Tetsuo Yamabe, Ilkka Kosunen, Inger Ekman, Lassi A. Liikkanen, Kai Kuikkaniemi, and Tatsuo Nakajima, Biofeedback Training with EmoPoker: Controlling Emotional Arousalfor Better Poker Play. Fun and Games Conference 2010 (Fun and Games’10, WIP paper)
Tetsuo YamabeBig Data Engineer at Recruit Marketing Partners Co.,Ltd.
1. EmoPoker
Tetsuo Yamabe
Distributed and Ubiquitous Computing Laboratory, Waseda University, Japan
Helsinki Institute for Information Technology, Finland
3. Listen to your heart
• Control your emotional arousal
‒ Feedback to calm the heated brain
‒ Real-time sonification from measured biosignals
• Heart beating sound for improving self-awareness
4. Biofeedback user study
fEMG (facial electromyography)
• 6 nodes to face
• Currugator supercilii
• Zygomaticus major
• Masseter
• Positive/negative emotions
EDA (electrodermal activity)
• 2 nodes to fingers
• Arousal level
RESP (respiration)
• 1 node around chest
HR (Heart rate)
• 1 node around chest
• Emotional arousal
5. EmoPoker system
Multimodal feedback (Shared/Individual)
RFID tags
Projector Emotional state (arousal)
identification
Biosignal
7. Possible use cases
1. Beginner support
‒ Self training with biofeedback
‒ Gaming guide with rule projection
2. New gaming style with shared feedback
‒ Visualize players physiological information
‒ Handicap for playing with skillful players
3. Research infrastructure for game analysis
‒ Game event logging for further analysis