Academic librarian

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Academic librarian

  1. 1. 6/12/2012 – 6/13/12 Syracuse UniversityReport Submitted by Maria, Laurie and Georgette
  2. 2. Some key takeaways: Libraries are moving from the grocery store to the kitchen. The library can no longer be a large repository and has been transformed into a place where people come to do “stuff” and to collaborate and socialize. Libraries need to move from the lending to the sharing model. Its collection is only one type of service. The library needs to be the platform to get to the resources of others. Libraries need to push things out to the community and be the platform for innovation. The most important role of assessment knows when to change and the library needs to change. How do we change? Work one on one with faculty. Make them your advocates. Ask yourself how you can make their life better. Get out of the library! Make connections. Revisit your space plans
  3. 3. Some key takeaways: The OCLC metadata “sucks” too much useless and messy information (subfields that have been used only few times over millions of records). This data has to be moved and batch processed in order to improve the quality of records. Libraries need to change their collecting practice. Access is more in demand than collection. It is time to think about “cloud library project” (example: HathiTrust digital library http://www.hathitrust.org/ ) The library is becoming a social place to hook up, to collaborate, but also to hide. We must address this trend by wiring all entries for RFID sending –for example, an app would show where empty seats are in the library or the information would be displayed on large screens throughout the library. We will also have to find a way to eliminate the check-out process – perhaps chips could be placed in the books for self check-out. Partnership with the faculty will be essential. Build the right size collections (weed the “old” unused stuff). Move to just in time collections. Think imaginatively about your spaces Be visible, approachable, and helpful. Consider using space to build campus communities, get flexible, be decisive, work together, and have fun making waves.
  4. 4.  Good products and services aren’t enough. Be innovative. Money flows to new and innovative ideas. Pursue opportunities with regard to the resources your currently control. Align with institutional outcomes, empower library to carry out work locally, create shared knowledge and understanding, and contribute to higher education assessment. Document your successes. Read the Cluetrain Manifesto from 1999.
  5. 5.  Dr. Fried Foster described the research process among students and faculty. She said the majority of faculty and students will reach out to friends or colleagues for information long before they come to a library. We must design services, spaces and tools to better become part of the information process.
  6. 6.  She sees Information Literacy as an umbrella for all different kinds of literacy assessments such as digital literacy, game, media, etc. She suggested the Mac Arthur foundation http://www.macfound.org/ as a model for creating new learning labs and ways to engage students.
  7. 7.  ACRL IL standards have become outdated, too numerous. She supports team based learning and introduced the term “ RAP”(readiness assessment process). Some of the outcomes created by her teams include: 1) the development of a wiki or blog platform, 2) the creation of a facebook page connected to many devices, 3) the creation of a video showing the impact of twitter and 4) another team created link to a book with QR code. We live in a participatory culture and must change our assessment accordingly.
  8. 8.  Kaila discussed efforts to develop standards for information literacy standards for visual literacy. More information about learning outcomes approach to visual learning can be found at: http://www.ala.org/acrl/sites/ala.org.acrl/files/con
  9. 9.  Games: teach and assess simultaneously, assist in assessing creativity Capacity for full sensory engagement. Games change the behavior! Temporal understanding of knowledge acquisition Visit: Www.knewton.com/gamification-education for more information on applying games to learning outcomes.
  10. 10.  Discussed the “Biblibouts” project that allowed students to cooperate in group built bibliography in order to choose the best sources, tag them/evaluate sources found by other students, and attach full text. http://bibliobouts.org
  11. 11.  We must strive to integrate reality with gaming, web and virtual reality (Matrix) to attain integrated reality. The deepest learning happens when we feel safe and when we truly are fascinated with the challenges by our environment

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