Introduction to basic programming

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Introduction to basic programming

  1. 1. Hunt the Letters<br />
  2. 2. FIGURE me out!<br />
  3. 3. Introduction to BASIC Programming<br />FLOWCHARTING<br />
  4. 4. BASIC<br />Beginner's All-purpose Symbolic Instruction Code<br />Originally designed as an interactive mainframe timesharing language by John Kemeney and Thomas Kurtz in 1963.<br />
  5. 5.
  6. 6. Flowcharting-Sample<br />
  7. 7. Structure<br />Sequence<br />Selection<br />Repetition<br />
  8. 8. SEQUENCE<br />In a computer program or an algorithm, sequence involves simple steps which are to be executed one after the other. <br />
  9. 9. Make a Flowchart to add two numbers and print the result.<br />START<br />S=0: n1=0: n2=0<br />n1, n2<br />S= n1+n2<br />Print S<br />STOP<br />
  10. 10. More SAMPLES<br />Prepare a flowchart to compute the area of a rectangle.<br />Compute the perimeter of a rectangle.<br />Compute the value of c in c= a2 + b2<br />
  11. 11. Assignment<br />Study the DECISION structure<br />

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