Elements of Permaculture <ul><li>Designing for Place </li></ul>Ben Kessler  Laughing Crow Permaculture
Design Process I <ul><li>1.  Observation </li></ul><ul><ul><li>What is already here? </li></ul></ul><ul><li>2.  Interpreta...
Humans are a Keystone Species <ul><li>Like beavers and elephants, humans deform, reform, and transform their environment <...
Castor canadensis <ul><li>River </li></ul>Pond Wetland Meadow Forest Meadow
Ethics <ul><li>  Earth Care </li></ul><ul><li>  People Care </li></ul><ul><li>  Distribute the Surplus </li></ul><ul><ul><...
  Earth Care <ul><li>Care of the earth means care of all living  </li></ul><ul><li>and nonliving things: soils, species,  ...
  People Care <ul><li>Care of the earth also implies care of the  </li></ul><ul><li>people so that our basic needs for foo...
Distribute the Surplus <ul><li>  “ Fair Share” </li></ul><ul><li>After we have taken care of our basic needs  </li></ul><u...
Life Ethic <ul><li>The permaculture system also has a basic  Life Ethic , which recognizes the intrinsic worth of every li...
<ul><li>Person </li></ul>Person Person Person People Person People Densely populated Ariundle Woods, Scotland
Panarchy <ul><li>All systems affect all others. </li></ul>
Design Process II <ul><li>Observation </li></ul>Ethical Intention Natural Systems Thinking Assessment Pattern Integrates a...
Design Process III <ul><li>Observation </li></ul>Sequence  The Map Implementation  Master Plan Investigation  Assessment  ...
Guiding Design Principles <ul><li>1.  Everything is connected to everything else </li></ul><ul><li>2.  Every  Function  is...
Stack Functions Assemble  Elements  to complement each other’s  Functions  spatially and temporally. Standard & Coppice  C...
Resources & Chaos <ul><li>A  Resource  is any energy storage which assures  Yield . </li></ul><ul><li>The  Chaos/Disorder ...
Eutrophication <ul><li>Too much of a good thing! </li></ul>
Function & Failure <ul><li>Functional Design: </li></ul><ul><li>Sustainable  (at minimum); provides for its own needs </li...
Design Fail <ul><li>This machine turns fresh water, valuable nutrients, and </li></ul><ul><li>organic material into  Pollu...
Slow the Flow! <ul><li>- Catch & store materials at their highest energetic state </li></ul><ul><li>- Increase the number ...
Source to Sink <ul><li>Throughput System   Regenerative System </li></ul>
Effective Design Goals <ul><li>1.  Adaptability </li></ul><ul><li>2. Optimize Relative Location </li></ul><ul><li>3. Use B...
Methodologies of Design <ul><li>Techniques : Concerned with  How  to do things </li></ul><ul><li>e.g. Organic Gardening </...
Approaches to Design <ul><li>1.  Maps : “Where is everything?” </li></ul><ul><li>2.  Analysis of Elements : “How do these ...
Maps <ul><li>Use  P.A.   Yeoman’s Scale of Permanence  to inform sequence of maps: </li></ul><ul><li>1.  Climate : Hardine...
<ul><li>Parkside Development Stormwater Flow, Los Angeles, CA </li></ul><ul><li>courtesy of Scott Kleinrock </li></ul>Epwo...
Analysis of Elements <ul><li>List the  Yields ,  Needs , and intrinsic characteristics of each </li></ul><ul><li>Element ....
Yields & Needs <ul><li>Tomato/Tomatl </li></ul><ul><li>Solanum lycopersicum </li></ul><ul><li>  Yields   Needs </li></ul>F...
Zone 0 : House Zone I : Annual Garden, Deck, Greenhouse Zone II : Barn, Orchard, Ponds Zone III : Pastures, Windbreaks,  Z...
Sector Analysis •  Sun: Summer & Winter paths •  Winds: Cold, Hot, Dusty, etc. •  Fire •  Wildlife Corridors •  Views: Ple...
Slope & Temperature <ul><li>Cool Sink </li></ul>Warm Pocket Mid-Slope Wind-Chilled Summit Rising Thermals Adiabatic Winds ...
Slope & Water - Water flows downhill - Water collects in low, cool areas with poorly drained soil - Water is stored in the...
Thanks to <ul><li>Andrew Jeeves </li></ul><ul><li>Bill Mollison </li></ul><ul><li>Conner Stedman </li></ul><ul><li>Scott K...
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EoP: Designing for Place

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Elements of Permaculture, class two: Design methodologies, reading the landscape, mapping flows of energetic materials, slope, zone, sector, design elements & design functions. Also indoor plumbing, crabs, etc.

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EoP: Designing for Place

  1. 1. Elements of Permaculture <ul><li>Designing for Place </li></ul>Ben Kessler Laughing Crow Permaculture
  2. 2. Design Process I <ul><li>1. Observation </li></ul><ul><ul><li>What is already here? </li></ul></ul><ul><li>2. Interpretation </li></ul><ul><ul><li>What does it mean? </li></ul></ul><ul><li>3. Design </li></ul><ul><ul><li>What can we do with it? </li></ul></ul><ul><li>4. Implementation </li></ul><ul><ul><li>Do it! </li></ul></ul><ul><li>5. Assessment </li></ul><ul><ul><li>Did it work? </li></ul></ul>
  3. 3. Humans are a Keystone Species <ul><li>Like beavers and elephants, humans deform, reform, and transform their environment </li></ul><ul><li>“ There’s a learning curve in all phases of design. There’s an unlearning curve in how we relate to our habitat - cultural views of humans and nature as separate.” </li></ul><ul><li>– Connor Stedman </li></ul><ul><li>“ We must make treaties with the land - and keep them.” – Farrell Cunningham </li></ul><ul><li>As permaculture designers, we are building relationship with our role as major actors in the landscape. </li></ul>
  4. 4. Castor canadensis <ul><li>River </li></ul>Pond Wetland Meadow Forest Meadow
  5. 5. Ethics <ul><li> Earth Care </li></ul><ul><li> People Care </li></ul><ul><li> Distribute the Surplus </li></ul><ul><ul><li>Yahatidom : “Being a part of the cause of its goodness.” </li></ul></ul>
  6. 6. Earth Care <ul><li>Care of the earth means care of all living </li></ul><ul><li>and nonliving things: soils, species, </li></ul><ul><li>atmospheres, forests, micro-habitats, </li></ul><ul><li>waters, etc. </li></ul><ul><li>Rebuild nature’s capital. </li></ul><ul><li>“ I am not protecting the forest, I am a part of the forest protecting itself.” – John Seed </li></ul>
  7. 7. People Care <ul><li>Care of the earth also implies care of the </li></ul><ul><li>people so that our basic needs for food, </li></ul><ul><li>shelter, education, satisfying employment, </li></ul><ul><li>human contact, etc. are met. </li></ul><ul><li>Nurture the self, kin, and community- those who we can be responsible for directly. </li></ul>
  8. 8. Distribute the Surplus <ul><li> “ Fair Share” </li></ul><ul><li>After we have taken care of our basic needs </li></ul><ul><li>and designed our systems to the best of our ability, </li></ul><ul><li>we can extend our influence and energies to helping others </li></ul><ul><li>achieve that aim. </li></ul><ul><li>Consume appropriately. </li></ul><ul><li>Limit reproduction in some practical sense. </li></ul>
  9. 9. Life Ethic <ul><li>The permaculture system also has a basic Life Ethic , which recognizes the intrinsic worth of every living organism, human or otherwise. </li></ul><ul><li>Pan-species Personhood : Everybody’s somebody, and nobody’s more inherently important than anybody. </li></ul>
  10. 10. <ul><li>Person </li></ul>Person Person Person People Person People Densely populated Ariundle Woods, Scotland
  11. 11. Panarchy <ul><li>All systems affect all others. </li></ul>
  12. 12. Design Process II <ul><li>Observation </li></ul>Ethical Intention Natural Systems Thinking Assessment Pattern Integrates all for best Flow & Function Tools, Ideas & Systems Methods of Design Visioning
  13. 13. Design Process III <ul><li>Observation </li></ul>Sequence The Map Implementation Master Plan Investigation Assessment Analysis Conceptual Design (The Vision) History & Background Statement of Intent
  14. 14. Guiding Design Principles <ul><li>1. Everything is connected to everything else </li></ul><ul><li>2. Every Function is supported by many Elements </li></ul><ul><li>3. Every Element should serve many Functions </li></ul><ul><li>4. Independence through Interdependence </li></ul><ul><li>Element : Any component part of a system </li></ul><ul><li>Function : What the system is designed to do </li></ul><ul><li>Product : The Yield of an Element </li></ul>
  15. 15. Stack Functions Assemble Elements to complement each other’s Functions spatially and temporally. Standard & Coppice Circle Garden
  16. 16. Resources & Chaos <ul><li>A Resource is any energy storage which assures Yield . </li></ul><ul><li>The Chaos/Disorder Principle : If Resources are added </li></ul><ul><li>beyond the capacity of the system to productively use them, </li></ul><ul><li>then that system becomes chaotic or disordered. </li></ul><ul><li>(after Eugene Odum) </li></ul><ul><li>Chaos or Disorder is the opposite of Harmony , as </li></ul><ul><li>Competition is the opposite of Cooperation . In disorder, </li></ul><ul><li>much useful energy is cancelled out by the use of opposing </li></ul><ul><li>energy, thus creating Entropy or ‘bound’ energy. This is </li></ul><ul><li>wasteful. </li></ul>
  17. 17. Eutrophication <ul><li>Too much of a good thing! </li></ul>
  18. 18. Function & Failure <ul><li>Functional Design: </li></ul><ul><li>Sustainable (at minimum); provides for its own needs </li></ul><ul><li>Has good, or surplus, Product Yield </li></ul><ul><li>Requires that: </li></ul><ul><li>Every Product used by some Element </li></ul><ul><li>Needs of every Element supplied by other Elements in the system </li></ul><ul><li>Failure Results in: </li></ul><ul><li>Pollution : Unused Product /over-abundant Resource </li></ul><ul><li>Work : Deficiency of Resources /lack of aid to one or more Elements </li></ul>
  19. 19. Design Fail <ul><li>This machine turns fresh water, valuable nutrients, and </li></ul><ul><li>organic material into Pollution . </li></ul><ul><li>For more information, visit http://weblife.org/humanure/default.html </li></ul>Utter Chaos!
  20. 20. Slow the Flow! <ul><li>- Catch & store materials at their highest energetic state </li></ul><ul><li>- Increase the number of energy uptake points (i.e. increase surface area) </li></ul><ul><li>- Slow the passage of materials from high to low energetic states </li></ul><ul><li>- Use only the amount of energy that can be productively </li></ul><ul><li>absorbed by the system </li></ul>
  21. 21. Source to Sink <ul><li>Throughput System Regenerative System </li></ul>
  22. 22. Effective Design Goals <ul><li>1. Adaptability </li></ul><ul><li>2. Optimize Relative Location </li></ul><ul><li>3. Use Biological Resources </li></ul><ul><li>4. Stack Functions </li></ul><ul><li>5. Appeal to Senses; Beauty </li></ul><ul><li>6. Physical Comfort </li></ul><ul><li>7. Practicality </li></ul><ul><li>8. Safety </li></ul><ul><li>9. Maintenance </li></ul><ul><li>10. Integrate Elements: Natural, Constructed, Social, Ethical </li></ul><ul><li>11. Conserve Resources: Yours, Enviroment’s </li></ul>
  23. 23. Methodologies of Design <ul><li>Techniques : Concerned with How to do things </li></ul><ul><li>e.g. Organic Gardening </li></ul><ul><li>Strategies : Concerned with How and When to do things </li></ul><ul><li>e.g. Biodynamics </li></ul><ul><li>Design : Concerned with Patterning </li></ul><ul><li>e.g. Permaculture </li></ul>
  24. 24. Approaches to Design <ul><li>1. Maps : “Where is everything?” </li></ul><ul><li>2. Analysis of Elements : “How do these things connect?” </li></ul><ul><li>3. Zone & Sector Planning : “Where do we put things?” </li></ul><ul><li>4. Observation : “What’s going on here, anyway?” </li></ul><ul><li>5. Experience : “What feels right for this place?” </li></ul>
  25. 25. Maps <ul><li>Use P.A. Yeoman’s Scale of Permanence to inform sequence of maps: </li></ul><ul><li>1. Climate : Hardiness Zone, Temperature, Rainfall, Extreme Weather </li></ul><ul><li>2. Land Shape : Hills, Valleys, Rivers, Flats </li></ul><ul><li>3. Water Flow & Storage : Swales, Dams, Ponds </li></ul><ul><li>4. Roads : Paths, Deer Trails, Highways </li></ul><ul><li>5. Trees : Orchards, Forests, Woodlots </li></ul><ul><li>6. Buildings : Homestead, Commerce Center, Police Station </li></ul><ul><li>7. Subdivision of Land : Fences, Garden Beds, Neighborhoods, Fields </li></ul><ul><li>8. Soil : Earthworks, Amended Areas, Topsoil Profile Zones </li></ul><ul><li>Remember: “The map is not the terrain…” </li></ul>
  26. 26. <ul><li>Parkside Development Stormwater Flow, Los Angeles, CA </li></ul><ul><li>courtesy of Scott Kleinrock </li></ul>Epworth Forest Garden courtesy of Ethan Roland & Conner Stedman
  27. 27. Analysis of Elements <ul><li>List the Yields , Needs , and intrinsic characteristics of each </li></ul><ul><li>Element . </li></ul><ul><li>Lists are made to try to supply (by some other Element in </li></ul><ul><li>the system) the Needs of any particular Element . </li></ul><ul><li>Experiment on paper, connecting and combining Elements </li></ul><ul><li>to achieve no Pollution and minimize Work . </li></ul><ul><li>Close the Loops! </li></ul>
  28. 28. Yields & Needs <ul><li>Tomato/Tomatl </li></ul><ul><li>Solanum lycopersicum </li></ul><ul><li> Yields Needs </li></ul>Full Sunlight, Water, NPK, Micronutrients, Warm Soil, Protection from Herbivores, Mycorrhizal Partners, Slightly Acidic Soil pH, Well-drained Soil, Structural Support, Love Delicious Fruit, Spatial Demarcation, Mulch, Dense Verdant Foliage, Pest Protection for Brassicas and Gooseberries, Companionship for Basil and Nettles
  29. 29. Zone 0 : House Zone I : Annual Garden, Deck, Greenhouse Zone II : Barn, Orchard, Ponds Zone III : Pastures, Windbreaks, Zone IV : Woodlot Zone V : Wilderness Zones help us place elements on the site so they reduce Work, Resource use, and maintenance, boost Yields and diversity, and recycle Resources. Zone Planning
  30. 30. Sector Analysis • Sun: Summer & Winter paths • Winds: Cold, Hot, Dusty, etc. • Fire • Wildlife Corridors • Views: Pleasant, Ugly, Privacy • Shade: Buildings, Vegetation • Landforms: Slope, Sinks, etc. • Traffic: Human, Cars, etc. • Pollution: Chemical, Noise, etc.
  31. 31. Slope & Temperature <ul><li>Cool Sink </li></ul>Warm Pocket Mid-Slope Wind-Chilled Summit Rising Thermals Adiabatic Winds Vegetation Buffers Changes in Temperature
  32. 32. Slope & Water - Water flows downhill - Water collects in low, cool areas with poorly drained soil - Water is stored in the bodies of living organisms - Water is stored in the soil Keyline : Where the slope of the landscape changes.
  33. 33. Thanks to <ul><li>Andrew Jeeves </li></ul><ul><li>Bill Mollison </li></ul><ul><li>Conner Stedman </li></ul><ul><li>Scott Kleinrock </li></ul><ul><li>& </li></ul><ul><li>Tyrone LaFay </li></ul><ul><li>for words and pictures </li></ul><ul><li>Contact Information </li></ul><ul><li>[email_address] </li></ul><ul><li>laughingcrowpermaculture.wordpress.com </li></ul>

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