in Flash<br />Frame (F5)<br />one unit in timeline<br />Keyframe (F6)<br />required to place data on stage <br />need a change = new keyframe<br />Symbol (F8)<br />reusable asset capable of script<br />Instance<br />use of a symbol on the stage<br />.fla vs .swf<br />.fla is the source with timeline, tools, etc.<br />.swf is resulting movie (ctrl+enter)<br />
  9. 9. Frame by Frame Animation<br />‘Flip book’ animation<br />Create an image<br />Move/rotate/alter it slightly for several frames<br />Mimics animation when played<br />
  10. 10. Motion Tween Animation<br />Animation automated by Flash<br />Establish start and end<br />Flash does the in beTween<br />Important:<br />Only ONE tweened object per layer<br />Make sure you create a symbol before you tween<br />
  11. 11. Drag & Drop<br />Interactive Flash movie allows user to drag objects <br />Uses simple actionscript to add commands to movie clips<br />Very effective tool for interactive whiteboards<br />
  12. 12. Creating Frame-by-Frame Animation<br />While not required, it is better to put animation on its own layer<br />In a keyframe, draw an image to animate<br />If it composed of several objects, it is better to group it or convert it to a symbol<br /><ul><li>Select all pieces that compose the image and ctrl+g to group or F8 to convert to symbol</li></ul>Create a new keyframe (F6)<br />Move/rotate/alter the image slightly<br />Repeat steps 3 & 4 until your image is at it’s ‘end’ <br />Use ctrl+enter to test/create the .swf<br />
  13. 13. Creating a Motion Tween<br />Create a new layer<br />Create the object to animate<br />Select it all & hit F8 to make a movie clip symbol<br />Position it at start point<br />Create a new keyframe (F6) further down the timeline<br />Position your symbol at end point<br />On this layer of timeline, right click between keyframes and choose Create Motion Tween<br />Hit ctrl+enter to test/create .swf<br />
  14. 14. Creating a Drag & Drop<br />Create an object and convert it to a movie clip symbol (F8)<br />IMPORTANT – make sure to tick center registration point <br />With the symbol selected, hit F9 to open actionscript panel<br />Enter the following EXACTLY: <br />on(press) {   startDrag(this, true);}on(release){   stopDrag();}<br />Hit F9 to return to stage<br />Use ctrl+enter to test/create .swf<br />
  15. 15. Alternatives to Creating Flash Movies from Scratch<br /><br />Super Teacher Tools<br />Scratchimagine•program•share<br />Animation for Kids<br />SAM Animation<br />Domo Animate<br />PlayCrafter<br />CoolToolsforSchools<br />
  16. 16. Great Resources for Finding Ready-to-Use Flash Movies<br />AIM Animation•Interaction •Multimedia<br />Lee’s Summit SMARTBoard Resources<br />Engaging Learners the SMARTBoard Way<br />InteractiveICT at EffectiveICT<br />NOVA Teacher’s Guide<br />Teacher’s Domain<br />
  17. 17. Great Resources for Learning Flash on Your Own<br />Flash Goodies for Games<br /><br />FlashValley<br />Flash Kit<br />EchoEcho<br />Flash Creations<br />MacLoo Flash Examples<br />SmartWebby’s Flash<br />
  18. 18. Thanks for Coming<br />Betsy MacDonald<br />MS IT Instructor<br />Escuela Campo Alegre<br />Caracas, Venezuela<br /><br /><br />