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Agile UXUser Experience Design in the world of Agile Software Development<br />Ben Melbourne<br />Experience Design Consul...
The Challenge  <br />Creating great software products<br />
The Agile manifesto <br /><ul><li>Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan</li></li></ul><li>Agile Buzz Words<br /><ul><li>Iterations
Stand-ups
Story Cards
Lean
Feedback Loops
Test & Learn</li></li></ul><li>Agile Dev<br />Bus<br />BA<br />DEV<br />QA<br />End Users<br />IM<br />UX<br />
UX as a facilitator<br />A team journey in understanding the user<br />
Multi-disciplinary projects<br />
Product Development Lifecycle<br />
Waterfall UX<br />UX<br />Dev<br />Work Effort<br />Work Effort<br />Agile UX<br />Dev<br />Project time<br />UX<br />
How we do it<br />Practical techniques<br />
… exploration<br />… evaluation<br />bring users in continuously<br />
team participation in research<br />
distil findings… fast<br />
lightweight personas<br />
collaborative design <br />workshops<br />
sketchboards<br />
design walls<br />
build interactive prototypes<br />
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Agile UX: User Experience Design in the world of Agile Software Development

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Agile UX: User Experience Design in the world of Agile Software Development

  1. 1. Agile UXUser Experience Design in the world of Agile Software Development<br />Ben Melbourne<br />Experience Design Consultant <br />June 2011<br />
  2. 2. The Challenge <br />Creating great software products<br />
  3. 3. The Agile manifesto <br /><ul><li>Individuals and interactions over processes and tools
  4. 4. Working software over comprehensive documentation
  5. 5. Customer collaboration over contract negotiation
  6. 6. Responding to change over following a plan</li></li></ul><li>Agile Buzz Words<br /><ul><li>Iterations
  7. 7. Stand-ups
  8. 8. Story Cards
  9. 9. Lean
  10. 10. Feedback Loops
  11. 11. Test & Learn</li></li></ul><li>Agile Dev<br />Bus<br />BA<br />DEV<br />QA<br />End Users<br />IM<br />UX<br />
  12. 12. UX as a facilitator<br />A team journey in understanding the user<br />
  13. 13. Multi-disciplinary projects<br />
  14. 14. Product Development Lifecycle<br />
  15. 15. Waterfall UX<br />UX<br />Dev<br />Work Effort<br />Work Effort<br />Agile UX<br />Dev<br />Project time<br />UX<br />
  16. 16. How we do it<br />Practical techniques<br />
  17. 17. … exploration<br />… evaluation<br />bring users in continuously<br />
  18. 18. team participation in research<br />
  19. 19. distil findings… fast<br />
  20. 20. lightweight personas<br />
  21. 21. collaborative design <br />workshops<br />
  22. 22. sketchboards<br />
  23. 23. design walls<br />
  24. 24. build interactive prototypes<br />
  25. 25. test and iterate<br />
  26. 26. know what not to build<br />
  27. 27. Innovation mantra…<br />Fail Fast<br />Fail Early<br />Fail Cheaply<br />
  28. 28. Transform<br />UX<br /><ul><li>heavy documentation to lean documents
  29. 29. a linear to a collaborative approach
  30. 30. from a separate practice to an integrated practice
  31. 31. technology is more than just a constraint in design</li></ul>IT<br /><ul><li>join in discovery
  32. 32. join in design
  33. 33. expand your measure of success
  34. 34. be more than just a constraint in design</li></li></ul><li>What makes Agile UX different?<br />Not Big … Rapid, Lightweight, Lean, Agile<br />Not isolated… Full team, Collaborative, Multidisciplinary<br />Not just possible… Feasible within current constraints<br />Not Blind… Considered, Confident, Tested<br />Not just upfront… Upfront, then Integrated, Continuous<br />Not on paper… A Product Prototype<br />Not risky… Reduces business and technical risk<br />
  35. 35. Thank you<br />Questions?<br />

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