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  1. 1. 3<br />2<br />1<br />
  2. 2. Frame by Frame Animation<br />LESSON 9<br />
  3. 3. The Timelineorganizes and controls a movie’s content over time in layers and frames. <br />The Timeline<br />
  4. 4. Components<br />KeyFrame<br />Play Head<br />Frame<br />Blank Keyframe<br />
  5. 5. It represents a major change within the animation which defines the starting and ending points of any smooth transition. To insert keyframe, press F6 or select Insert > Keyframe.<br />Keyframe<br />
  6. 6. represents a major change within the animation, the major change is that it creates a blank area on the layer.<br />Blank Keyframe<br />
  7. 7. a frame adds time to an animation, they just carry over the content from the previous frames. To insert a frame, press F5 or choose Insert > Frame.<br />Frame<br />
  8. 8. the play head is the red rectangle and line that moves across the timeline and it indicates what frame is currently being displayed on the stage.<br />Play Head <br />
  9. 9. Steps of a Moving Circle Frame by Frame Animation<br />Open Macromedia Flash.<br />Check (or modify) the Document Properties.<br />Click frame 1 in the timeline and draw a circle at the left of the stage.<br />Right-click frame 2 and select Insert Keyframe.<br />Press Enter to play, Ctrl+Enter to test the movie.<br />Save the file as framebyframe.fla.<br />Publish the movie to create the Flash movie (.swf file).<br />